Software:Transformers Autobots and Decepticons

From HandWiki
Short description: 2007 video game
Transformers Autobots
Transformers Decepticons
Box art for Transformers Autobots
Developer(s)Vicarious Visions
Publisher(s)Activision
Composer(s)Rod Abernethy
Jason Graves
SeriesTransformers
Platform(s)Nintendo DS
Release
  • NA: June 19, 2007
  • AU: July 4, 2007
  • EU: July 20, 2007
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Transformers Autobots and Transformers Decepticons are two 2007 action-adventure video games developed by Vicarious Visions and published by Activision. They are both based on the science fiction action film Transformers (2007),[1] being the Nintendo DS port of Software:Transformers: The Game (also 2007). The two games share some basic similarities, but overall feature different characters, missions and locations.[2] Both games received mixed reviews upon release.

Gameplay

The game consists of four virtual locations, which are open world[3] semi-destructible environments and enemies in the form of local law enforcement and opposing Transformers. "Hazard levels" denote the extent of attack the player character comes under based on how much destruction they perpetrate. Glowing spots on the map denote mission markers, which come in two varieties - twenty-three story missions, which further the game storyline, and thirty-four challenge missions, for players to test their skills. The game also features a slight RPG element in the form of XP, gained by destroying enemies and completing missions, which steadily increases players' levels (up to 20), unlocking new abilities and increasing stats.[1] While a select number of missions allow players to take control of five of the Autobots or Decepticons featured in the movie, for the majority of the game, the player will control the "Create-A-Bot," a customizable generic Transformer whose alternate mode the player can determine by scanning any one of over thirty-five vehicles found throughout the game locations.(You can also name your Create-A-Bot.)[4]


Synopsis

Plot of Autobots

Upon landing on Earth, the Autobot rookie "Create-A-Bot" undergoes a basic systems check, under Ironhide's coordination, before defeating several Decepticons, including the Create-A-Bot from Transformers Decepticons, and taking on the form of a vehicle he scans. Afterwards, he arrives in Tranquility, where Optimus Prime teaches him to value the lives of the humans that all Autobots are sworn to protect, before meeting with Bumblebee, who has him scan additional vehicles, as well as the internet for information on a pair of glasses with a Decepticon code imprinted onto them. After informing the Create-A-Bot that both the Decepticon leader Megatron and the AllSpark might be on Earth, Bumblebee leaves to go to coordinates, only to discover the Decepticon Barricade has already claimed them. Bumblebee pursues and ultimately defeats Barricade, before learning from a news article that a "giant metal man" was found frozen in the Arctic.

The Create-A-Bot goes there and meets with Ironhide, before discovering that a human military organization called Sector 7 found Megatron and had him imprisoned at their base there, but later moved him to an unknown location. They also discover an encrypted file titled "Project: Ice Man" which they send to Optimus, before being attacked by the Decepticon second-in-command Starscream, whom Ironhide defeats. Returning to Tranquility, the pair rendezvous with Bumblebee, who has discovered that Sector 7 had adapted Megatron's technology into automated defenses which they have set up all over town. Once Bumblebee destroys them, Optimus Prime arrives on Earth with Jazz and Ratchet, and sends Jazz to retrieve several Sector 7 vehicles for analysis, one of which turns out to be Decepticon Blackout. After driving him off, Jazz meets with Optimus and they learn through the data they've retrieved that Sector 7 has both Megatron and the AllSpark kept hidden inside the Hoover Dam. Vowing to destroy his former brother, Optimus orders Bumblebee to distract Sector 7's forces, allowing the other Autobots to escape, though when Create-A-Bot recklessly tries to help, Bumblebee gets himself captured while saving him.

When Optimus decides to focus on retrieving the AllSpark rather than saving Bumblebee, Ironhide angrily accuses him of caring only about destroying Megatron, though he later apologizes. At the Hoover Dam, Jazz hacks into Sector 7's computer systems and learns where Bumblebee is being kept, before Create-A-Bot is sent to rescue him. Bumblebee reveals that he knows where the AllSpark is, and retrieves it along with his weapon chip, before meeting with Optimus, though they are intercepted by Barricade when they try to leave the dam. Optimus battles and kills him, but with his final words, Barricade reveals he was merely a distraction, allowing the other Decepticons to free Megatron. Ironhide and the Create-A-Bot eavesdrop on the Decepticons and learn that they've placed bombs on the dam, which the former disarms, while Optimus goes after Megatron. He is intercepted by Brawl, but quickly dispatches of him.

The Autobots head back to Tranquility with the AllSpark, pursued by the Decepticons. Blackout goes after Bumblebee, but is killed by Ratchet. Megatron soon shows up and takes the AllSpark, wounding Bumblebee in the process. Optimus then attempts to take him on alone, but Megatron uses the AllSpark to create drones that attack him. The Create-A-Bot arrives and manages to get the AllSpark away from Megatron, shoving it into his chest, which mortally wounds him as well. Optimus proceeds to battle the injured Megatron, ultimately killing him and destroying the AllSpark. Before he dies, the Create-A-Bot tells Optimus to make Earth the Autobots' new home. Optimus mourns his death and later honors his last wish by sending a message into space for any surviving Autobots to join them on Earth before driving off into the sunset with Bumblebee, Ratchet, and Ironhide.

