Software:Tokyo Crash Mobs
| Tokyo Crash Mobs | |
|---|---|
| Developer(s) | Mitchell Corp. Nintendo SPD |
| Publisher(s) | Nintendo |
| Composer(s) | Megumi Komagata |
| Platform(s) | Nintendo 3DS |
| Release |
|
| Genre(s) | Puzzle game |
| Mode(s) | Single-player |
Tokyo Crash Mobs, known in Japan as Gyōretsu Nageloop (行列ナゲループ, Gyōretsu Nagerupu), is a puzzle game released on the Nintendo eShop for the Nintendo 3DS on August 8, 2012, in Japan[1] and January 17, 2013, worldwide. The game uses full motion video (FMV) to portray its characters, with the cutscenes using the actors in strange situations.[2][3]
Gameplay


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The game is divided into days and weeks, and every day the player changes characters from either Grace or Savannah, each with their own different story.
In stages featuring Grace, she is waiting in line to enter a store. She tries to shorten the line by picking up bystanders and throwing them at other bystanders. The bystanders are divided into different colors; if the player gets three of the same color touching, they will fly off the screen, shortening the line. Grace can clear the stage by clearing the line before the store opens.
In stages featuring Savannah, she has a group of people forming around her. However, they are trying to get to a Red Button, and if they are successful in pushing it, it will send Savannah falling to her death and into a black hole. Savannah rolls people instead of throwing them, meaning that people will come from below instead of above. If you were to hold your aim too long, the people would have time to react by jumping over the incoming pedestrian. Your goal is to make sure Savannah doesn't meet her intergalactic fate by getting rid of all of the people.
Every Sunday, Grace and Savannah team up to survive being ambushed by an army of ninjas wearing all black. Instead of using the Touch Screen, you will now be moving your Nintendo 3DS in all directions in order to aim, using the A button to throw, and B button to roll. The player needs to take out all of the ninjas before you are defeated in battle from losing all of your hearts.
Game modes
Tokyo Crash Mobs offers the following game modes
- Story Mode
- Play the game following its bizarre storyline. Unlock cutscenes in this mode.
- Challenge Mode
- Choose to play as either Grace or Savannah. Try to knock out 999 bystanders before there are too many (Grace), or before they hit the button (Savannah).
- Movie Maze
- Explore this maze to watch the game's cutscenes. Movie Maze adds (very unfitting) music to the cutscenes. There are secret cutscenes that can be found by tapping around on the touch screen.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[4]
References
- ↑ "行列ナゲループ" (in ja). https://www.nintendo.co.jp/3ds/dl/juej/.
- ↑ "Tokyo Crash Mobs". https://www.nintendo.com/store/products/tokyo-crash-mobs-3ds/.
- ↑ Hinkle, David (December 19, 2012). "Trying to make sense of Tokyo Crash Mobs". Yahoo. https://www.engadget.com/2012-12-19-trying-to-make-sense-of-tokyo-crash-mobs.html.
- ↑ 4.0 4.1 "Tokyo Crash Mobs for 3DS Reviews". Red Ventures. https://www.metacritic.com/game/tokyo-crash-mobs/critic-reviews/?platform=3ds.
- ↑ Holmes, Jonathan (February 3, 2013). "Review: Tokyo Crash Mobs". Enthusiast Gaming. https://www.destructoid.com/reviews/review-tokyo-crash-mobs/.
- ↑ Edge staff (January 23, 2013). "Tokyo Crash Mobs review". Edge (Future plc). http://www.edge-online.com/review/tokyo-crash-mobs-review/. Retrieved June 25, 2022.
- ↑ Donlan, Christian (January 18, 2013). "Tokyo Crash Mobs review". Gamer Network. https://www.eurogamer.net/tokyo-crash-mobs-review.
- ↑ Bischoff, Daniel R. (January 17, 2013). "Tokyo Crash Mobs Review". CraveOnline. https://www.gamerevolution.com/review/58673-tokyo-crash-mobs-review.
- ↑ Faciane, Alex (January 27, 2013). "Review: Tokyo Crash Mobs is the most extraordinary mediocre game ever". https://www.gamezone.com/reviews/review-tokyo-crash-mobs-is-the-most-extraordinary-mediocre-game-ever/.
- ↑ Thomas, Lucas M. (January 18, 2013). "Tokyo Crash Mobs Review". Ziff Davis. https://www.ign.com/articles/2013/01/18/tokyo-crash-mobs-review.
- ↑ McFerran, Damien (January 15, 2013). "Tokyo Crash Mobs Review". Gamer Network. https://www.nintendolife.com/reviews/eshop/tokyo_crash_mobs_eshop.
- ↑ Ronaghan, Neal (January 17, 2013). "Tokyo Crash Mobs". NINWR, LLC. https://www.nintendoworldreport.com/review/33020/tokyo-crash-mobs-nintendo-3ds.
- ↑ "Tokyo Crash Mobs review". Official Nintendo Magazine (Future plc): 96. March 2013.
- ↑ Rose, Mike (January 15, 2013). "Tokyo Crash Mobs". Steel Media Ltd. https://www.pocketgamer.com/tokyo-crash-mobs/tokyo-crash-mobs/.
- ↑ Grubb, Jeff (January 18, 2013). "Tokyo Crash Mobs is a hectic puzzle game with animated-GIF sensibilities (review)". https://venturebeat.com/2013/01/18/tokyo-crash-mobs-is-a-hectic-puzzle-game-with-animated-gif-sensibilities-review/.
- ↑ Lee, Ben (January 24, 2013). "Downloadable games round-up: 10000000, Tokyo Crash Mobs, more". Hearst Communications. https://www.digitalspy.com/videogames/a453003/downloadable-games-round-up-10000000-tokyo-crash-mobs-more/.
- ↑ Jenkins, David (January 21, 2013). "Tokyo Crash Mobs review - delusion now". Metro (DMG Media). https://metro.co.uk/2013/01/21/tokyo-crash-mobs-review-delusion-now-3359519/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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