Software:Time of Defiance
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| Time of Defiance | |
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European cover art | |
| Developer(s) | Nicely Crafted Entertainment |
| Publisher(s) |
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| Platform(s) | Windows |
| Release | |
| Genre(s) | Massively multiplayer online real-time strategy |
| Mode(s) | Multiplayer |
Time of Defiance was a massively multiplayer online real-time strategy (MMORTS), featuring floating islands on a planet called Nespanona. Players capture and extract resources from these floating islands.[2] Because the game runs in real-time, the game world continues to alter when players are logged out.[3] All in-game enemies consist of other players, who must be repelled by force or prevented from attacking through diplomatic intervention.[4] It was made free to play on August 19, 2009[5] and was closed down on July 28, 2010.
Setting
Time of Defiance is set on a world called Nespanona, which one million years ago had a race called the Nespans living on it. The Nespans understood that all physics was just a side effect of actions at the quantum level, and using this knowledge were able to do many things that would seem impossible. They were interested in interstellar travel. They could already teleport objects but only relatively small objects, such as people. A scientist attempted to teleport larger objects to use on starships, however, a mathematical mistake caused him to begin the process of shrinking the entire planet's core. Although this would take years to complete, the effects on the planet's gravity would be fairly extreme, causing the planet's crust to fracture and fall. Faced with the situation, the Nespan attached thousands of anti-gravity engines to the underside of the crust, giving them time to evacuate the entire planet. As the crust began to collapse, the anti-gravity engines held parts of the crust in place creating islands floating above the ocean created by the watery moon being sucked into the core.
Currently the remaining people haven't got the level of technology that the Nespan have, the most advanced being Quantam Foam Gates, relics of the Nespan. The Quantam Gates are controlled by the Eighth House, a neutral organization that acts like a marketplace selling rare ships and resources in exchange for the Crystal Moss. The Eighth House is engaged in a war with the Shadoo, and seems to encourage the Cog tribes to fight over the Northern Continent.[6]
Races
The Cog are a clannish race with moderately primitive technology. Each individual Cog is a member of a specific clan, and the clans are dominated by the Eighth House. An Example of Cog technology is that all their ships run on coal as a fuel. The Cog are engaged in a war with the Shadoo, but it is war only fought by the Eighth House and few other Cog have even seen a real Shadoo.
The Shadoo are a more technologically advanced race than the Cog. They are a more philosophical race than the energetic Cog, and their architecture reflects this. In the game the only way to acquire their ships is through transactions with the Eighth House, as no Shadoo are encountered in the game. There is little evidence to suggest the Shadoo appearing in the game in person as they have only been represented by their looted ships.
The Nespan are even less encountered than the Shadoo, with only two of their units in the game. They seem to disturb the Eighth House, as the ships that are found do not resemble the relics they had expected. They were constructed recently, and are purchasable through the Eighth House or found scattered across the continent.
Gameplay
The objective of the game is to colonise as many islands as possible, to mine their resources - coal, stone, metal etc. These islands are scattered within a huge arena. Once gathered these resources enable players to build more assets. Meanwhile, other players are doing the same thing, which can lead to alliances or enemies. The game seems to require total commitment of its players if they hope to make headway.
Reception
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At the time of release, the game received "average" reviews according to the review aggregation website Metacritic.[7]
References
- ↑ Adams, David (October 7, 2004). "Time of Defiance Ships" (in en). https://www.ign.com/articles/2004/10/07/time-of-defiance-ships.
- ↑ 2.0 2.1 Habib, J. (January 3, 2005). "Time of Defiance Review". Ziff Davis. http://www.ign.com/articles/2005/01/04/time-of-defiance-review. Retrieved May 1, 2018.
- ↑ 3.0 3.1 Todd, Brett (December 22, 2004). "Time of Defiance Review". CBS Interactive. https://www.gamespot.com/reviews/time-of-defiance-review/1900-6115552/. Retrieved May 1, 2018.
- ↑ 4.0 4.1 Eberle, Matt (November 30, 2004). "Time of Defiance - PC - Review". Archived from the original on October 2, 2008. https://web.archive.org/web/20081002023203/http://pc.gamezone.com/gzreviews/r20721.htm. Retrieved May 1, 2018.
- ↑ "Time of Defiance is now FREE to play!". Nice Tech Ltd. August 19, 2009. Archived from the original on August 27, 2009. https://web.archive.org/web/20090827090212/http://www.nicelycrafted.com/todc/index.html. Retrieved May 1, 2018.
- ↑ "Knowledgebase". Nice Tech Ltd. Archived from the original on February 13, 2008. https://web.archive.org/web/20080213043244/http://www.nicelycrafted.com/todc/(S(kijqqzr4knml4cr1nnavmf45))/knowledgebase.aspx. Retrieved May 1, 2018.
- ↑ 7.0 7.1 "Time of Defiance for PC Reviews". CBS Interactive. https://www.metacritic.com/game/time-of-defiance/critic-reviews/?platform=pc. Retrieved May 1, 2018.
- ↑ Neigher, Eric (April 2005). "Time of Defiance". Computer Gaming World (Ziff Davis) (250): 89. http://www.cgwmuseum.org/galleries/issues/cgw_250.pdf. Retrieved May 1, 2018.
- ↑ "Time of Defiance". PC Format (Future plc) (158). February 2004.
- ↑ "Time of Defiance (2003)". PC Gamer UK (Future plc). December 2003.
- ↑ "Time of Defiance". PC Gamer UK (Future plc). November 2002.
- ↑ "Time of Defiance". PC Gamer (Future US): 59. February 2005.
- ↑ Anderson, Chris (November 3, 2002). "PC Review: Time of Defiance". Future plc. Archived from the original on January 16, 2007. https://web.archive.org/web/20070116023103/http://www.computerandvideogames.com/article.php?id=82421. Retrieved May 1, 2018.
- ↑ Bemis, Greg (March 28, 2005). "Time of Defiance Review". G4TV. Archived from the original on March 29, 2005. https://web.archive.org/web/20050329145029/http://www.g4tv.com/xplay/features/51406/Time_of_Defiance_Review.html. Retrieved May 1, 2018.
External links
- Time of Defiance Homepage (archived)
- Time of Defiance v5.621.0 Client (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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