Software:Ticket to Ride (video game)

From HandWiki
Ticket to Ride
Developer(s)Next Level Games (XBLA),[1] Days of Wonder (PC, MAC & iOS)
Publisher(s)Playful Entertainment, Inc. (XBLA), Days of Wonder (PC, MAC, iOS, Linux & Android)
Platform(s)Microsoft Windows, Mac OS, Xbox 360, Xbox One, PlayStation 4, Android, iOS
Release
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Ticket to Ride is a turn-based strategy video game, based upon Alan R. Moon's German-style board game of the same name, developed by Next Level Games and published by Playful Entertainment, Inc. The game started out as a browser game on November 15, 2004.[3] In February 2017 Days of Wonder abandoned Linux support, although Xbox still seems to support the game having crossed it over to the Xbox One & Xbox X.[4]

Gameplay

Gameplay screenshot.

Gameplay is identical to the board game: there are two types of cards, colored train cars representing a type of cargo (e.g., black represents coal cars), and destination cards which feature two city destinations (e.g., Chicago to Miami). Each player is dealt three destination cards, and must choose at least two of them. They are also dealt six train cards.

Players may draw train cards, a new destination card, or claim a colored route on their turn. To claim a route, a player must pay with a combination of same-colored cards including locomotives which serve as wild cards. Once a route is claimed, no other player may claim it; some routes feature double routes which allow up to two players to claim it, but only if four or five players are playing. In two or three-player games, the double routes can only be claimed by one person. The players immediately earn points for each successful route they claim. At the end of the game, players earn the points listed on the destination card. If a player decides to pick a new destination card, he draws three cards and may choose any of the cards; however, the player must pick at least one destination.

The game ends when at least one of the players has expended their trains. Players are given bonuses for completed destinations, and penalized for unrealized destinations. The player with the longest contiguous route earns an additional bonus.

Multiplayer

Ticket to Ride supports play with up to five people on Xbox Live or four people on the same console, and supports the Xbox Live Vision cam.[5]

It also supports Steam, and did so for Linux until February 2017.[6]

Downloadable content

The Europe map was released for download on August 1, 2008, for Xbox Live Arcade and on May 24, 2012, on PC and Mac.[7] The Europe map includes two new types of route in addition to a new map: 'Ferry' routes, which require 'Locomotive' cards to be played when claiming them, and 'Tunnel' routes, which add an element of risk and chance to the game.

The 1910 USA map was released on September 17, 2008, on Xbox Live Arcade and on May 24, 2012, for PC and Mac.[8] It added 35 new destination tickets, the Globetrotter bonus card (for completing the most routes), and a large map.

The Legendary Asia map from the Map Collection 1 expansion was released on August 2, 2012, for PC and Mac.

The Switzerland map was released on May 24, 2012, for PC and Mac.

Reception

Reception
Review scores
PublicationScore
iOSPCXbox 360
CGWN/AStarStarStarStarStar[9]N/A
Eurogamer9/10[10]N/A7/10[11]
GameProN/AN/A2.75/5[12]
GameSpotN/AN/A7/10[13]
Gamezebo(iPad) StarStarStarStarHalf star[14]
(iPhone) StarStarStarHalf star[15]
N/AN/A
IGN8.5/10[16]N/A6.5/10[17]
OXM (US)N/AN/A7/10[18]
Pocket GamerStarStarStarStarHalf star[19]N/AN/A
TeamXboxN/AN/A7.9/10[20]
TouchArcadeStarStarStarStarHalf star[21]N/AN/A
The A.V. ClubN/AN/AB[22]
Aggregate score
Metacritic91/100[23]N/A70/100[24]

The iOS version received "universal acclaim", while the Xbox 360 version received "average" reviews, according to the review aggregation website Metacritic.[23][24]

Reviews

  • Pyramid - PC version[25]

