Software:Tiny Toon Adventures: Buster's Hidden Treasure
| Tiny Toon Adventures: Buster's Hidden Treasure | |
|---|---|
European box art | |
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Programmer(s) | Hidenao Yamane Osamu Maruyama Kōji Toyohara Katsuyoshi Endō Isao Akada |
| Artist(s) | Yoshiharu Kambe Kenji Fujioka Hitoshi Matsuda Takemasa Miyoshi Takayuki Nishiwaki Masahiro Yoshihashi |
| Composer(s) | Hideto Inoue Shinji Tasaka Tsuyoshi Sekito |
| Series | Tiny Toon Adventures |
| Platform(s) | Sega Genesis |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Tiny Toon Adventures: Buster's Hidden Treasure is the first Tiny Toon Adventures-based game released on the Sega Genesis. It was released in 1993 and developed and published by Konami. The game was not released in Japan, but was released in South Korea, where it was simply called Tiny Toons Adventures.
Gameplay
Buster Bunny's mission in this game is to trace down and defeat Montana Max, who has stolen and hidden some treasure and rescue Babs Bunny. Many foes are in the way, including Roderick Rat and Gene Splicer, who has brainwashed several of Buster's friends, including Plucky Duck, Hamton J. Pig, Dizzy Devil and Calamity Coyote. Upon defeating Gene, the helmet controlling Buster's friends will fall off and explode, leaving them dazed or to fall down in a comical fashion (in the case of Calamity Coyote).
To complete each level, Buster must find Gogo Dodo, who will allow him to enter a portal. Additionally, Buster can find portals reminiscent of the show's rainbow-coloured logo, that will take Buster into Wackyland in the form of a bonus level. Here, Buster must attempt to collect as many items as he can before touching one of the numerous Dodos that populate the level.[3]
Reception
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MegaTech magazine praised the graphics and sound, and many levels to explore in different landscapes such as woods and snow.[10] Power Unlimited gave a review score of 90% writing: "Buster's Hidden Treasure is a lot of fun to play and good looking. The game is big and varied. Unfortunately, the sound isn't that great, and you can only play as Buster Bunny."[9]
References
- ↑ "Computer and Video Games Issue 139 pg. 44". Sega Retro. June 1994. https://segaretro.org/index.php?title=File:CVG_UK_139.pdf&page=44.
- ↑ "Sega Visions #11 pg. 100". Sega Retro. February/March 1993. https://segaretro.org/index.php?title=File:SegaVisions_US_11.pdf&page=100.
- ↑ Tiny Toon Adventures: Buster's Hidden Treasure (Genesis) All Bonus Levels. YouTube.
- ↑ "Tiny Toon Adventures: Buster's Hidden Treasure - GameRankings". http://www.gamerankings.com/genesis/586543-tiny-toon-adventures-busters-hidden-treasure/index.html.
- ↑ Les Ellis (April 19, 1993). GamesMaster Issue 5. p. 77.
- ↑ Andy Dyer (April 1993). MEGA Issue 8.
- ↑ Sega Force Issue 18. June 1993. p. 39. http://www.smspower.org/Scans/SegaForce-Magazine-Issue18?gallerypage=39. Retrieved July 9, 2016.
- ↑ Sackenheim, Shawn. "Tiny Toon Adventures: Buster's Hidden Treasure Review". http://www.allgame.com/game.php?id=307&tab=review.
- ↑ 9.0 9.1 "Power Unlimited Game Database" (in nl). November 1994. Archived from the original on August 27, 2003. https://web.archive.org/web/20030827203159/http://www.powerweb.nl/database/index.php?&query%5border%5d=datum&ending=DESC&query%5bstart%5d=3960. Retrieved September 11, 2022.
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedMegaTech-TTA:BusterHT
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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- Sega-16 Review Review of the game.
