Software:Vegas Games 2000

From HandWiki
Short description: Casino simulation video game
Vegas Games 2000
Developer(s)New World Computing, Inc. (Windows)
The 3DO Company (PlayStation)
Digital Eclipse Software, Inc. (GBC)
Publisher(s)The 3DO Company
Platform(s)Microsoft Windows
PlayStation
Game Boy Color
ReleaseOctober 7, 1999 (PS)[1]
Genre(s)Gambling simulation
Mode(s)Single-player
Multiplayer

Vegas Games 2000, known as Vegas Games: Midnight Madness, Midnight in Vegas in Europe and Vegas Games on Game Boy Color, is a gambling simulation video game. It was released on Microsoft Windows in 1998,[2] then released in 2000 on PlayStation and Game Boy Color.[3][4] New World Computing, who developed the original PC version, had previously developed Vegas Games and More Vegas Games for Windows in the early 1990s.[5][6]

Gameplay

The roulette table in the PlayStation version

Microsoft Windows

Vegas Games 2000 is a collection of twenty-five casino games and variations, including baccarat; money wheel; blackjack, including variations with one, two, four and six decks; craps; keno; poker, including 5 card draw, 5 card stud, 7 card stud, Texas hold'em and jacks or better; roulette; slot machines, including five themes; video keno; and video poker, including five variations. Each player starts off with an initial $5000, and statistics are kept showing how well the player performs on each game.[7]

The game includes a multiplayer mode wherein up to seven players could compete in table games through MPlayer.[2] It was rereleased in 2000 under the name Vegas Games: Midnight Madness and split into two versions: Slots & Videos and Table Games.[8]

PlayStation

The PlayStation version features seven games with a total of 21 variations between them, including blackjack, craps, poker, video poker, roulette, baccarat and slots.[9][4][10] It has a multiplayer mode which allows up to four players.[11]

Game Boy Color

The Game Boy Color version features eight games with over 20 variations between them, including keno, money wheel, baccarat, slots, video poker, craps, roulette and blackjack. The multiplayer allows for up to four players, utilized by handing the system off for each player's turn.[3][12]

Reception

Reception
Review scores
PublicationScore
Consoles +65%[13]
Eurogamer4/10[8]
IGN(PC/PS) 4/10[10]
(GBC) 3/10[3]
Nintendo Power7.3/10 (GBC)[15]
OPM (US)StarStarStarHalf star[16]
PSM2.5/5[11]
Video Games (DE)4/10 (GBC)[18]
Extreme23%[19]

IGN, reviewing the PC and PlayStation version of the game, gave it a 4/10 and called "some of the graphic decisions [...] a little perplexing" and the game a "disappointment" musically. They praised the roulette game but criticized the poker AI, stating: "it would have been nice to have a more challenging group of opponents." They called the game's "multitude of options [...] thoroughly confusing", citing a lack of a tutorial.[10] PlayStation Magazine criticized the game for a lack of innovation and poor sound but praised the graphics as "sharp and clear" and the controls as "easy to understand and use". They gave it a final score of 2.5 out of 5, calling it "almost too squeaky clean" to emulate the feel of a real casino, instead recommending the game for "gamers under 18 or people who realize the inherent pitfalls of gambling for real money".[11] Official U.S. PlayStation Magazine called the AI "timid" but called the interface "intuitive" and the style "simple" and "unpretentious", calling its approach "no-frills" and giving it a 3.5 out of 5.[16]

Spanish gaming magazine SuperJuegos gave Midnight in Vegas an 83/100, stating the sound could be improved but that the game, "sufficiently fulfills the expectations that gambling game lovers may have."[17] French gaming magazine Consoles Plus gave the PlayStation version of the game a 65%, criticizing the graphics.[13] French gaming website Jeuxvideo gave the PlayStation version an 8/20, calling the interface "overwhelmingly ugly" and the graphics "sloppy" but praising replayability.[14] UK PlayStation magazine Extreme gave it a 23%, calling it "basically [...] a complete waste of money" and criticizing it for "bad graphics", "minimal sound", and "zero presentation".[19] Eurogamer called Midnight Madness "tripe", describing it as a "painstakingly accurate recreation" of the gambling games "with a nice GUI tacked on top" and criticizing it as "lacking imagination and fun". They compared it to shareware and gave it a 4/10.[8]

Game Boy Color version

German magazine Video Games [de; de; Video Games] gave the Game Boy Color version a 4/10, citing a lack of fun or "sense of achievement".[18] IGN called it "not even close" to a fun game and gave it a 3/10, citing a password save mechanic that only saves money and not statistics, a "clunky interface", a "confusing" multiplayer system, and the game giving you "no sense of victory" when you win.[3] Nintendo Power gave it a 7.3/10, with the game's sound being its lowest-rated aspect.[15] Nintendo Official Magazine gave it a score of 80%, saying "the games have enough to keep you coming back again and again".[20]

