Software:Tomb Raider (Game Boy Color)

From HandWiki
Tomb Raider
European box art
Developer(s)Core Design
Publisher(s)THQ
Composer(s)Manfred Linzner[1]
Martin Wodok
SeriesTomb Raider
Platform(s)Game Boy Color
Release
  • NA: 8 June 2000
  • EU: 6 July 2000
Genre(s)Action-adventure
Mode(s)Single-player

Tomb Raider is an action-adventure video game developed by Core Design and released for the Game Boy Color by THQ under license from Eidos Interactive in 2000. A sequel, Tomb Raider, was released in 2001.

Gameplay

In Tomb Raider, the player control Lara Croft though 14 levels spread across five areas.[2] In each level, the player must solve puzzles, jump over obstacles, and defeat enemies. Lara can perform up to 25 different moves, including ledge-grabbing, backflips, and cliff-diving.[3] The story of the game follows Lara's attempts to stop a group of treasure hunters from possessing the Nightmare Stone, a key capable of releasing the evil god Quaxet.[2]

Development

Tomb Raider was developed by Core Design and published by THQ as the first Tomb Raider game for a handheld console and Nintendo hardware.[4] Unlike most Game Boy Color games, which lock down the sprite resolution of the player character at 16 to 32 pixels tall, Core decided to make Lara 48 pixels high to accentuate her looks.[4] The character also features 2000 frames of animation.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings79%[5]
Review scores
PublicationScore
GameSpot8.1/10[2]
IGN8/10[3]
N64 MagazineStarStarStarStar[6]
Nintendo Power7.6/10[7]
Planet Game Boy90%[8]

The game received an average score of 79% at GameRankings, based on an aggregate of 10 reviews.[5] Frank Provo of GameSpot praised the levels, stating that each features a different gameplay theme, ranging from rope climbing in the temple levels to swimming in the caverns and dash-jumping over volcanic lava flows.[2] Critics also highlighted Lara's smooth and acrobatic animations,[7][8] and the fact that the player can perform a wide variety of moves with the limited buttons of the Game Boy Color.[3]

References

  1. "Tomb Raider Starring Lara Croft Credit Information - GameFAQs". https://gamefaqs.gamespot.com/gbc/199039-tomb-raider-starring-lara-croft/credit. 
  2. 2.0 2.1 2.2 2.3 Frank Provo (2000-06-09). "Tomb Raider GBC Review". GameSpot. https://www.gamespot.com/reviews/tomb-raider-gbc-review/1900-2585359/. 
  3. 3.0 3.1 3.2 Craig Harris (2000-06-13). "Tomb Raider". IGN. http://www.ign.com/articles/2000/06/14/tomb-raider-3. 
  4. 4.0 4.1 4.2 Craig Harris (2000-05-12). "Tomb Raider". IGN. http://www.ign.com/articles/2000/05/13/tomb-raider-4. 
  5. 5.0 5.1 "Tomb Raider Starring Lara Croft". GameRankings. http://www.gamerankings.com/gbc/199039-tomb-raider/index.html. 
  6. "Tomb Raider". N64 Magazine (Future Publishing) (41): 38. May 2000. 
  7. 7.0 7.1 "Tomb Raider". Nintendo Power (Nintendo of America) (132): 125. May 2000. 
  8. 8.0 8.1 Alex (Summer 2000). "Tomb Raider". Planet Game Boy (Future Publishing) (3): 18–19. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari