Software:Untold Legends: The Warrior's Code

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Untold Legends: The Warrior's Code
Developer(s)Sony Online Entertainment
Publisher(s)Sony Online Entertainment
Platform(s)PlayStation Portable
Release
  • NA: March 28, 2006
  • EU: June 30, 2006
  • AU: September 14, 2006
  • JP: October 26, 2006
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Untold Legends: The Warrior's Code is an action role-playing video game, the sequel to the handheld video game Untold Legends. It was released on March 2006. While very similar to the original in gameplay, Warrior's Code introduced five new character classes, improved controls, a wider array of multiplayer modes, more character customizations, and shorter load times. The story is set within the same universe as Untold Legends and makes subtle connections by mentioning past characters/events.

Gameplay

The Warrior's Code is a linear dungeon crawling action role-playing game as its predecessor. The player can choose between five different character classes each one providing different styles to play. Combat involves both ranged and melee attacks.

WiFi

The Warrior's Code includes multiplayer functionality utilizing the PSP's built-in WiFi adapter. The game offers a number of PvP gameplay modes as well as a fully-featured co-op game type that allows to team up with another player to complete the game. Unlike its predecessor Brotherhood of The Blade, The Warrior's Code also offers the player the ability to play online in infrastructure mode.

Development

As a pre-order bonus, the game was shipped with a small action figure of the Guardian class.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[1]
Review scores
PublicationScore
Edge6/10[2]
EGM5.5/10[3]
Eurogamer6/10[4]
Game Informer8.25/10[5]
GameProStarStarStarHalf star[6]
GameSpot6.9/10[7]
GameSpyStarStarStarHalf star[8]
GameTrailers6.7/10[9]
GameZone6.9/10[10]
IGN6.9/10[11]
OPM (US)StarStarHalf star[12]
Detroit Free PressStarStarStar[13]
The Sydney Morning HeraldStarStarStar[14]

The game received "mixed or average reviews" according to video game review aggregator Metacritic.[1]

References

  1. 1.0 1.1 "Untold Legends: The Warrior's Code for PSP Reviews". https://www.metacritic.com/game/untold-legends-the-warriors-code/critic-reviews/?platform=psp. 
  2. Edge staff (June 2006). "Untold Legends: The Warrior's Code". Edge (163): 95. 
  3. EGM staff (April 2006). "Untold Legends: The Warrior's Code". Electronic Gaming Monthly (202): 107. 
  4. Martin, Matt (July 12, 2006). "Untold Legends: The Warrior's Code". http://www.eurogamer.net/articles/r_warriorscode_psp. 
  5. "Untold Legends: The Warrior's Code". Game Informer (156): 133. April 2006. 
  6. Johnny K (March 27, 2006). "Review: Untold Legends: The Warrior's Code". GamePro. http://gamepro.com/sony/psp/games/reviews/52914.shtml. Retrieved January 3, 2016. 
  7. Davis, Ryan (April 4, 2006). "Untold Legends: The Warrior's Code Review". http://www.gamespot.com/reviews/untold-legends-the-warriors-code-review/1900-6147091/. 
  8. Villoria, Gerald (April 3, 2006). "GameSpy: Untold Legends: The Warrior's Code". GameSpy. http://psp.gamespy.com/playstation-portable/untold-legends-2/699901p1.html. 
  9. "Untold Legends: The Warrior's Code Review". GameTrailers. March 30, 2006. http://www.gametrailers.com/gamepage.php?id=2221. 
  10. Wrentmore, John (April 2, 2006). "Untold Legends: The Warrior's Code - PSP - Review". GameZone. http://www.gamezone.com/reviews/untold_legends_the_warrior_s_code_psp_review. 
  11. Nix, Marc (March 31, 2006). "Untold Legends: The Warrior's Code". http://www.ign.com/articles/2006/04/01/untold-legends-the-warriors-code. 
  12. Jongewaard, Dana (April 2006). "Untold Legends: [The Warrior's Code"]. Official U.S. PlayStation Magazine: 94. http://www.1up.com/reviews/untold-legends-2. Retrieved January 3, 2016. 
  13. Newman, Heather (April 16, 2006). "'Untold Legends: The Warrior's Code'". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20060416/ENT06/604160326/1044. 
  14. Fish, Eliot (July 21, 2006). "Untold Legends 2: The Warrior's Code [sic"]. The Sydney Morning Herald. http://www.smh.com.au/news/game-reviews/untold-legends-2-the-warriors-code/2006/07/21/1153166574284.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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