Software:Triple Play 99
| Triple Play 99 | |
|---|---|
| Developer(s) | EA Canada[1] |
| Publisher(s) | EA Sports |
| Series | Triple Play |
| Platform(s) | PlayStation, Microsoft Windows |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Triple Play 99 (TP99) is a baseball video game published by EA Sports featuring Major League Baseball rosters current from January 15, 1998 and stats from the 1997 season. Seattle Mariners shortstop Alex Rodriguez is featured on the cover.
The game has all 30 Major League Baseball teams including the newly added Arizona Diamondbacks and Tampa Bay Devil Rays. Triple Play 99 adds 3D hardware support, a career mode, a manager mode and a league-wide draft.
Gameplay
TP99 includes all of the real stadiums, including Bank One Ballpark and Tropicana Field, except for the Kingdome (Seattle Mariners), which no longer exists, and three secret stadiums.
Injuries are also included in TP99. Players can accidentally collide when trying to catch the ball and fall over. Players may unexpectedly have an injury while playing as well, and the game will require that the team bring in a substitute. Pitchers can also lose their stamina faster than normal, making things even tougher. The game does have a stamina meter, and also shows a count of how many pitches the pitcher has thrown, how many balls, strikes, hits, home runs allowed, and walks.
Reception
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Triple Play 99 met with a wide range of opinions from critics. GameSpot considered it the premier simulation-style baseball game on the market, citing its exciting new player maneuvers, ingeniously designed difficulty modes to support all types of player, and attention to detail,[12] while IGN said the pitching-and-batting interface is too simplistic to appeal to anyone but those who have never played a baseball video game before,[14] and GamePro said the good-looking players and exciting gameplay are offset by issues with the fielding controls, A.I., and frame rate, making for a game which is overall enticing but not one of the top games in its genre.[19] While critics agreed that the frame rate is below standard, they sharply varied on how much of a problem this was; GameSpot dismissed it as a minor graphical shortcoming,[12] while GamePro said it is bad enough to interfere with the gameplay, though over time one can adjust to it,[19] and all four reviewers in Electronic Gaming Monthly's review team instead said that it is a crippling flaw which turns an otherwise great video game into a middling experience. Kraig Kujawa, for example, commented that "This is like playing baseball in mud. The erratic frame-rate and choppy player animations make it difficult to field and judge pitching speeds (among other things). The intro, deep stats, features and sound (particularly the two-man commentary) are great, but it doesn't change the fact that this game isn't very fun to play."[1]
The sharply varied overall judgments on the game were likewise unaffected by general consensuses that the stadiums look good,[1][12][14][19] the camera impressively recreates the same view of the action one would get on a TV broadcast,[12][14][19] and the announcer commentary is among the best in any sports video game.[1][12][14][19] GameSpot noted that the announcers' comments include not only accurate play-by-play calls but funny stories, interesting facts about players and teams, and even fake ads, and remarked that the other stadium noises are impressive as well: "You can often hear, under the chatter of the announcers, a vendor in the crowd yelling that he has popcorn or a fan yelling in disgust about his favorite team's poor performance. Every once in a while you'll hear a stadium announcement about someone's lights being on in the parking lot or something. It's all of these little extras that make Triple Play 99 feel more like a baseball experience than just a game."[12]
The PC version held a 76% on the review aggregation website GameRankings based on 11 reviews,[17] and the PlayStation version held a 70% based on 10 reviews.[18]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Review Crew: Triple Play 99". Electronic Gaming Monthly (Ziff Davis) (106): 103. May 1998.
- ↑ Gentry, Perry (March 23, 1998). "What's in Stores This Week". CNET. http://www.gamecenter.com/News/Item/0,3,0-1586,00.html.
- ↑ Romero, Joshua. "Triple Play 99 - Review". All Media Network. http://www.allgame.com/game.php?id=6748&tab=review.
- ↑ Marriott, Scott Alan. "Triple Play 99 - Review". All Media Network. http://www.allgame.com/game.php?id=7988&tab=review.
- ↑ "Archived copy". http://www.gamecenter.com/Reviews/Item/0,6,0-1765,00.html.
- ↑ Coffey, Robert (August 1998). "Corked Bat (Triple Play 99 Review)". Computer Gaming World (Ziff Davis) (169): 202. http://www.cgwmuseum.org/galleries/issues/cgw_169.pdf. Retrieved June 29, 2020.
- ↑ "メジャーリーグ ベースボール トリプルプレイ99 [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3573&redirect=no. Retrieved June 29, 2020.
- ↑ Anderson, Paul; Storm, Jon; Reiner, Andrew (April 1998). "Triple Play 99 - PlayStation - Review". Game Informer (FuncoLand) (60). http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=apr98&doc=tp99. Retrieved June 29, 2020.
- ↑ Higgins, Geoff "El Nino"; Mowatt, Todd "Video Cowboy" (May 1998). "Triple Play 99 (PS)". GameFan (Metropolis Media) 6 (5): 54. https://archive.org/details/Gamefan_Vol_6_Issue_05/page/n55/mode/2up. Retrieved October 16, 2020.
- ↑ Zimring, Jason (April 1998). "Triple Play '99 Review (PS)". CraveOnline. https://www.gamerevolution.com/review/34219-triple-play-99-review.
- ↑ Ryan, Michael E. (April 7, 1998). "Triple Play 99 Review [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/triple-play-99-review/1900-2535335/.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 MacDonald, Ryan (March 23, 1998). "Triple Play 99 Review [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/triple-play-99-review/1900-2549997/. Retrieved June 29, 2020.
- ↑ Bates, Jason (August 13, 1998). "Triple Play '99". Ziff Davis. https://www.ign.com/articles/1998/08/14/triple-play-99.
- ↑ 14.0 14.1 14.2 14.3 14.4 Boor, Jason (March 10, 1998). "Triple Play 99". Ziff Davis. https://www.ign.com/articles/1998/03/11/triple-play-99-2.
- ↑ "Triple Play 99". Official U.S. PlayStation Magazine (Ziff Davis) (8). May 1998.
- ↑ Smolka, Rob (July 1998). "Triple Play 99". PC Gamer (Imagine Media) 5 (7). http://www.pcgamer.com/reviews/128.html. Retrieved June 29, 2020.
- ↑ 17.0 17.1 "Triple Play 99 for PC". CBS Interactive. https://www.gamerankings.com/pc/58992-triple-play-99/index.html.
- ↑ 18.0 18.1 "Triple Play 99 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199119-triple-play-99/index.html.
- ↑ 19.0 19.1 19.2 19.3 19.4 Air Hendrix (May 1998). "Triple Play '99 Falls Just Short of the Fence". GamePro (IDG) (116): 102.
Further reading
- "Triple Play 99". EGM2 (Ziff Davis). May 1998.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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