Software:Undercover Cops: Hakaishin Garumaa

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Short description: 1993 video game
Undercover Cops: Hakaishin Garumaa
Front cover of Undercover Cops: Hakaishin Garumaa package showing Rosa Felmonde (known outside Japan as Flame). She wears a Hammerin' Harry keychain figure.
Developer(s)Irem
Publisher(s)Irem
Composer(s)Kenji Yamazaki
Platform(s)Game Boy
Release
  • JP: December 10, 1993
Genre(s)Traditional game
Mode(s)Single-player

Undercover Cops: Hakaishin Garumaa (アンダーカバーコップス 破壊神ガルマァ), sometimes referred to with or without subtitle as Undercover Cops Gaiden (アンダーカバーコップス外伝), is a 1993 turn-based traditional game developed and published by Irem exclusively in Japan for the Nintendo Game Boy on December 10, 1993. It is a spin-off of Irem's 1992 beat 'em up arcade game simply titled Undercover Cops. It is also the second-to-last game Irem released for the Game Boy, with Daiku no Gen-san - Robot Teikoku no Yabō being the last.

Gameplay

Zan fighting an opponent named Blood.

The player starts by choosing one of the three Undercover Cops: Zan Takahara (known outside Japan as Claude), Matt Gables (known outside Japan as Bubba) and Rosa Felmonde (known outside Japan as Flame). After that the player will move through the map in a board game pattern. During this part, the player will select one of two options: "SLOT" or "ITEM". To move through the pattern, the player must select "SLOT", then choose one out of five numbers he or she has. If the player selects a "2" or higher, the player will play a slot machine game (influenced by the ones seen during the "Assessment Day" segments after each stage before the final one in the Undercover Cops arcade game) that will randomly select either the number the player selected or any other number lower. For instance, if the highest number "10" was chosen, the slot machine will select between "10" and "1". If the player chooses a "1", the slot machine will not be played, while the player will move to one square. If the player selects "ITEM", he or she can use items they obtained throughout the game.

There are several different kinds of squares to step on. White squares do nothing, brown squares give money, black squares start either a battle or a minigame, "SHOP" squares allow players to buy items, "INN" squares allow players to rest and gain more hearts (or health), "777" squares will allow players to play a casino-like game to gamble, squares with magicians give something special, squares with fighting stick figures will start a boss battle, squares with a giant man on them will start a battle that costs money to learn a new normal attack move that will be randomly used along with the one the player already has, and squares with pictures of either city buildings, valleys or other environmental areas have civilians that will either give an advice, money, items or other stuff.

During a battle after stepping either on a black square, a square with a giant man (after spending money) or a square with a fighting stick figure, the player must choose the highest number he or she has while the CPU-controlled enemy randomly chooses a number. Whoever has the higher number than the other will "ATTACK", while the other will be in "DEFENSE". If both have an equal number, they'll have to select another number. In "DEFENSE" mode, the player must select one of three actions: "GUARD", "ITEM" or "RUN AWAY". "GUARD" allows the player to choose one of two parts of his or her chosen Undercover Cop's body part to make him or her protect, before choosing a number. The higher the number, the greater the player's chance at blocking or dodging the enemy's attack becomes if the enemy attacks anywhere in the body part the player defends. In "ATTACK" mode, while the enemy will randomly select a number, the player will first select one of three actions: "ATTACK", "ITEM" or "SP" (abbr. for "SPECIAL").

"ATTACK" allows the player to choose one of five of the enemy's body parts to attack at. After that, the player will select a number, the higher the easier he or she will successfully hit the enemy. In both "DEFENSE" and "ATTACK" mode, "ITEM" allows the player to use an item for support. "SP" (or "SPECIAL") allows the player to send a special move that will hit the opponent with greater damage than normal attacks without selecting the enemy's body part to attack at, but will drain the player's hearts (or health). "RUN AWAY" allows the player to either successfully flee from the enemy or be attacked by the enemy. After selecting a number in each part of each battle, a new number will randomly be drawn and added to both the player's and enemy's hands. If the player wins, he or she will earn a certain money and experiment (pr "EXP") points and return to the map screen. If the player loses, the game is over. In battles after stepping on a square with a giant man on it, the player only can select one of the enemy's body parts when in "ATTACK" mode, which means no "ITEM" or "SP" allowed.

Plot

Reception

Famitsu review rated it 18 out of 40.[1]

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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