Software:Trioncube
| Trioncube | |
|---|---|
North American cover art | |
| Developer(s) | Namco Bandai Games |
| Publisher(s) | Namco Bandai Games[lower-alpha 1] |
| Producer(s) | Hideo Yoshizawa |
| Designer(s) | Kouji Asuna |
| Composer(s) | Ryuichi Takada |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Puzzle |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a puzzle video game developed by Namco Bandai Games and released for the Nintendo DS. It follows The Captain, sole pilot of the penguin-shaped spaceship Penko, in his pursuit of the princess captured by the evil Hell Metal and King Pluto.[4][5]
Gameplay
Trioncube consists of 45 levels and four different game modes,[6] each of which has the player moving their ship toward an end goal by combining trominoes (a la Tetris’ tetrominoes) into overlapping 3x3 squares, referred to in-game as cubes.[7] Creating cubes in succession starts a combo, which ends either when a certain time passes without placing a block or a block is placed that fails to form a new 3x3 cube.[5] This moves the ship a distance forward depending on the size of the combo, completing the level if the end goal is reached before the timer runs out.[6][8] Ending a combo produces coins, which can be used to unlock various in-game graphics and sound effects.[6][9]
The game features four modes:[6]
- Story mode is 45 levels and features cutscenes as well as gold, silver, and bronze completion times for each level.[7]
- Arcade is a continuous level that progressively increases in difficulty.[7]
- Endless is a game mode with 99 levels.
- VS allows players to compete against a computer or one another via DS Download Play.[5]
Development
Trioncube was developed by Namco Bandai Games. The game was chiefly designed by Kouji Asuna and was produced by Hideo Yoshizawa,[8] known for his work on the Mr. Driller series of puzzle games. The idea for the game came to Asuna while he was at home, watching television after a bath.[10] He had been working on a separate puzzle game at the time and was stuck on how to bring the project together. "Something just clicked in my head as soon as this certain shape appeared on the screen," he explained. "That was the moment Trioncube started to [materialize] in my head."[3] Asuna wanted to make Trioncube unique by emphasizing large combos rather than clearing lines. Asuna considered utilizing the DS touchscreen for moving blocks, but chose not to because "it didn’t really feel natural or make things easier".[3] The game's "cute" aesthetic was also intentional, evolving from a more basic interface to one the design team hoped would appeal to both younger and female players.[10]
Prior to its release, an Adobe Flash demo version of the game could be played on both the English[11] and Japanese[12] Bandai Namco websites. The Japanese site also hosted special promotional content for the game, including commercials,[13] wallpapers,[14] and an official manga[15][16] featuring the game’s development team.[17]
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[18] It was said to be far too easy,[22] with the slow pace of the game giving a lack of challenge and making it dull.[7] ONM mentioned that the game was not as addictive as Tetris, and there were better puzzle games on the DS.[29] In Japan, Famitsu gave it a score of 25 out of 40.[20] GamePro said, "In the end, Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long."[30][lower-alpha 2]
Notes
References
- ↑ Surette, Tim (2007-02-20). "Shippin' Out February 19–23: Big names for next-gens, PC". Fandom. Archived from the original on 2015-12-31. https://web.archive.org/web/20151231024609/https://www.gamespot.com/articles/shippin-out-february-19-23-big-names-for-next-gens-pc/1100-6166156/. Retrieved 2024-08-17.
- ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). Archived from the original on 2024-02-27. https://web.archive.org/web/20240227051035/https://www.nintendo.co.jp/ds/software/a3oj/index.html. Retrieved 2024-08-17. - ↑ 3.0 3.1 3.2 Burman, Rob (2007-06-05). "Namco: 'Anyone can Create Original Games'". Ziff Davis. https://www.ign.com/articles/2007/06/05/namco-anyone-can-create-original-games.
- ↑ "バンダイナムコゲームス、連鎖が生みだす気持ちよさが魅力。DS「トリオンキューブ」" (in ja). 2006-05-26. https://game.watch.impress.co.jp/docs/20060526/tor.htm.
- ↑ 5.0 5.1 5.2 Tucker, Ricky. "Trioncube: Trion Something New". https://www.gamevortex.com/gamevortex/soft_prev.php/269.
- ↑ 6.0 6.1 6.2 6.3 "Trioncube(TM) Blasts Onto The Nintendo DS(TM)" (in en). 2006-12-08. https://www.gamesindustry.biz/trioncubetm-blasts-onto-the-nintendo-dstm.
- ↑ 7.0 7.1 7.2 7.3 7.4 Bramwell, Tom (2007-04-26). "Trioncube [Import"]. Gamer Network. Archived from the original on 2012-08-05. https://web.archive.org/web/20120805234417/https://www.eurogamer.net/articles/trioncube-review. Retrieved 2024-08-17.
