Software:Top Gear Pocket 2
| Top Gear Pocket 2 | |
|---|---|
North American box art | |
| Developer(s) | Vision Works |
| Publisher(s) | |
| Series | Top Gear |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Script error: The function "nihongo_foot" does not exist. known in Europe as Top Gear Rally 2, is a racing video game developed by Kemco and released for the Game Boy Color handheld console, released on December 17, 1999 in Japan and in 2000 across other regions. It is a sequel to Top Gear Pocket.
Gameplay

Top Gear Pocket 2 is racing video game where the player drives rally cars through closed-circuit courses. The player starts in the last position and must overtake a number of opponents controlled by the game's artificial intelligence before crossing the finish line on the last lap.[1] Points are awarded to the player depending o the position they finish a course.[1] These can be used to buy or upgrade cars,[2] which have four attributes: acceleration, top speed, handling, and braking.[1] The game also includes a multiplayer mode where two players can race against each other.[1] The Game Link Cable is required for multiplayer.[1]
Development and release
Top Gear Pocket 2 was developed by Kemco as a sequel to Top Gear Pocket. The game uses an enhanced version of its predecessor's engine.[3] Unlike its predecessor, the international version does not feature a built-in rumble feature (though the Japanese version does), but includes a battery which allows players to save their progress.[1] Top Gear Pocket 2 was released on February 1, 2000 in North America.[4] In Europe, the game was released as Top Gear Rally 2.[5][6]
Reception
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Top Gear Pocket 2 received generally favorable reviews from video game publications. At the time of its release, IGN reviewer Craig Harris considered it one of the best racing games on the Game Boy Color, stating that the game had been "tweaked and refined as a quality racing game", and concluding that its increasing difficulty offers a proper challenge as players progress through the game.[1] However, he criticized the multiplayer mode because of its "catch-up" feature, noting that the "only real challenge is trying to keep behind the other person and guess when the final stretch approaches so you can win".[1]
AllGame criticized the car attributes for being unbalanced, noting that the top speed is the only one that has a significant impact on the gameplay, but still considered the game enjoyable to play due to its sensation of speed.[2] The British video game magazine Planet Game Boy highlighted the game's speed and pace, especially as better cars are unlocked,[5] while the Spanish official Nintendo magazine Nintendo Acción praised the graphic improvements over its predecessor, stating that the cars are more detailed and that sharp curves and elevation changes are better animated.[6]
References
- Notes
- Citation
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Harris, Craig (February 19, 2000). "Top Gear Pocket 2". Archived from the original on August 26, 2019. https://web.archive.org/web/20190826093533/https://www.ign.com/articles/2000/02/19/top-gear-pocket-2-2. Retrieved August 26, 2019.
- ↑ 2.0 2.1 2.2 Knight, Kyle. "Top Gear Pocket 2 - Review". Archived from the original on November 16, 2014. https://web.archive.org/web/20141116092337/http://www.allgame.com/game.php?id=20984&tab=review. Retrieved November 16, 2014.
- ↑ Harris, Craig (November 16, 1999). "Top Gear Pocket 2". Archived from the original on August 25, 2019. https://web.archive.org/web/20190825195607/https://www.ign.com/articles/1999/11/16/top-gear-pocket-2. Retrieved August 25, 2019.
- ↑ "Pocket Sequel for 2000". December 24, 1999. Archived from the original on August 25, 2019. https://web.archive.org/web/20190825200350/https://www.ign.com/articles/1999/12/24/pocket-sequel-for-2000. Retrieved August 25, 2019.
- ↑ 5.0 5.1 5.2 "TG Rally 2". Planet Game Boy (Future Publishing) (3): 50. Summer 2000.
- ↑ 6.0 6.1 6.2 "Top Gear Rally 2" (in Spanish). Nintendo Acción (Hobby Press) (91): 42. June 2000.
- ↑ "Top Gear Pocket 2". Nintendo Power (127): 166. December 1999.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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