Software:Tokyo Dark
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| Tokyo Dark | |
|---|---|
| Developer(s) | Cherrymochi |
| Publisher(s) |
|
| Producer(s) | Maho Williams |
| Designer(s) | Jon Williams |
| Artist(s) | Laura Jin |
| Writer(s) | Jon Williams Chris Krubeck |
| Composer(s) | [Matthew Steed] |
| Engine | Construct 2 |
| Platform(s) | Microsoft Windows Nintendo Switch PlayStation 4 |
| Release | Microsoft Windows
|
| Genre(s) | Point-and-click adventure |
| Mode(s) | Single-player |
Tokyo Dark is a point-and-click adventure game developed by the indie developer Cherrymochi and published by Square Enix Collective for Microsoft Windows and macOS. It follows the story of Detective Itō Ayami who searches for her missing partner, Detective Kazuki Tanaka, who disappeared under mysterious circumstances while following a case. The player’s choices directly affect Ayami’s mental state and thought processes which later result in one of the game’s multiple endings.
Plot
The player takes control of Detective Itō Ayami (voiced by Asama Hikage) who is looking for her partner, Detective Kazuki Tanaka, that went missing during an investigation. The story can change significantly depending on the player's actions.
During the exposition, Ayami falls victim to workplace drama, a steady mental decline, and an obsession over the events surrounding her partner's disappearance. She also comes into possession of a mask that, through events that are spoilers for the story, she believes to be critical in her mental and physical journey of finding and bringing back Tanaka at all costs. The end result is determined by the player's choices; an epilogue from Ayami ends the story before credits are presented.
After the credits, two ghosts appear and speak to each other, philosophically debating and reflecting on the choices Ayami—the player—made. It ultimately reveals to the player that all endings in the game are valid and true, but only one of them is canonical. The ghosts then leave after noting that the cycle perpetuates once more.
Gameplay
The game is a point-and-click adventure game. The game's store page on Steam describes the gameplay as "the exploration, discovery and puzzle solving found in Point and Click Adventures married with narrative depth and intrigue of visual novels."[2]
Development
The game was funded via Kickstarter. The goal of the campaign was 40,000 CAD and was surpassed with a total of 225.000 CAD.[3] The game features an original soundtrack by Reign of Fury front man Matt 'Bison' Steed. The animated sequences were produced by Graphinica, while the Japanese novelist Ureshino Kimi was responsible for the Japanese localization.
A port of the game to Nintendo Switch and PlayStation 4 in Japan was announced in August 2018 by Unties.[4][5] The port will be developed by mebius.[6] The new release, titled Tokyo Dark: Remembrance, includes additional content, new endings, and a full German translation. The Nintendo Switch version was released on November 7, 2019, while the PlayStation 4 version followed on January 10, 2020.
Reception
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Tokyo Dark received "mixed or average" reviews, according to review aggregator Metacritic.[7]
Matthias Glanznig from Adventure Gamers said that "Although falling short of its full potential, Tokyo Dark tells an intriguing mystery story and nicely integrates elements of both western and eastern cultures, combining point-and-click adventure-style exploration and simple puzzles with visual novel-length conversations and multiple endings, some more satisfying than others."[9]
TheBlondeBass of Destructoid said that the game is "Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun."[10]
Colm Ahern's of VideoGamer.com stated that "Tokyo Dark is an enjoyable supernatural mystery that holds your attention up until the end, which makes the disappointing execution of the SPIN system a real shame."[11]
Awards and nominations
- "Vermillion Gate Award Winner" at BitSummit 4th[12][13]
- "Magical Presence Award Nominee" at BitSummit 4th
- "Dengeki PlayStation Indies on the Rise Award Nominee" at BitSummit
References
- ↑ Couture, Joel (14 August 2017). "Psychological Horror Game Tokyo Dark Announces Release Date With New Trailer". Siliconera. http://www.siliconera.com/2017/08/14/psychological-horror-game-tokyo-dark-announces-release-date-new-trailer/. Retrieved 14 August 2017.
- ↑ "Tokyo Dark on Steam". http://store.steampowered.com/app/687260/Tokyo_Dark/.
- ↑ "Tokyo Dark by Cherrymochi Game Studio ― Kickstarter". https://www.kickstarter.com/projects/114971883/tokyo-dark. Retrieved 12 September 2017.
- ↑ "UNTIES -アンティーズ- on Twitter" (in en). Twitter. https://twitter.com/UNTIES_Games/status/1026687528672219142.
- ↑ "Tokyo Dark: Remembrance announced for PS4, Switch [Update - Gematsu"] (in en-US). Gematsu. 2018-08-03. https://gematsu.com/2018/08/tokyo-dark-remembrance-announced-for-ps4-switch.
- ↑ UNTIES_Games (2018-08-06), 『TOKYO DARK -Remembrance-』Trailer, https://www.youtube.com/watch?v=TBm3gwIlYnU, retrieved 2018-08-09
- ↑ 7.0 7.1 "Tokyo Dark for PC Reviews". Metacritic. https://www.metacritic.com/game/tokyo-dark/critic-reviews/?platform=pc. Retrieved 6 September 2017.
- ↑ "Tokyo Dark: Remembrance for Switch Reviews". Metacritic. https://www.metacritic.com/game/tokyo-dark-remembrance/critic-reviews/?platform=nintendo-switch. Retrieved 31 March 2020.
- ↑ 9.0 9.1 Glanznig, Matthias (27 September 2017). "Tokyo Dark Review". Adventure Gamers. https://adventuregamers.com/articles/view/33677. Retrieved 27 September 2017.
- ↑ 10.0 10.1 Bass (24 September 2017). "Review: Tokyo Dark". Destructoid. https://www.destructoid.com/review-tokyo-dark-462767.phtml. Retrieved 24 September 2017.
- ↑ 11.0 11.1 Ahern, Colm (6 September 2017). "Tokyo Dark review". VideoGamer.com. https://www.videogamer.com/reviews/tokyo-dark-review. Retrieved 6 September 2017.
- ↑ "BitSummit". http://bitsummit.org/2016/.
- ↑ "PLAYISM Official Website | Indie Game Publisher". http://playism-games.com/article/bitsummit-4th-prize-winners.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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