Software:Twisted Edge Extreme Snowboarding

From HandWiki
Short description: 1998 video game
Twisted Edge Extreme Snowboarding
Developer(s)Boss Game Studio
Publisher(s)
Composer(s)Zack Ohren[1]
Platform(s)Nintendo 64
Release
  • NA: November 11, 1998[2]
  • EU: March 12, 1999
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Twisted Edge Extreme Snowboarding[lower-alpha 1], released as Twisted Edge Snowboarding in Europe, is an extreme sports video game developed by Boss Game Studio and published by Midway in North America and by Kemco in Japan and Europe for the Nintendo 64.

The game was not very well received commercially or critically.

Gameplay

The game has a two-player mode using a split screen.[3]

Development

Twisted Edge Snowboarding was announced on June 10, 1997,[4] just as development on it was starting.[5] Kemco was to publish the game,[5] but Midway acquired the rights to publish the game on October 15, 1997.[6]

The game's design was heavily inspired by the Wave Race series.[7] Much of the code for the game was recycled from Boss Game Studio's first Nintendo 64 game, Top Gear Rally.[5] In particular, it used the same Alias plug-ins.[7]

While Kemco was still the publisher, the company's Japanese division pushed for the game to include a story mode in the Japanese version, in part due to marketing research which determined that Wave Race 64 would have sold better in Japan if it had had a story.[7] Boss Games took a tongue-in-cheek approach to adding story to the game, and opted to make the story mode an unlockable Easter egg in the U.S. version.[7]

On January 22, 1998, the game was delayed for 4 months. The game was finally released on November 10, 1998 in the United States, followed by a Japanese release over a month later (December 18),[8] before being ported to the PAL region and released on March 12, 1999.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings63%[9]
Review scores
PublicationScore
EGM5.25/10[10]
Game Informer3.25/10[11]
GameProStarStarStarStar[12]
GameSpot6.6/10[13]
Hyper70%[14]
IGN6.8/10[15]
N64 Magazine60%[16]
Nintendo Power7.2/10[17]

The game received "mixed" reviews according to the review aggregation website Metacritic.[9]

Critics had mixed opinions about the game and called the game a huge letdown. Reviewers criticized Boss Game Studios for delaying the game for 4 months to make the game "as best as possible". By pushing back the title, 1080° Snowboarding was released before Twisted's delay, which sold more units and is now labeled a classic. According to reviewers, everything about the game was mediocre. The music was pleasurable, but the gameplay was frustrating and the graphics did not live up to the standards that 1080° Snowboarding had set.

Notes

  1. Known in Japan as King Hill 64: Extreme Snowboarding (Japanese: キングヒル64 〜エクストリーム スノーボーディング〜, Hepburn: Kingu Hiru 64 〜Ekusutorīmu Sunōbōdingu〜)

References

  1. "Twisted Edge Extreme Snowboarding - Credits". All Media Network. http://www.allgame.com/game.php?id=13740&tab=credits. 
  2. IGN Staff (1998-11-12). "Record Release Week" (in en). https://www.ign.com/articles/1998/11/12/record-release-week. 
  3. The Rookie (February 1998). "Sports Insider Previews: Twisted Edge Extreme Snowboarding". GamePro (IDG) (113): 112. 
  4. "Kemco Is Working on Snowboarding title". June 10, 1997. https://www.ign.com/articles/1997/06/10/kemco-is-working-on-snowboarding-title. Retrieved August 7, 2022. 
  5. 5.0 5.1 5.2 "In the Studio". Next Generation (Imagine Media) (33): 24. September 1997. https://archive.org/details/NEXT_Generation_33/page/n25. 
  6. Chris, Chris (October 15, 1997). "Midway on the Edge". CBS Interactive. Archived from the original on June 10, 2000. https://web.archive.org/web/20000610112949/http://headline.gamespot.com/news/97_10/15_snoboard/index.html. Retrieved August 19, 2019. 
  7. 7.0 7.1 7.2 7.3 "NG Alphas: Twisted Edge Snowboarding". Next Generation (Imagine Media) (36): 132–4. December 1997. 
  8. "キングヒル64 〜エクストリーム スノーボーディング〜 [N64"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3745. Retrieved July 27, 2018. 
  9. 9.0 9.1 "Twisted Edge Extreme Snowboarding for Nintendo 64". CBS Interactive. http://www.gamerankings.com/n64/199134-twisted-edge-extreme-snowboarding/index.html. Retrieved July 27, 2018. 
  10. "Twisted Edge Extreme Snowboarding". Electronic Gaming Monthly (Ziff Davis). 1999. 
  11. McNamara, Andy; Anderson, Paul; Reiner, Andrew (November 1998). "Twisted Edge [score mislabeled as "3""]. Game Informer (FuncoLand) (67): 50. http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=nov98&doc=twisted. Retrieved July 28, 2018. 
  12. Vicious Sid (January 1999). "Twisted Edge Extreme Snowboarding". GamePro (IDG Entertainment) (124): 134. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-785-134.jpg. Retrieved July 28, 2018. 
  13. GameSpot staff (November 20, 1998). "Twisted Edge [Extreme Snowboarding Review"]. CBS Interactive. https://www.gamespot.com/reviews/twisted-edge-snowboarding-review/1900-2545387/. Retrieved July 27, 2018. 
  14. Clarksmith, Ross (April 1999). "Twisted Edge [Extreme] Snowboarding". Hyper (Next Media Pty Ltd) (66): 36–37. 
  15. Casamassina, Matt (November 13, 1998). "Twisted Edge". Ziff Davis. http://www.ign.com/articles/1998/11/14/twisted-edge. Retrieved July 27, 2018. 
  16. "Twisted Edge Extreme Snowboarding". N64 Magazine (Future Publishing) (24): 60–61. January 1999. 
  17. "Twisted Edge Extreme Snowboarding". Nintendo Power (Nintendo of America) 114: 127. November 1998. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-356-127.jpg. Retrieved July 28, 2018. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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