Software:Total Overdose
| Total Overdose | |
|---|---|
| Developer(s) | Deadline Games |
| Publisher(s) | SCi Games[lower-alpha 1] |
| Director(s) | Simon Andreasen |
| Producer(s) | Per Kyed Laursen |
| Designer(s) | Simon Andreasen Mikkel M. Pedersen Søren Lundgaard |
| Programmer(s) | Søren Lundgaard |
| Artist(s) | Carsten Brandt |
| Writer(s) | Stephen Cavalier |
| Engine | Kapow Systems 3D |
| Platform(s) | Microsoft Windows, PlayStation 2, Xbox |
| Release | |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player |
Total Overdose: A Gunslinger's Tale in Mexico (commonly referred to as simply Total Overdose) is an open world third-person shooter video game developed by Deadline Games and published by SCi Games for Microsoft Windows, PlayStation 2 and Xbox. The game received generally mixed reviews, with the combat often being praised while the graphics and storyline were frequently criticized.
Synopsis
Plot
In 1989, Ernesto Cruz, a deep-cover DEA agent, leads a troop of DEA agents against a militia in a jungle to take some information on Papa Muerte. After the attack, Ernesto is thrown from a plane and killed: his C.O. Colonel Trust believes it's a drug overdose. Ernesto's son Tommy, a high-ranking DEA agent, goes to Mexico and finds Marco, who is his primary contact with Morales Cartel. Tommy destroys a Virgillo gang convoy and their gas station but is seriously wounded by a grenade explosion. With no alternative, Tommy calls his younger brother Ramiro, an imprisoned criminal, to take the job.
Ramiro saves Marco from a group of Virgillos who want to kill him because he was winning too much in the game of poker and Marco refers him to Cesar Morales, a local gang boss who had bragged of knowing Ernesto's murderer. Morales sends Ramiro to steal the Virgillo's prized car, only to blow it up. Afterwards, Ramiro is enlisted the task of recovering three stolen trucks that will be used for Morales's trafficking deal. Ramiro successfully steals the trucks, as well as blowing up the Virgillos' ship. Morales's chauffeur Angel overhears Ramiro talking to Tommy, and finds out his identity. Ramiro then accompanies the trucks through Virgillo country, enabling the trucks to pass through: he hides in one of the trucks and follows them to Morales' meat factory. Ramiro opens the gate for the DEA agents, but Morales, aware of his plan, ambushes them: Ramiro narrowly escapes with the help of Angel, who is revealed to be a Mexican undercover police officer. Ramiro infiltrates a meeting of the Virgillos in which he finds out that Morales was just a puppet with someone pulling the strings.
Ramiro engages and dispatches Morales' henchmen, finally killing Morales, obtaining a letter from Morales' safe. He finds out that the letter was sent to Morales by a man named PM (probably Papa Muerte). The letter said that PM's DEA informant The Eagle had forewarned him of the DEA ambush. PM had supplied Morales' men with weapons and artillery through Elvez Autos. Ramiro infiltrates Elvez Autos and finds a bunch of papers depicting coffins and enough ammunition for a small army: he infiltrates Elvez's Villa through the sea and finds bodies of DEA agent Pierson and the other agents in coffins. Interrogating Elvez, Ramiro learns that Papa Muerte had ordered him to supply Cesar Morales with guns to get rid of the DEA agents; General Montanez was to deliver the payment and had done so. Ramiro kills Elvez and escapes the villa with the police and the military in pursuit.
Ramiro then goes to the jungle to Montanez's military base, extracting information about Papa Muerte and the DEA spy. Ram engages and kills Montanez, escaping the jungle. Trust finds out that Papa Muerte had planned to sneak into the DEA and steal the contraband cocaine which the DEA had seized, leaving a bomb to cover their tracks. Ramiro waits at Angel's apartment for extraction, only to find Papa Muerte's henchmen trying to kill him: meanwhile, Agent Johnson reveals himself as the Eagle and induces Tommy and Trust with a lethal drug overdose, although Tommy is able to patch Ramiro in to hear that Johnson had kidnapped Angel and killed their father. Ramiro returns to the DEA, fighting through Muerte's henchmen to save Tommy and Trust with an antidote while Johnson escapes on an armored train with Angel. Using a locomotive to carry the bomb away, Ramiro pursues and boards Johnson's train. Johnson, separating the coaches from the engine, battles Ramiro until Trust sends air support to destroy a canyon bridge ahead: Ramiro rescues Angel, and they jump over the broken rail on a dirtbike as the train falls into the canyon, dragging a trapped Johnson to his doom.
Gameplay

Total Overdose is a third-person shooter open world action/adventure game. Players assume control of Ramiro, Tommy and Ernesto. The most playable character in the game is Ramiro, while Tommy and Ernesto can be played only in the two beginning missions. The game parodies Robert Rodriguez's Mexico Trilogy. Throughout the game, players can run and dive and have the ability to use weapons including shotguns, rifles, handguns and rocket launchers. While outside the missions the player can explore the open world of the game, but some regions will be available only during certain missions. The game features cheap and special cars. The special cars include "Conquistador", Orange Dirtbike, Purple and Flame Pickup, Tow Truck, DEA and Military SUVs. Players have the ability to shot dodge, during which the player dives in any direction with a slow motion effect. This move gives players more accuracy in shooting enemies in combat. Loco moves are special attacks which players can pick up by scoring large numbers of points and combo kills. These moves can be used for eliminating heavy and a group of enemies. Players can perform seven different kinds of loco moves: Golden Gun, Tornado, El Toro, El Mariachi, Sombrero of Death, Explosive Piñata and Mad Wrestler/Mysterioso.
