Software:Touché: The Adventures of the Fifth Musketeer

From HandWiki
Short description: 1995 video game
Touché: The Adventures of the Fifth Musketeer
Developer(s)Clipper Software
Publisher(s)CentreGold
U.S. Gold
Platform(s)MS-DOS, Windows 95
Release1995
Genre(s)Graphic adventure
Mode(s)Single-player

Touché: The Adventures of the Fifth Musketeer is a point-and-click adventure game developed by Clipper Software for MS-DOS. It takes place in 1562, during the French Wars of Religion, when France was being polarized between the Catholics and Huguenots and expected an assault from the English. The protagonist is Geoffroi Le Brun who is recruited to a company of musketeers (the historical Musketeers of the Guard were not created until 1622) in Rouen. The adventure continues through France including St. Quentin, Le Mans, Amiens, and Le Havre.

Gameplay

Touché is a context-based point-and-click adventure game. The player character moves around by clicking on the selected spot on the landscape. Certain objects have their own set of commands, each causing Geoffroi to behave accordingly. Most puzzles require the combination of an acquired item with an object in the environment. After the solving of certain puzzles, it can unlock new locations, whereby the player can use the travel map to see what new areas they may be able to go to.

Plot

As Geoffroi arrives to Rouen, he witnesses the murder of William de Peuple, Compte d'Itee, whose will and testament was stolen. He promises to the dying Compte to find his stolen will and deliver it to Paris, bequeathing his castle to the Chancellor. Early on he meets Henri, a crook who stood nearby posing as a blind beggar during the murder, and is forced to hire him as his manservant. He follows the band who murdered the Compte in a tavern but he is hit, allowing them to escape. During his stay there he falls in love with Juliette, a selfish and promiscuous maiden who is courted by D'Artagnan.

Geoffroi learns that a suspicious man who paid with "Spanish coins" left for St. Quentin. He goes there, and in the Cathedral of "St. Greavsie" he meets Louis, the "Cardinal of Guise"; he informs him that his brother, Francis, the Duke of Guise is preparing to lead the French forces against an English assault and de Peuple's castle is to defend the way from Le Havre. While there, he also meets a poet named Alexandre Dumas who composes a love poem for Juliette. On his way, Geoffroi learns that the murderer never reached St. Quentin as he suffered from food poisoning and stopped in the closest monastery in Amiens. Geoffroi attempts to arrest him but the murderer escapes, leaving behind the will, which Geoffroi recovers. But on his way back to Rouen, he is robbed by a highwayman. Geoffroi traces the criminal to Le Mans, and a florist shop housing an underground network of illegal gambling and prostitution; it ends up that the highwayman lost the will to a card game, and it was in turn stolen by gypsy bandits. Dressed as the highwayman, Geoffroi is captured by the gypsies but manages to trade for the will.

In Paris, Geoffroi finds Le Louvre which houses the office of the Chancellor of France; seeing that he is acquainted with Juliette's sister, he seeks her help to make an appointment with him and deliver the will. But then, Cardinal Louis arrives and claims the will, revealing that he is interested in the magic books in de Peuple's castle. Geoffroi then goes to join with his regiment in Le Havre, trying to hold the English forces; he meets a contact who provides them with maps of the enemy lines. Geoffroi returns to the Rouen and the Cathedral and witnesses the Cardinal attempting to start a magick ceremony involving the remains of Charles V of France. Geoffroi switches the lids of the tombs of Charles V and Richard I of England, and when the Cardinal returns, he recovers the remains of Richard. Later Geoffroi meets an inventor, "Michelangelo da Vinci" who claims he is the nephew of Leonardo; with Geoffroi's help, he completes a steam boat, with which he sails the Seine and arrives to the castle of de Peuple.

Geoffroi finds the Duke of Guise holding a feast and Juliette forcing to serve the drinks. With her help, they poison the participants, causing them to leave for the restroom. Geoffroi finds a secret passage and confronts the Cardinal who attempts to create an undead army to save France and then rule it. The ritual fails as he uses the remains of the wrong King. Geoffroi releases the hypnotized Juliette and Henri, and force the Cardinal and his men to jump into the Seine.

De Peuple's will mentions a lost son who has a strawberry birthmark. Geoffroi, an orphan, believes that he is the heir, but Henri reveals he has the birthmark on the correct spot, inheriting the castle and Juliette staying with him. The game ends with Henri and Julliette bragging about their riches, with an annoyed Geoffroi lamenting his misfortune.

Development

Touché was developed in the "Touché" game engine.[1] It is supported by the ScummVM virtual engine.

It was also released as a CD-ROM version with full voiceover.

Reception

Reception
Review score
PublicationScore
Computer Game Review84/77/80[2]

German magazine High Score awarded the game a 100/100 comparing it with The Dig and Simon the Sorcerer.[3] Quandary described it an "enjoyable adventure" comparing it to Monkey Island giving it 80/100.[4]

Adventurearchiv praised its humor but criticized the lengthy, uninterruptible travel sequences, and the quality of some jokes and puzzles.[5] Just Adventure praised the "terrific story worthy of Alexandre Dumas".[6] These reviews gave a 76 and 75 score respectively.

Aventura y Cía said that the game could be called "Monkey Island 3",[lower-alpha 1] because of the similarity to the Monkey Island games, remarking that it doesn't reach the quality of similar productions, giving a score of 60.[7]

Reset gave the game a score of 50, criticizing the character creation and the soundtrack, calling the game outdated.[3]

See also

Notes

  1. ↑ Released in 1995, Touché followed Monkey Island 2, but preceded the release of the actual Monkey Island 3 (1997).

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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