Plot of Decepticons

Starscream sends his protégé, the "Create-A-Bot", to Earth to help Barricade investigate a faint Decepticon signal they received. After Create-A-Bot undergoes a basic systems check, under Barricade's coordination, they encounter a group of Autobots in the area, including the Create-A-Bot from Transformers Autobots, whom he destroys. He is then called to Tranquility and tasked with helping Barricade find the Autobot Bumblebee, who has information regarding Megatron, and whom they discover has learned from a news article about a frozen "giant metal man" found in the Arctic. The Create-A-Bot then relays this information to Starscream, who encourages him to earn Barricade's trust. While Create-A-Bot distracts the local police, Barricade finds and fights Bumblebee, defeating him and retrieving the information from him. It is revealed that a human military organization called Sector 7 had Megatron imprisoned at a base in the Arctic, but moved him to an unknown location, and that a file called "Project: Ice Man" has information regarding Megatron's current location.

Blackout and Create-A-Bot next head to a SOCCENT Military Base in Qatar, where they rendezvous with Brawl, who helps Create-A-Bot attack the airfield as a distraction, while Blackout cuts off communications and hacks into the humans' network to find the "Project: Ice Man" file. The Autobot Ratchet shows up with reinforcements, but is defeated and flees. Create-A-Bot then relays the information they found to Starscream, who informs him that Megatron and the AllSpark are on Earth, Megatron having followed it here years ago. Starscream encourages the Create-A-Bot not to tell anyone about the AllSpark being on Earth, claiming he wants to secure it and avoid having to fight with anyone else over it.

Back in Tranquility, Blackout discovers that Sector 7 has set up automated defenses made from Megatron's technology all over town, whom Create-A-Bot destroys, while Barricade uses the town's power plant to get enough energy to crack the file. After Brawl shields the plant's generators from Sector 7, Optimus Prime arrives on Earth with more Autobots. Create-A-Bot distracts them to give Barricade more time, culminating with him defeating Bumblebee and leaving him to be captured by Sector 7. Barricade then learns that the "ice man" described in the file is Megatron, who is being held at the Hoover Dam. The Decepticons attack the dam, with Brawl destroying several communication satellites and planting bombs as a contingency plan, while Starscream orders the Create-A-Bot to kill Megatron before Barricade can revive him. Troubled by these orders, Create-A-Bot relays them to his fellow Decepticons, who realize that Starscream wants to secure the AllSpark to ensure that no one can challenge him. Meanwhile, Barricade attacks a military base near the dam and finds a way inside after learning that Sector 7 joined forces with the Autobots. With Blackout's help, Barricade infiltrates the dam and finds that Sector 7 has kept Megatron frozen to study his technology, before unfreezing him.

With Megatron alive and leading the Decepticons once again, he vows to kill Starscream for his treachery and gives an inspiring speech to his followers, before Brawl arrives with the news that the Autobots have taken the AllSpark to Tranquility. The Decepticons attack the city, though Megatron is ambushed by Jazz, who disposed of the bombs Brawl planted earlier, and whom Megatron swiftly kills after a brief fight. In Tranquility, the Decepticons kill most of the Autobots, with Brawl taking down Ironhide, and Starscream eliminating Bumblebee. Blackout and Barricade then attempt to arrest Starscream, but he kills them both and escapes, despite Create-A-Bot's attempt to stop him. Elsewhere, Megatron battles and kills Optimus, before Starscream arrives and challenges him for leadership of the Decepticons. Alongside Create-A-Bot, Megatron pursues him to the casino strip where the former landed on Earth. Create-A-Bot attempts to kill Starscream by shoving the AllSpark into his chest, mortally wounding himself in the process, but to no avail. Megatron ultimately kills Starscream on his own, before executing the wounded Create-A-Bot, as he is no longer useful in his current state. With most of his troops dead, Megatron then transforms into a jet and flies off into the night sky, his destination unknown.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(Autobots) 67/100[5]
(Decepticons) 66/100[6]
Review scores
PublicationScore
GameSpot6.5/10[4]
GameSpyStarStarStarHalf star[7][8]
Nintendo LifeStarStarStarStar[9]

Both games received "mixed or average" reviews, according to video game review aggregator Metacritic.[5][6]

Writing for GameSpy, Phil Theobald wrote that to his surprise, he enjoyed "the DS Transformers games more than the console versions". While he felt that gameplay was simplistic, he found the online modes to be "strangely addicting".[7] Frank Provo from GameSpot remarked that the differences between the two titles were mostly "cosmetic" in nature. While he liked the fundamental gameplay premise and the cast performance, he was disappointed by the game's targeting system and camera, the game's short length and the excessive use of filler missions.[4]

Sammy Barker from Nintendo Life was strongly critical of the game, describing it as "dull, repetitive and bland",[9] and remarked that the two separate versions were "merely just a cash-in on Activision's side to get the most serious of Transformers fans to buy two games.[10]


References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



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