Reception
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Total Overdose received "mixed or average" reviews, according to review aggregator Metacritic.[15][16][17]
Cancelled sequel
A sequel was originally planned named Total Overdose 2: Tequila Gunrise. It would have featured the entire map of Mexico, but was cancelled after Eidos Interactive pulled out of it.[18]
See also
Notes
References
- ↑ Gladstone, Darren (January 2006). "Total Overdose: A Gunslinger's Tale in Mexico". Computer Gaming World (Ziff Davis) (258): 98. Archived from the original on 17 May 2006. https://web.archive.org/web/20060517022209/http://cgw.1up.com/do/reviewPage?cId=3147207&did=4. Retrieved 21 March 2018.
- ↑ Edge staff (November 2005). "Total Overdose (Xbox)". Edge (Future plc) (155): 103.
- ↑ Bramwell, Tom (29 September 2005). "Total Overdose (PlayStation 2)". Gamer Network. https://www.eurogamer.net/articles/r_totaloverdose_ps2. Retrieved 21 March 2018.
- ↑ 4.0 4.1 Reiner, Andrew (January 2006). "Total Overdose (PS2, Xbox)". Game Informer (GameStop) (153): 138. Archived from the original on 11 May 2009. https://web.archive.org/web/20090511020844/http://www.gameinformer.com/NR/exeres/F2717A8A-A293-4702-88EB-0DD6AC69CA2C.htm. Retrieved 21 March 2018.
- ↑ 5.0 5.1 5.2 Navarro, Alex (4 October 2005). "Total Overdose: A Gunslinger's Tale in Mexico Review". CBS Interactive. https://www.gamespot.com/reviews/total-overdose-a-gunslingers-tale-in-mexico-review/1900-6135001/. Retrieved 5 April 2016.
- ↑ Guzman, Hector (4 November 2005). "GameSpy: Total Overdose: A Gunslinger's Tale in Mexico (PS2)". Ziff Davis. Archived from the original on 27 April 2006. https://web.archive.org/web/20060427165340/http://ps2.gamespy.com/playstation-2/overdose/664438p1.html. Retrieved 21 March 2018.
- ↑ Guzman, Hector (3 November 2005). "GameSpy: Total Overdose: A Gunslinger's Tale in Mexico (Xbox)". Ziff Davis. Archived from the original on 3 May 2007. https://web.archive.org/web/20070503191823/http://xbox.gamespy.com/xbox/overdose/664461p1.html. Retrieved 21 March 2018.
- ↑ Zacarias, Eduardo (14 November 2005). "Total Overdose: A Gunslinger's Tale in Mexico - PS2 - Review". Archived from the original on 5 October 2008. https://web.archive.org/web/20081005041130/http://ps2.gamezone.com/gzreviews/r26883.htm. Retrieved 21 March 2018.
- ↑ 9.0 9.1 Roper, Chris (26 September 2005). "Total Overdose: A Gunslinger's Tale in Mexico (PS2, Xbox)". Ziff Davis. http://www.ign.com/articles/2005/09/27/total-overdose-a-gunslingers-tale-in-mexico. Retrieved 21 March 2018.
- ↑ "Total Overdose: A Gunslinger's Tale in Mexico". Official U.S. PlayStation Magazine (Ziff Davis). February 2006.
- ↑ "Total Overdose: A Gunslinger's Tale in Mexico". Official Xbox Magazine (Future US): 71. January 2006.
- ↑ "Total Overdose: A Gunslinger's Tale in Mexico". PC Gamer (Future US): 56. January 2006.
- ↑ 13.0 13.1 13.2 Fish, Eliot (24 September 2005). "Total Overdose". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/news/games/total-overdose/2005/09/21/1126982119815.html. Retrieved 21 March 2018.
- ↑ 14.0 14.1 14.2 Wapshott, Tim (24 September 2005). "Total Overdose". The Times. Archived from the original on 29 September 2006. https://web.archive.org/web/20060929074919/http://entertainment.timesonline.co.uk/article/0,,18589-1791139,00.html. Retrieved 21 March 2017.
- ↑ 15.0 15.1 "Total Overdose: A Gunslinger's Tale in Mexico for PC Reviews". CBS Interactive. https://www.metacritic.com/game/total-overdose-a-gunslingers-tale-in-mexico/critic-reviews/?platform=pc. Retrieved 28 November 2017.
- ↑ 16.0 16.1 "Total Overdose: A Gunslinger's Tale in Mexico for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/total-overdose-a-gunslingers-tale-in-mexico/critic-reviews/?platform=playstation-2. Retrieved 28 November 2017.
- ↑ 17.0 17.1 "Total Overdose: A Gunslinger's Tale in Mexico for Xbox Reviews". https://www.metacritic.com/game/total-overdose-a-gunslingers-tale-in-mexico/critic-reviews/?platform=xbox. Retrieved 28 November 2017.
- ↑ Surette, Tim (27 February 2007). "Q&A: Cookin' Chili with Deadline CEO Chris Mottes". CBS Interactive. https://www.gamespot.com/articles/qanda-cookin-chili-with-deadline-ceo-chris-mottes/1100-6166293/. Retrieved 28 February 2016.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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