References

  1. "PSX Nation: News". 1999-11-27. http://www.psxnation.com/news/100799d.shtml. 
  2. 2.0 2.1 "3DO Launches Vegas Games 2000" (Press release). Worldwide Videotex. December 1, 1998. Archived from the original on October 31, 2021. Retrieved October 30, 2021 – via The Free Library.
  3. 3.0 3.1 3.2 3.3 Harris, Craig (March 17, 2000). "Vegas Games". https://www.ign.com/articles/2000/03/18/vegas-games. 
  4. 4.0 4.1 "3DO's Vegas Games Out for PS". April 27, 2000. https://www.gamespot.com/articles/3dos-vegas-games-out-for-ps/1100-2448531/. 
  5. Day, Grantley (July 1994). "Vegas Games". Hyper (8): 70. https://archive.org/details/hyper-008/page/70/mode/2up?view=theater. Retrieved January 21, 2023. 
  6. Giovetti, Alfred C. (December 1993). "More Vegas Games". Electronic Games 2 (3): 137. https://archive.org/details/Electronic-Games-1993-12/page/n135/mode/2up?view=theater. Retrieved January 21, 2023. 
  7. Gifford, Lara (1998). Vegas Games 2000 User Manual. The 3DO Company. https://archive.org/details/VEGAS_GAMES_2000/mode/2up. 
  8. 8.0 8.1 8.2 "Vegas Games: Midnight Madness". August 22, 2000. https://www.eurogamer.net/articles/r_vegas. 
  9. Vegas Games 2000 manual (PlayStation). The 3DO Company. 2000. https://archive.org/details/VEGAS_GAMES_2000/mode/2up. 
  10. 10.0 10.1 10.2 Austin, Dean (October 15, 1999). "Vegas Games 2000". https://www.ign.com/articles/1999/10/16/vegas-games-2000. 
  11. 11.0 11.1 11.2 "Vegas Games 2000". PlayStation Magazine 3 (28): 74. December 1999. https://archive.org/details/psm-028/page/n73/mode/2up?view=theater. Retrieved October 31, 2021. 
  12. "Vegas Games". Nintendo Power 127: 147. December 1999. https://archive.org/details/nintendo_power_127_-_dezembro_1999/page/n165/mode/2up?view=theater. Retrieved January 21, 2023. 
  13. 13.0 13.1 "Midnight in Vegas" (in fr). Consoles Plus (101): 134. June 2000. ISSN 1162-8669. https://archive.org/details/Console_Plus_Numero_101/page/n133/mode/2up?view=theater. Retrieved October 30, 2021. 
  14. 14.0 14.1 "Bienvenue au club, mes gens, Midnight in Vegas propose une grosse vingtaine de jeux de casino à essayer… histoire de perdre son argent, c'est le cas de le dire.". Jeuxvideo.com. May 24, 2000. https://www.jeuxvideo.com/articles/0000/00000662_test.htm. 
  15. 15.0 15.1 "Vegas Games". Nintendo Power 127: 166. December 1999. https://archive.org/details/nintendo_power_127_-_dezembro_1999/page/n165/mode/2up?view=theater. Retrieved January 21, 2023. 
  16. 16.0 16.1 Rybicki, Joe (December 1999). "Vegas Games 2000". Official US PlayStation Magazine 3 (3): 171. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_3_1999-12_Ziff_Davis_US/page/n165/mode/2up?view=theater. Retrieved October 31, 2021. 
  17. 17.0 17.1 "Señores, Hagan Juego". SuperJuegos (99): 113. July 2000. https://archive.org/details/Superjuegos_099/page/n111/mode/2up?view=theater. Retrieved October 30, 2021. 
  18. 18.0 18.1 "Vegas Games". Video Games. June 2000. ISSN 0946-0985. "Und warum spielt man so was? Genau, um Spaß zu haben; um ein Erfolgsgefühl zu spüren. All dies sucht man hier vergeblich.". 
  19. 19.0 19.1 Osborne, Ian (June 2000). "Midnight in Vegas". Extreme (30): 70. ISSN 1369-3476. https://archive.org/details/extreme-playstation-30/page/70/mode/2up?view=theater. Retrieved October 31, 2021. 
  20. "Vegas Games". Nintendo Official Magazine (93): 59. June 2000. https://archive.org/details/nom93/page/n57/mode/2up?&view=theater. Retrieved January 21, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari