Software:Uprising: Join or Die
| Uprising: Join or Die | |
|---|---|
North American cover art | |
| Developer(s) | Cyclone Studios |
| Publisher(s) | The 3DO Company |
| Director(s) | Helmut Kobler[1] |
| Producer(s) | Don McClure[1] |
| Designer(s) | Daryl Allison, Justin Bates, David Dodge |
| Programmer(s) | Doug Banks, Jon Cortelyou, Patrick MacKellar |
| Artist(s) | Michael Janov, Michael A. Khoury, Maarten Kraaijvanger |
| Series | Uprising |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Action, real-time strategy |
Uprising: Join or Die, also known as simply Uprising, is an action real-time strategy video game by American developer Cyclone Studios, released in North America on October 14, 1997 and in Japan on July 24, 1998 for Windows. The player controls a powerful combat vehicle known as the Wraith that transports rebel units onto the battlefield, fighting against the military. For the first few months of its development, it had no script written for it and as the release date neared, gameplay videos were created to demonstrate its support for the 3dfx graphics card. It received a port to the PlayStation as Uprising X, which was released in December 1998; and before that, a sequel, Uprising 2, was released for the PC on December 9, 1998.
Upon release, it garnered generally favorable reviews. It was praised for its graphical presentation and gameplay as well as its online multiplayer support, but drew some criticism for its overly difficult computer-controlled enemies and control schemes. It was awarded the title of 1997's best action game by Computer Games Strategy Plus. The game received a GOG and Steam rerelease in March and May 2016 respectively.
Gameplay

Missions in Uprising's single-player campaign are structured around building and fortifying bases in order to amass enough offensive capability to attack, defeat, and claim enemy bases. Unlike many RTS games, bases must be built upon predetermined points on the map. By positioning the Wraith over a claim square, players can call down a Citadel, which allows for additional structures to be built at that location. The number of structures that can be built at any one control point can vary, and the resources that can be drawn from them are likewise finite. In order to augment resource generation and building capacity past what is currently available to them, players must scout and claim additional base locations, often by force. A scenario will typically end once all base locations are under player control, though occasionally missions will have other objectives as well. After each mission, the player is granted currency with which to upgrade units, structures, and their Wraith.[3]
At the beginning of the single player campaign, the player has two weapons (a Gatling laser and heat seeking missiles), though these can be upgraded to weapons such as heat seeking missiles, landmines and mortar bombs - these weapons, along with the Wraith's armor, are upgradeable. All structures are available to the player at the start of the game and like the weapons and the Wraith's armor, can be upgraded to varying levels.[3]
Plot
When the ability to travel through space was discovered, the people of Earth were split along ideological lines. Though some predicted that man's newfound ability to explore the stars will bring the world's population together for the greater good, for the most part the various factions and ideologies of Earth began to claim and settle worlds for their own purposes rather than cooperate as a cohesive group. One fateful day, however, the entire human population of the planet Albion was wiped out by an unknown force, and humanity joined forces to create a vast military government organization to seek out and defeat this mysterious aggressor. They encountered a belligerent race known as the Swarm, and reports sent from the front lines painted a picture of a successful war effort against alien aggressors.
But third-party reports - all vehemently denied by the military - told of usable alien technology being recovered from Albion, and along with the entire planet being placed under quarantine (allegedly due to radioactivity), these reports caused many to begin questioning the authenticity of the military's version of events. Some wondered if the war was truly still being fought, while others wondered if it ever was. Many who spoke loudly against the military's behavior disappeared. Eventually, the military (who would come to be known as the Imperium) granted its general Caston the title of Emperor and despite a huge public backlash, was able to quickly put down anyone who openly rebelled against them.
The player character of Uprising is a young man from the planet Caliban who successfully managed to avoid conscription by the Imperium through a combination of intellect and combat prowess. His actions eventually brought him to the attention of an anti-Imperium rebel group, who, recognizing his potential, decided to give him further training. It was precisely because of this training and instinctive competence that the player character was chosen to pilot the Wraith, a highly advanced Imperium weapon and command vehicle appropriated by the rebels. With only one Wraith known to exist, the rebels plan to use it as a spearhead in their fight against Imperium, believing that they have a technological advantage over their opponents for the first time.[3]
Development
For the first six months of development, no script was written - according to Cyclone Studios' president and the game's director, Helmut Kobler:
"...all we had was a 10 page memo describing some simple tenants [sic] and images we thought the game should have - for instance, seeing hordes of troops laying siege to an enemy fortification but getting cut to pieces by [a] rapid fire ground cannon; or seeing a low-altitude bomber drop its payload as it's shot down by enemy SAM sites or watching a squad of futuristic gunships dog-fighting overhead."[1]
Late into development, several more features were implemented - mainly to lower the learning curve of the game - which included training missions, tips and voice cues, among other improvements. A contentious subject among the developers was whether to make the game's use of arrow keys consistent across its first person view and its map; however, according to the producer Don McClure, he and Kobler decided to keep the controls inconsistent, as it made the map "more intuitive" for first time players.[1]
