Software:True Swing Golf

From HandWiki
True Swing Golf
European box art
Developer(s)T&E Soft
Publisher(s)Nintendo
Director(s)Yuichi Mizobe
Platform(s)Nintendo DS
DSiWare
ReleaseNintendo DS
  • JP: November 10, 2005
  • EU: November 25, 2005
  • NA: January 23, 2006
DSiWare
  • PAL: November 13, 2009
  • NA: February 1, 2010
Genre(s)Sports
Mode(s)Single player
Multiplayer

True Swing Golf (also known as Nintendo Touch Golf: Birdie Challenge in PAL regions, and 大人のDSゴルフ (Otona no DS Golf; DS Golf for Adults) in Japan) is a golf video game by long-time golf game creators T&E Soft, published by Nintendo and released for the Nintendo DS handheld video game system.

The game features a course based on the Phoenix Country Club in Miyazaki.

Gameplay

The game features four separate modes of play: Stroke Play, where the player embarks on any courses unlocked in the game; Match Play, where the player engages in a matchplay against a computer opponent of a chosen difficulty level; Free Round, where the player is free to take on any hole on any particular course they have already unlocked; Championship, where the player progresses through a series of tournaments in order to unlock other courses and progress through the ranks, from a Rookie to a Junior, then Senior and finally Master.

DS Download Play allows only Stroke Play and Match Play modes. Another game mode known as Skins Match is available if all the players have a copy of the game.

The game also features a Golf Shop which sells golfing equipment (separated into clubsets, golf balls and golf shoes), and, depending on the player's progress in the Championship, restocks its inventories with more advanced equipment until the player has completed the Masters Level Championship.

Despite it being named as a realistic golf game, players could utilise their clubset's skills to power up their shots, deliver more spin to the ball, or curve the ball more, which would decrease a Power Meter that gradually charges up over time as a player advances through the golf course.

There are a total of fifteen courses to unlock, the last three which are essentially extremely windy versions of the first three courses the player would encounter in the game.

Regional differences

The Japanese version has a built-in illustrated glossary of golf terminology, which is missing from the Western releases.

DSiWare release

'True Swing Golf Express' (North America) and 'A Little Bit of...Nintendo Touch Golf' (PAL regions) was released following other re-release titles for the DSiWare download service.

The DSiWare version of the game does not include any Wi-Fi features, such as Local/Download Play or the in-game PictoChat function. It also features less courses than the retail game.

However, it adds several unique features:

  • includes an updated and improved version of the game engine
  • higher framerate due do the increased CPU speed of the Nintendo DSi
  • a more refined user interface
  • improved, interactive Tutorial
  • Challenge mode (replaces Championship Tour of the retail game)

Challenge Mode

This adds a lot to the game and provides a method of increasing your player stats and unlocking additional courses. It includes 100 challenges at each of several different difficulty levels, totaling over 300 different challenges. They include such variations as:

  • nearest to the pin
  • chip-in
  • limited strokes
  • single putt
  • total distance
  • limited time
  • competition (vs CPU)
  • limited clubs

Release

It is one of the games branded as Touch! Generations in North America.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(DSi) 80%[1]
(DS) 72%[2]
Metacritic(DSi) 80/100[3]
(DS) 66/100[4]
Review scores
PublicationScore
1Up.comB−[5]
EGM7.33/10[6]
Eurogamer8/10[7]
Famitsu30/40
Game Informer7/10[8]
GameProStarStarStarHalf star[9]
GameRevolutionC[10]
GameSpot6/10[11]
GameSpyStarStarStarHalf star[12]
IGN8/10[13]
Nintendo Power8/10[14]
Detroit Free PressStarStar[15]
The Sydney Morning HeraldStarStarStar[16]

The DSi version received "favorable" reviews, while the original DS version received "average" reviews according to video game review aggregator Metacritic.[3][4]

On release week, Famitsu gave the game a score of 30 out of 40. [17][18]

References

  1. "True Swing Golf Express for DS". GameRankings. http://www.gamerankings.com/ds/979641-true-swing-golf-express/index.html. Retrieved February 9, 2015. 
  2. "True Swing Golf for DS". GameRankings. http://www.gamerankings.com/ds/928292-true-swing-golf/index.html. Retrieved February 9, 2015. 
  3. 3.0 3.1 "True Swing Golf Express for DS Reviews". https://www.metacritic.com/game/true-swing-golf-express/critic-reviews/?platform=ds. Retrieved February 9, 2015. 
  4. 4.0 4.1 "True Swing Golf for DS Reviews". https://www.metacritic.com/game/true-swing-golf/critic-reviews/?platform=ds. Retrieved February 9, 2015. 
  5. Rea, Jared (February 2, 2006). "True Swing Golf". http://www.1up.com/reviews/true-swing-golf. Retrieved October 7, 2015. 
  6. EGM staff (March 2006). "True Swing Golf". Electronic Gaming Monthly (201): 112. 
  7. Bramwell, Tom (December 7, 2005). "Nintendo Touch Golf Birdie Challenge". http://www.eurogamer.net/articles/r_touchgolf_ds. Retrieved February 9, 2015. 
  8. "True Swing Golf". Game Informer (154): 111. February 2006. 
  9. Mr. Marbles (January 23, 2006). "True Swing Golf Review for DS on GamePro.com". GamePro. Archived from the original on February 18, 2006. https://web.archive.org/web/20060218151738/http://www.gamepro.com/nintendo/ds/games/reviews/51334.shtml. Retrieved February 9, 2015. 
  10. Silverman, Ben (January 27, 2006). "True Swing Golf Review". Game Revolution. http://www.gamerevolution.com/review/true-swing-golf. Retrieved February 9, 2015. 
  11. Davis, Ryan (January 20, 2006). "True Swing Golf Review". http://www.gamespot.com/reviews/true-swing-golf-review/1900-6142778/. Retrieved February 9, 2015. 
  12. Theobald, Phil (January 23, 2006). "GameSpy: True Swing Golf". GameSpy. Archived from the original on October 18, 2006. https://web.archive.org/web/20061018145505/http://ds.gamespy.com/nintendo-ds/touch-golf/682751p1.html. Retrieved February 9, 2015. 
  13. Harris, Craig (January 20, 2006). "True Swing Golf". http://www.ign.com/articles/2006/01/21/true-swing-golf. Retrieved February 9, 2015. 
  14. "True Swing Golf". Nintendo Power 201: 86. March 2006. 
  15. Schaefer, Jim (January 29, 2006). "Par for the course: 'True Swing' brings golf to the Nintendo DS portable". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20060129/ENT06/601290318/1044. Retrieved February 9, 2015. 
  16. Hill, Jason (February 16, 2006). "[Nintendo] Touch Golf: Birdie Challenge". The Sydney Morning Herald. http://www.smh.com.au/news/games/touch-golf-birdie-challenge/2006/02/14/1139890741155.html. Retrieved February 9, 2015. 
  17. "大人のDSゴルフ まとめ [DS / ファミ通"]. Famitsu. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6779&redirect=no. Retrieved March 25, 2021. 
  18. "How to Create a Perfect Consistent Golf Swing". https://goldeneagle-golfresort.com/. Retrieved May 21, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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