Software:Two Crude
| Two Crude | |
|---|---|
Arcade flyer | |
| Developer(s) | Data East (Arcade) ISCO & Opera House (MD/GEN) |
| Publisher(s) | Data East |
| Producer(s) | Iwao Horita |
| Designer(s) | Akira Ohtami |
| Programmer(s) | Takaaki Inoue Sōichi Akiyama |
| Composer(s) | Azusa Hara Hiroaki Yoshida Tatsuya Kiuchi (Arcade) Hitoshi Sakimoto (MD/GEN) |
| Platform(s) | Arcade, Mega Drive/Genesis, Windows |
| Release | |
| Genre(s) | Beat 'em up, platform |
| Mode(s) | Single-player, multiplayer |
Two Crude, released in Asia as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value).[1] is a 1990 beat 'em up arcade game developed and published by Data East. It was a follow-up to Bad Dudes Vs. DragonNinja (1988). The game was later ported to the Mega Drive/Genesis in 1992. Outside Japan, the port was released under the name Two Crude Dudes.
In the game, players control one of two mercenaries hired by the American government to stop the terrorist organization "Big Valley". Their objective is to retake control of a ruined New York City from Big Valley after a nuclear explosion the group caused.[4]
Gameplay
Players control the characters by jumping, dodging and attacking their way through legions of enemies. Because the main characters are muscle-bound brawlers, they have the ability to pick up objects well beyond their own weight (e.g. cars and traffic lights) to use as weapons.[5] They can do the same to most enemies as well. While playing co-op, it is also possible for one player to pick up the other to use as a projectile.
Each player has a life bar, which decreases each time they are hit. Some enemies can grab onto the players and drain their life. A player loses a life when his life bar reaches zero. If the hit that finishes a player is an explosion or flame, he slumps to the ground burnt. The life bar can be fully refilled between stages, with a cut scene showing the player(s) punching a "Power Cola" vending machine causing sodas to fall out which they drink, those vending machines also featured in most stages as replenishment points.
Ports and related releases

The game was later ported to the Mega Drive/Genesis by ISCO/Opera House, but the North American and European versions of them were retitled Two Crude Dudes. The Japanese version of this port kept the Japanese arcade version's title unchanged.
The arcade version was later included in the compilation disc Data East Arcade Classics, along with other Data East arcade games bought by G-Mode after Data East's bankruptcy.[6]
Reception
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In Japan, Game Machine listed Crude Buster on their April 15, 1990 issue as being the seventh most-successful table arcade unit of the month.[10] In Hong Kong, it was the top-grossing conversion kit on the Bondeal arcade charts from March to April 1990.[1]
The arcade game was critically acclaimed upon release. Writing for Computer and Video Games magazine, Julian Rignall called Crude Buster "one of the best beat'em ups I've seen in years" and rated it a 95%.[5] Mark Caswell of Crash magazine called it a fun and humorous beat-'em-up.[4] Sinclair User also noted the game's humor, comparing it to playing an interactive cartoon. They wrote that it was even better than other recent Data East games, including the game's predecessor, Bad Dudes Vs. DragonNinja. The magazine dubbed it a "classic" in terms of style and gameplay.[7]
The Mega Drive version was also well-received. Mega magazine placed the game at #37 in their Top Mega Drive Games of All Time.[11] MegaTech magazine said it was "the first Megadrive beat 'em up that comes close to rivalling Streets of Rage".[9]
Notes
References
- ↑ 1.0 1.1 1.2 "The Bondeal Chart". RePlay (RePlay Publishing) 15 (8): 145. May 1990. https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/145.
- ↑ "Overseas Readers Column: Many Videos Unveiled At AOU Expo '90 Chiba". Game Machine (Amusement Press, Inc.) (377): 26. 1 April 1990. https://onitama.tv/gamemachine/pdf/19900401p.pdf#page=14.
- ↑ "ACME: New Product Review". RePlay 15 (7): 50–64. April 1990. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up.
- ↑ 4.0 4.1 4.2 4.3 Caswell, Mark (26 April 1990). "Crude Buster". Crash (76 (May 1990)). https://www.solvalou.com/arcade/reviews/84/89.
- ↑ 5.0 5.1 5.2 Julian Rignall. "Crude Busters". Computer and Video Games. June 1990. p. 90.
- ↑ Harris, Craig (February 16, 2012). "Data East Arcade Classics Review". IGN. http://www.ign.com/articles/2010/02/16/data-east-arcade-classics-review. Retrieved January 14, 2013.
- ↑ 7.0 7.1 "Crude Buster". Sinclair User. June 1990. pp. 56-57.
- ↑ "Software A-Z: Mega Drive". Console XS (United Kingdom: Paragon Publishing) (1 (June/July 1992)): 126–37. 23 April 1992. https://archive.org/details/console-xs-01/page/126/mode/2up.
- ↑ 9.0 9.1 MegaTech rating, EMAP, issue 5, page 78, May 1992
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (378): 25. 15 April 1990. https://retrocdn.net/images/5/5a/GameMachine_JP_378.pdf#13.
- ↑ Mega magazine issue 1, page 76, Future Publishing, Oct 1992
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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