As development was finalised, support for the 3dfx chip was also implemented, and according to McClure, the development team was "stunned" by the results - so much that they delayed the release until October to create gameplay videos for the game, and made them available on Uprising's main site.[1]
Reception
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The game received average to positive reviews. PC Gamer UK opined that the gameplay mimicked "fighting off the Forkish invaders with guile, cunning, and the assistance of a platoon of well-armed sprouts",[13] with PC Gamer US complimenting the gameplay as well.[14] The first person perspective was also well-received, with GameSpot giving praise for the "cinematic feel of the battles",[11] and PC Gamer UK commending the game for "giving [the player] both a tank’s-eye view of the unfolding action and overall control of the battle".[13] Next Generation lauded that the game "is groundbreaking gaming at its best: fast, challenging, and beautiful. It's absolutely way beyond recommended."[12] However, one problematic aspect of the gameplay among some reviewers was the AI's difficulty - GameRevolution's reviewer noted that after the "first 3 or so missions" of the campaign, the game got "REALLY hard" to the point that they "stopped playing it";[10] GameSpot saw the campaign get "increasingly more difficult" to the point that it was almost impossible to play;[11] and PC Gamer UK advised that without a clear strategy, the player would "soon be sent packing no matter how skilled [they] are at controlling [the Wraith]".[13]
The mix of action and strategy elements in Uprising generally garnered praise[12][14][13][8][10] - GameRevolution wrote that the game offered an "interesting twist and mix" on the genre;[10] PC Gamer US stated that Uprising managed to combine "two crowded genres" and to be "a very refreshing break from both";[14] the game was praised by Edge for "drawing [strategy and combat] together" and as a result, making it a "satisfying whole";[8] and according to GameSpot, it was set to carve out a niche in the real time strategy market.[11] However, one of the lone critics of the action-strategy mix was PC Gamer UK, with their criticism being that Uprising was "trying to please all of the people all of the time by making [the player] do everything at once" and instead wound up only satisfying "some of the people for some of the time".[13]
The game's graphics were generally commended by critics[14][10][11][12] - GameSpot considered the graphics to be "excellent",[11] they were described by GameRevolution as "clean and smooth",[10] and they were also complimented by PC Gamer US - however, one side effect they named was that it required at least a 200Mhz Pentium CPU with a 3D accelerator to run the game smoothly; even then, it would "crash and burn" unless they had the latest graphics drivers installed.[14] Next Generation said the graphics boast "z-buffered explosions and fire, nary a polygon out of place, and some cool lighting effects. It supports 3Dfx's Glide API directly, and those with 3Dfx-based accelerators can expect a high-resolution, high-frame-rate experience that has to be seen firsthand."[12] Edge opined that the game's soundtrack was "as convincing as any Hollywood sci-fi music".[8]
The staff of Computer Games Strategy Plus named it the best action game of 1997.[16]
Sequels
A sequel, Uprising 2, was released on December 9, 1998, followed by a port of the first game, Uprising X, released for the PlayStation in North America on December 15, 1998.
The game received a re-release for GOG on March 17, 2016[17] and for Steam on May 19.[18]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Director Diaries". http://www.3do.com/uprising/director.htm.
- ↑ "Online Gaming Review". 1998-02-07. http://ogr.com/news/news1097.html.
- ↑ 3.0 3.1 3.2 "Uprising: Join or Die (Game)". Red Ventures. https://www.giantbomb.com/uprising-join-or-die/3030-10683/.
- ↑ Rubin, Brian. "Uprising - Review". All Media Network. http://www.allgame.com/game.php?id=6762&tab=review.
- ↑ Bateman, Selby (1997-11-20). "Uprising". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-1315,00.html.
- ↑ Smith, Peter (1997). "Uprising". Strategy Plus, Inc.. http://www.cdmag.com/articles/008/101/uprising_review.html.
- ↑ Coffey, Robert (February 1998). "Rising Fun (Uprising: Join or Die Review)". Computer Gaming World (Ziff Davis) (163): 156. http://www.cgwmuseum.org/galleries/issues/cgw_163.pdf. Retrieved 2021-10-27.
- ↑ 8.0 8.1 8.2 8.3 Edge staff (Christmas 1997). "Uprising". Edge (Future Publishing) (53): 99. https://retrocdn.net/images/4/45/Edge_UK_053.pdf. Retrieved 2021-10-27.
- ↑ Bergren, Paul (December 1997). "Uprising". Game Informer (FuncoLand) (56).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Garcia, Thomas (November 1997). "Uprising Review". CraveOnline. https://www.gamerevolution.com/review/33299-uprising-review.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Ryan, Michael E. (1997-11-07). "Uprising Review [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/uprising-review/1900-2531740/.
- ↑ 12.0 12.1 12.2 12.3 12.4 "Rebel with cause (Uprising: Join or Die Review)". NextGen (Imagine Media) (37): 160. January 2008. https://archive.org/details/NEXT_Generation_37/page/n161/mode/2up. Retrieved 2021-10-27.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Longhurst, Richard (January 1998). "Uprising". PC Gamer UK (Future Publishing) (52). http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=1327. Retrieved 2020-03-26.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Bennett, Dan (February 1998). "Uprising". PC Gamer (Imagine Media) 5 (2). http://www.pcgamer.com/reviews/1120.html. Retrieved 2020-03-23.
- ↑ Jones, Gareth (March 1998). "Uprising". PC PowerPlay (Next Media Pty Ltd) (22): 58–60. https://archive.org/details/PCPowerplay-022-1998-03/page/n57/mode/2up. Retrieved 2021-11-16.
- ↑ 16.0 16.1 CGSP staff (1998-01-19). "The winners of the 1997 Computer Games Awards". Strategy Plus, Inc.. http://www.cdmag.com/articles/009/194/1997_cgsp_awards.html.
- ↑ "Release: Uprising: Join or Die". CD Projekt. 2016-03-17. https://www.gog.com/news/release_uprising_join_or_die.
- ↑ "Uprising: Join or Die on Steam". Valve Corporation. https://store.steampowered.com/app/465360/Uprising_Join_or_Die/.
External links
- Home page
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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