Software:Urban Reign
| Urban Reign | |
|---|---|
North American box art | |
| Developer(s) | Namco |
| Publisher(s) |
|
| Director(s) | Masahide Kito |
| Producer(s) | Hirofumi Motoyama |
| Composer(s) | Yoshihito Yano Rio Hamamoto Junichi Nakatsuru Akitaka Tohyama Katsuro Tajima |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a beat 'em up game developed and published by Namco for the PlayStation 2. It features 60 player characters to accommodate its four-player multiplayer mode, two of which are Marshall Law and Paul Phoenix from Namco's Tekken series.[3]
Plot
Urban Reign follows the exploits of "brawler-for-hire" Brad Hawk, who is hired to find a kidnapped gang member by the swordswoman Shun Ying Lee. Brad fights his way through the street gangs of Green Harbor, a fortified city in the U.S. As he does so to get some answers, the true machinations of the protagonists reveal themselves and things become more complicated.
Gameplay
Urban Reign features both single player and multiplayer action with both multiple AI opponents and human controlled characters on the same screen fighting at the same time. The environment, pick up weapons, throw objects, give instructions to AI partners, and pull off moves on multiple opponents. There are low and high grapples, air grapples, counters and recounters each with its own animations for each character. Although characters have optimal combo strings, most combos start with three presses of the attack button, the third of which will juggle an opponent. grapple, special move, simply continuing the combo or running away to pick up a weapon or reposition.
Neutralizing attacks by opponents is done with a single button press that must be timed to the moment of the attack. Also, if the player presses up or down on the keypad while pressing dodge at the correct time, his character will reverse an attack, if possible. Even when cornered by multiple enemies, it is possible to dodge all oncoming normal attacks.
Finally, "special arts" can be pulled off with a press of two buttons. Special arts cannot be countered, reversed or dodged except by another special move, and they can be buffered. Characters have a "special arts meter" that must be at a certain level for a move to be attempted. The meter is expended.
Reception
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The game received "mixed" reviews according to video game review aggregator Metacritic.[4] In Japan, however, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[8]
GamePro criticised the graphics and control system, but praised the number of arcade-style multiplayer modes.[10] GameSpot said, "The cheap difficulty and blandness of the story mode make Urban Reign difficult to recommend."[12] IGN said, "Urban Reign really could have made use of better tuning to its AI."[16] Eurogamer said, "There's nothing in terms of pay-off to compare to the likes of Ninja Gaiden or God of War in the roaming beat-'em-up genre, which, thugs or not, this is up against, and there's nothing in terms of depth or balance to compare to Virtua Fighter 4 or SoulCalibur for one-on-ones."[7] GameRevolution said, "Had it been given a little more depth pretty much everywhere, this may have been a sleeper hit. Instead, it's just a sleeper."[11]
Notes
References
- ↑ "Sony PlayStation 2 - Release Dates // PlayStation 2 /// Eurogamer". 2006-02-12. http://www.eurogamer.net/releases.php?platform=ps2.
- ↑ Keller, Matt (January 22, 2006). "Urban Reign Review". http://palgn.com.au/article.php?title=Urban+Reign+Review&id=3737&sid=f214187cfc075b87f7a35c4ad60987c8.
- ↑ "Tekken characters appearing in Urban Reign" (in en-US). https://www.gamespot.com/articles/tekken-characters-appearing-in-urban-reign/1100-6129474/.
- ↑ 4.0 4.1 "Urban Reign for PlayStation 2 Reviews". Fandom. https://www.metacritic.com/game/urban-reign/critic-reviews/?platform=playstation-2.
- ↑ Edge staff (December 2005). "Urban Reign". Edge (Future plc) (156): 104.
- ↑ EGM staff (October 2005). "Urban Reign". Electronic Gaming Monthly (Ziff Davis) (196).
- ↑ 7.0 7.1 Bramwell, Tom (January 30, 2006). "Urban Reign". Gamer Network. https://www.eurogamer.net/r-urbanreign-ps2.
- ↑ 8.0 8.1 Freund, Josh (September 22, 2005). "Latest Famitsu review scores - Viewtiful Joe (GC), Guilty Gear (PSP) & more". http://www.gamesarefun.com/news.php?newsid=5577.
- ↑ "Urban Reign". Game Informer (GameStop) (150): 134. October 2005.
- ↑ 10.0 10.1 Bones (September 14, 2005). "Urban Reign Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/48366.shtml. Retrieved July 31, 2015.
- ↑ 11.0 11.1 Tackett, Tim (October 18, 2005). "Urban Reign Review". CraveOnline. https://www.gamerevolution.com/review/35944-urban-reign-review.
- ↑ 12.0 12.1 Colayco, Bob (September 15, 2005). "Urban Reign Review". Fandom. https://www.gamespot.com/reviews/urban-reign-review/1900-6133344/.
- ↑ Chapman, David (September 15, 2005). "GameSpy: Urban Reign". IGN Entertainment. http://ps2.gamespy.com/playstation-2/urban-reign/651217p1.html.
- ↑ Hungy (June 9, 2007). Urban Reign Review [GameTrailers; October 2, 2005]. YouTube. Google. Archived from the original on May 13, 2007. Retrieved May 13, 2023.
- ↑ Bedigian, Louis (October 23, 2005). "Urban Reign - PS2 - Review". https://www.gamezone.com/reviews/urban_reign_ps2_review.
- ↑ 16.0 16.1 Dunham, Jeremy (September 21, 2005). "Urban Reign". Ziff Davis. https://www.ign.com/articles/2005/09/21/urban-reign.
- ↑ "Urban Reign". Official U.S. PlayStation Magazine (Ziff Davis) (97): 107. October 2005.
- ↑ Hill, Jason (February 23, 2006). "Urban Reign". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/lifestyle/urban-reign-20060223-gdn0np.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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