Software:Urban Yeti!

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Short description: 2002 video game
Urban Yeti!
Developer(s)Cave + Barn Studios
Publisher(s)Telegames
Platform(s)Game Boy Advance
Release
  • NA: August 16, 2002
Genre(s)Action
Mode(s)Single-player

Urban Yeti! is an action video game developed by Cave + Barn Studios and published by Telegames for the Game Boy Advance. It was released in North America on August 16, 2002.

Gameplay

An orange yeti walks forward on a street towards a blue police officer, and both figures are seen from above. Water sits to the left of them in what appears to be an ocean.
The yeti battles with a police officer on a street.

The plot of Urban Yeti! focuses on a yeti's quest to find a yeti mate in a large city populated with humans.[1] The game plays from a top-down perspective similar to the early Grand Theft Auto games.[1][2] The player must make their way through the city in order to come across missions, which take the form of separate minigames, such as when the yeti must get a job in order to earn the money to pay a toll to cross a bridge.[1]

As the yeti walks around the city, he is attacked by townspeople and must try to avoid being killed.[1] The game features four minigames and four missions to complete.[2] Once minigames are completed, the player is unable to go back and play them again unless they type in the password for the section of the game they are in.[3]

Development

Urban Yeti! was published by Telegames and developed by UK developer Cave Barn Studios.[4]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings68.71%[6]
Metacritic67%[5]
Review score
PublicationScore
IGN7/10[1]

Urban Yeti! received mixed reviews from critics, who praised the game's humor but criticized its technical problems. It received a 67% and a 68.71% from review aggregate websites Metacritic and GameRankings respectively.[5][6]

IGN's Craig Harris criticized the game's slow frame rate and technical problems, saying that the game was produced by a "few guys down in someone's basement" instead of some established development studio.[1] Allgame's Brett Alan Weiss noted that the game had charming moments, but ultimately had little replay value and had too many graphical problems.[2] GameZone's Scott Kuvin felt that the collision detection of the game had some glitches, but felt that the game's humor overcame any technical problems.[3]

References