Software:UEFA Striker
| UEFA Striker | |
|---|---|
| Developer(s) | Rage Software |
| Publisher(s) | Infogrames |
| Series | Striker |
| Platform(s) | PlayStation, Dreamcast |
| Release | PlayStation Dreamcast |
| Genre(s) | Sports video game |
| Mode(s) | Single-player, multiplayer |
UEFA Striker, known in North America as Striker Pro 2000, is a sports video game developed by Rage Software and published by Infogrames in 1999-2000. It is the final game in the Striker series following the cancellation of its sequel, UEFA 2001, the following year.
Gameplay
The game allows players to choose from 51 European national teams, 44 domestic clubs and 20 "bonus teams", with individual players modelled with 16 different attributes. Players also have the ability to create their own teams and kits, edit existing players and edit the names of existing cups and leagues.[5] Game modes include training, friendly matches, knockout cups, classic matches, leagues and tournaments.[6] The UEFA licence enabled the inclusion of official Euro 2000 qualifying matches and the final tournament as a game mode, but other major cups and leagues are "cunningly disguised" with names such as the Euro Super Trophy standing in for the Champions League.[7] Commentary is provided by Ron Atkinson and Jonathan Pearce, with Ruud Gullit providing analysis before international fixtures.[6]
Development
Julian Widdows, a producer at Rage Software, told Dreamcast Monthly magazine that the team's intention was to "create something that felt like real football" and to allow players to "be able to draw the defenders the same way you do in real life, to make space and to make moves".[6] The title was initially developed under the title Ruud Gullit's Striker, with Ruud Gullit involved on a "consultancy basis" and providing commentary, but this shifted when the UEFA licence was acquired.[6]
Reception
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The PlayStation version received favourable reviews, while the Dreamcast version received average reviews, according to the review aggregation website GameRankings.[8][9] In Japan, where the latter was ported and published by Imagineer on 6 April 2000 under the name Super Euro Soccer 2000 (スーパーユーロサッカー2000, Sūpā Yūro Sakkā 2000), Famitsu gave it a score of 24 out of 40.[13]
Cancelled sequel
A follow-up, UEFA 2001, was announced for the Dreamcast in 2000, but was cancelled in October 2000 when Infogrames re-evaluated their support for the console, and the game was never released on any platform.[23]
References
- ↑ IGN staff (24 April 2000). "The Games of April/May". Ziff Davis. https://www.ign.com/articles/2000/04/25/the-games-of-aprilmay.
- ↑ 2.0 2.1 "Dreamcast/PlayStation Preview: UEFA Striker". The List (371): 107. 7 October 1999. https://archive.list.co.uk/the-list/1999-10-07/109/.
- ↑ "スーパーユーロサッカー 2000" (in ja). メディア芸術データベース. https://mediaarts-db.artmuseums.go.jp/id/M719249. Retrieved 2025-09-07.
- ↑ Ahmed, Shahed (17 May 2000). "Striker Pro 2000 Ships [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/articles/striker-pro-2000-ships/1100-2574090/.
- ↑ "Interview: in the hot seat with Paul Finnegan". Official Dreamcast Magazine (UK ) (Dennis Publishing): 128. 2 September 1999.
- ↑ 6.0 6.1 6.2 6.3 "Showcase: UEFA Striker". Dreamcast Monthly (Quay Magazine Publishing) (2): 14–21. 30 September 1999.
- ↑ Hart, Lee (29 September 1999). "Review: UEFA Striker". DC-UK (Future Publishing) (2): 20–23.
- ↑ 8.0 8.1 "Striker Pro 2000 for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/198836-striker-pro-2000/index.html.
- ↑ 9.0 9.1 "Striker Pro 2000 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/258046-striker-pro-2000/index.html.
- ↑ Mahood, Andy (21 June 2000). "Striker Pro 2000 (DC) [Incomplete"]. CNET. http://www.gamecenter.com/Consoles/Dreamcast/Strikerpro2k/.
- ↑ Huhtala, Alex (December 1999). "UEFA Striker (PS)". Computer and Video Games (EMAP) (217): 82–83. https://archive.org/details/CVG_217_1999-12/page/n81/mode/2up. Retrieved 6 February 2021.
- ↑ EGM staff (2000). "Striker Pro 2000 (DC)". Electronic Gaming Monthly (Ziff Davis).
- ↑ 13.0 13.1 "スーパーユーロサッカー2000 [ドリームキャスト"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12738&redirect=no. Retrieved 15 September 2020.
- ↑ "Striker Pro 2000 (DC)". Game Informer (FuncoLand) (88). August 2000.
- ↑ Brown, Greene (16 June 2000). "Striker Pro 2000 Review (DC) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/striker-pro-2000-review/1900-2589656/.
- ↑ Brown, Greene (19 June 2000). "Striker Pro 2000 Review (PS) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/striker-pro-2000-review/1900-2590432/.
- ↑ Dunham, Jeremy (10 April 2000). "Striker Pro 2000 Review (DC)". Ziff Davis. https://www.ign.com/articles/2000/04/11/striker-pro-2000-review.
- ↑ Carle, Chris (22 May 2000). "Striker Pro 2000 (PS)". Ziff Davis. https://www.ign.com/articles/2000/05/23/striker-pro-2000.
- ↑ la redaction (9 December 1999). "Test: UEFA Striker (DCAST)" (in French). Webedia. https://www.jeuxvideo.com/articles/0000/00000402_test.htm.
- ↑ la redaction (23 November 1999). "Test: UEFA Striker (PS1)" (in French). Webedia. https://www.jeuxvideo.com/articles/0000/00000362_test.htm.
- ↑ Calvert, Justin (December 1999). "UEFA Striker". Official UK PlayStation Magazine (Future Publishing) (52): 119. https://archive.org/details/opm052/page/n117/mode/2up. Retrieved 15 September 2020.
- ↑ Davison, John (June 2000). "Striker Pro 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (9): 109. https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_33_June_2000/page/n105/mode/2up. Retrieved 6 February 2021.
- ↑ Official Dreamcast Magazine, October 2000, page 29
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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