See also

References

  1. rlan (May 1, 2008). "OFLC Watch - Ticket To Ride, Crazy Mouse, and Darwinia+ rated". Archived from the original on May 5, 2008. https://web.archive.org/web/20080505221637/http://www.xblah.net/2008/05/oflc-watch-ticket-to-ride-crazy-mouse.html. 
  2. DirtyDiva (June 23, 2008). "Happy Tree Friends False Alarm and Ticket to Ride - This Week - XBLA". Microsoft. Archived from the original on June 26, 2008. https://web.archive.org/web/20080626073958/http://gamerscoreblog.com/team/archive/2008/06/23/559646.aspx. 
  3. "Ticket to Ride Releases". Blue Flame Labs. https://www.mobygames.com/game/ticket-to-ride/release-info. Retrieved November 10, 2019. 
  4. "They dropped Linux support?". Valve. February 12, 2017. https://steamcommunity.com/app/108200/discussions/0/133256959377980187/. 
  5. CPaladino (May 12, 2008). "Ticket to Ride Headed to XBLA". Microsoft. Archived from the original on May 17, 2008. https://web.archive.org/web/20080517020846/http://gamerscoreblog.com/team/archive/2008/05/12/559073.aspx. 
  6. "About Days of Wonder". http://www.daysofwonder.com/online/en/about/. Retrieved February 28, 2013. "Days of Wonder board games are distributed in 30 countries and their digital versions are available on iOS, as well as on Steam and Days of Wonder's web site." 
  7. Hryb, Larry (August 1, 2008). "DLC: Ticket to Ride Europe". Microsoft. https://majornelson.com/2008/08/01/dlc-ticket-to-ride-europe/. Retrieved November 10, 2019. 
  8. DirtyDiva (September 15, 2008). "Domino Master, Feeding Frenzy 2 and Content for Ticket to Ride Coming to XBLA on Wednesday!". Microsoft. Archived from the original on September 18, 2008. https://web.archive.org/web/20080918105811/http://gamerscoreblog.com/team/archive/2008/09/15/561095.aspx. 
  9. Geryk, Bruce (March 2006). "Ticket to Ride". Computer Gaming World (Ziff Davis) (260): 87. http://www.cgwmuseum.org/galleries/issues/cgw_260.pdf. Retrieved November 11, 2019. 
  10. Reed, Kristan (July 18, 2011). "Mobile Games Roundup (Page 2)". Gamer Network. https://www.eurogamer.net/articles/2011-07-18-mobile-games-roundup-review?page=2. Retrieved November 10, 2019. 
  11. Whitehead, Dan (June 30, 2008). "XBLA: Happy Tree Friends and Ticket to Ride (Page 2)". Game Network. https://www.eurogamer.net/articles/xbla-happy-tree-friends-and-ticket-to-ride-review?page=2. Retrieved November 10, 2019. 
  12. Guss, Ian (June 27, 2008). "Review: Ticket to Ride (XBLA)". GamePro Arcade (IDG Entertainment). Archived from the original on July 7, 2008. https://web.archive.org/web/20080707102214/http://www.gameproarcade.com/article/89794/review-ticket-to-ride/. Retrieved November 11, 2019. 
  13. Light, Austin (June 30, 2008). "Ticket to Ride Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/ticket-to-ride-review/1900-6193204/. Retrieved November 10, 2019. 
  14. Squires, Jim (May 20, 2011). "Ticket to Ride Review (iOS)". https://www.gamezebo.com/2011/05/20/ticket-ride-review/. Retrieved November 11, 2019. 
  15. Squires, Jim (November 16, 2011). "Ticket to Ride Pocket Review". https://www.gamezebo.com/2011/11/16/ticket-ride-pocket-review/. Retrieved November 11, 2019. 
  16. Drake, Audrey (June 15, 2011). "Ticket to Ride Review (iPad)". Ziff Davis. https://www.ign.com/articles/2011/06/15/ticket-to-ride-review. Retrieved November 10, 2019. 
  17. Ahearn, Nate (June 24, 2008). "Ticket to Ride Review (X360)". Ziff Davis. https://www.ign.com/articles/2008/06/25/ticket-to-ride-review-2. Retrieved November 10, 2019. 
  18. Edwards, Nathan (July 2008). "Ticket to Ride". Official Xbox Magazine (Future US): 66. Archived from the original on June 27, 2008. https://web.archive.org/web/20080627025527/http://www.oxmonline.com/article/reviews/xbox-live-arcade/s-z/ticket-ride. Retrieved November 10, 2019. 
  19. Wilson, Will (May 25, 2011). "Ticket to Ride". Steel Media Ltd.. https://www.pocketgamer.com/articles/030082/ticket-to-ride/. Retrieved November 11, 2019. 
  20. Chapman, David (June 26, 2008). "Ticket to Ride Review (Xbox 360)". IGN Entertainment. Archived from the original on December 9, 2010. https://web.archive.org/web/20101209053849/http://reviews.teamxbox.com/xbox-360/1530/Ticket-to-Ride/p1/. Retrieved November 11, 2019. 
  21. Nicholson, Brad (May 26, 2011). "'Ticket to Ride' Review: All Aboard The Awesome Express". MacRumors.com LLC. https://toucharcade.com/2011/05/19/ticket-to-ride-review/. Retrieved December 26, 2018. 
  22. Mastrapa, Gus (July 14, 2008). "Ticket To Ride (X360)". The Onion. Archived from the original on March 25, 2010. https://web.archive.org/web/20100325025530/http://www.avclub.com/articles/ticket-to-ride,6976/. Retrieved November 11, 2019. 
  23. 23.0 23.1 "Ticket to Ride for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/ticket-to-ride/critic-reviews/?platform=ios-iphoneipad. Retrieved December 26, 2018. 
  24. 24.0 24.1 "Ticket to Ride for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/ticket-to-ride/critic-reviews/?platform=xbox-360. Retrieved December 26, 2018. 
  25. "Pyramid: Pyramid Pick: Ticket to Ride: The Computer Game". http://www.sjgames.com/pyramid/sample.html?id=6219. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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