- ↑ 8.0 8.1 Trioncube Manual NDS. Namco Bandai Games America. 2008-12-03. https://archive.org/details/trioncube-manual-nds.
- ↑ "Trioncube Hands-On" (in en-US). https://www.gamespot.com/articles/trioncube-hands-on/1100-6162931/.
- ↑ 10.0 10.1 Joscelyne, Svend (2007-06-05). "Q&As// Trion Cube Designer: Kouji Asuna". Archived from the original on 2023-01-17. https://web.archive.org/web/20230117091523/https://spong.com/feature/10109589/Q-A-Trion-Cube-Designer-Kouji-Asuna. Retrieved 2024-08-17.
- ↑ "Trioncube™ - NAMCO BANDAI Games America Inc.". http://www.namcobandaigames.com/games/trioncube.
- ↑ "気持ちよさ連鎖パスル トリオンキューブ | 無料体験版を遊んでみる" (in ja). http://namco-ch.net/trioncube/play/game1.php.
- ↑ "気持ちよさ連鎖パスル トリオンキューブ | コマーシャル" (in ja). http://namco-ch.net/trioncube/commercial/cm9.php.
- ↑ "気持ちよさ連鎖パスル トリオンキューブ | おまけ" (in ja). http://namco-ch.net/trioncube/omake/index.php.
- ↑ Hayanon (2006-07-28). "スペシャル企画「気持ちよさ連鎖パズル トリオンキューブ」:その1" (in ja). https://game.watch.impress.co.jp/docs/20060728/tri1.htm.
- ↑ Hayanon (2006-07-28), Trioncube Japanese Manga, https://archive.org/details/manga1_202504, retrieved 2025-04-07
- ↑ "気持ちよさ連鎖パスル トリオンキューブ" (in ja). http://namco-ch.net/trioncube/index.php.
- ↑ 18.0 18.1 "Trioncube". Fandom. Archived from the original on 2024-08-17. https://web.archive.org/web/20240817225438/https://www.metacritic.com/game/trioncube/. Retrieved 2024-08-17.
- ↑ Edge staff (March 2007). "Trioncube [Import]". Edge (Future plc) (173): 86.
- ↑ 20.0 20.1 "気持ちよさ連鎖パズル トリオンキューブ" (in ja). Famitsu (Enterbrain). Archived from the original on 2015-12-21. https://web.archive.org/web/20151221122628/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2144. Retrieved 2024-08-18.
- ↑ Miller, Matt (April 2007). "Trioncube". Game Informer (GameStop) (168). http://www.gameinformer.com/NR/exeres/01EDE562-C6AE-47F8-A4FE-2AA385547962.htm. Retrieved 2024-08-18.
- ↑ 22.0 22.1 VanOrd, Kevin (2007-03-02). "Trioncube Review [score mislabeled as "5/10""]. Fandom. Archived from the original on 2007-03-05. https://web.archive.org/web/20070305173527/http://www.gamespot.com/ds/puzzle/trioncube/review.html. Retrieved 2024-08-18.
- ↑ David, Mike (2007-03-09). "Trioncube - NDS - Review". Archived from the original on 2009-02-28. https://web.archive.org/web/20090228083031/http://nds.gamezone.com/gzreviews/r31289.htm. Retrieved 2024-08-18.
- ↑ Harris, Craig (2007-02-27). "Trioncube Review". Ziff Davis. Archived from the original on 2022-09-02. https://web.archive.org/web/20220902234910/https://www.ign.com/articles/2007/02/28/trioncube-review. Retrieved 2024-08-17.
- ↑ McFerran, Damien (2007-06-08). "Trioncube Review". Hookshot Media. Archived from the original on 2023-03-31. https://web.archive.org/web/20230331060819/https://www.nintendolife.com/reviews/2007/04/trioncube_ds. Retrieved 2024-08-17.
- ↑ "Trioncube". Nintendo Power (Nintendo of America) 213: 89. March 2007.
- ↑ Kaluszka, Aaron (2007-04-05). "Trioncube". NINWR, LLC. Archived from the original on 2023-09-01. https://web.archive.org/web/20230901092424/https://www.nintendoworldreport.com/review/13284/trioncube-nintendo-ds. Retrieved 2024-08-18.
- ↑ Pickering, Chris (2007-03-05). "Trioncube [Import"]. Steel Media Ltd. Archived from the original on 2024-08-18. https://archive.today/20240818021454/https://www.pocketgamer.com/trioncube/trioncube/. Retrieved 2024-08-18.
- ↑ "Trioncube". Official Nintendo Magazine (Future plc): 86. August 2007.
- ↑ Hamster4Sale (April 2007). "Trioncube". GamePro (IDG) (223): 82. Archived from the original on 2007-10-22. https://web.archive.org/web/20071022090903/http://www.gamepro.com/nintendo/ds/games/reviews/100628.shtml. Retrieved 2024-08-18.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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