Software:Twine
Original author(s) | Chris Klimas[1] |
---|---|
Initial release | 2009[1] |
Stable release | |
Written in | v2.*, TypeScript v1.*, Python[3] |
Operating system | Linux, macOS, Windows, Web application[1] |
Type | Game engine, electronic publishing tool |
License | GPL v3[4] |
Website | twinery |
As of | 2023-07-27 |
Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.[1]
Software
Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do.[5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games.[5][6]
Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS.[5] It is currently in version 2.7.0, as of July 2023.[1]
Rather than using a fixed scripting language, Twine supports the use of different "story formats". In Twine 1, these mostly affected how a story was displayed rather than how it was written, but Twine 2 story formats combine style, semantic rules and markup conventions and are described as "dialects" of the Twine language.[7] There are many story formats;[8] they include Harlowe (the default format for Twine 2), SugarCube (based on the original format used by Twine 1), Snowman (which integrates JavaScript libraries into Twine) and Chapbook (a "second generation" format created and maintained by Twine creator Chris Klimas).[9] Twine 2 also supports "proofing formats", which are designed to output Twine content in a variety of ways to allow for on-screen proofing and error checking, as well as conversion of Twine stories into other formats.[8]
Notable works
- Rat Chaos (2012)
- Howling Dogs (2012)
- Depression Quest (2013)
- Queers in Love at the End of the World (2013)
- The Uncle Who Works for Nintendo (2014)
- The Writer Will Do Something (2015)
- The Temple of No (2016)
- Arc Symphony (2017)
- c ya laterrrr (2017)
- You Are Jeff Bezos (2018)
Film
Twine was used by writer Charlie Brooker in developing the interactive film Black Mirror: Bandersnatch.[10]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Twinery: Twine Homepage". https://twinery.org. Retrieved 10 June 2015.
- ↑ 2.0 2.1 "Twine v2.7.0 GitHub release". 8 Jul 2023. https://github.com/klembot/twinejs/releases/tag/2.7.0.
- ↑ "tweecode/twine: twine/README.md". 14 March 2015. https://github.com/tweecode/twine/blob/master/README.md.
- ↑ "Twine licenses". 20 September 2014. https://twinery.org/wiki/twine_licenses.
- ↑ 5.0 5.1 5.2 Petit, Carolyn (12 January 2013). "Power to the People: The Text Adventures of Twine". GameSpot UK. https://www.gamespot.com/articles/power-to-the-people-the-text-adventures-of-twine/1100-6402665/. Retrieved 15 May 2013.
- ↑ Hudson, Laura (2014-11-19). "Twine, the Video-Game Technology for All". The New York Times. ISSN 0362-4331. https://www.nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html.
- ↑ "Story Formats - Twine Cookbook". https://twinery.org/cookbook/introduction/story_formats.html.
- ↑ 8.0 8.1 M. C. DeMarco. "A Catalog of Twine Story Formats". http://mcdemarco.net/tools/hyperfic/twine/catalog/.
- ↑ "Terms: Story Formats - Twine Cookbook". https://twinery.org/cookbook/terms/terms_storyformats.html.
- ↑ Reynolds, Matt (28 December 2018). "The inside story of Bandersnatch, the weirdest Black Mirror tale yet". Wired UK. https://www.wired.co.uk/article/bandersnatch-black-mirror-episode-explained. Retrieved 28 December 2018.
External links
- Ellison, Cara (April 10, 2013). "Anna Anthropy and the Twine revolution". The Guardian. https://www.theguardian.com/technology/gamesblog/2013/apr/10/anna-anthropy-twine-revolution.
- Hudson, Laura (Nov 19, 2014). "Twine, the Video-Game Technology for All". The New York Times Magazine. https://www.nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html.