Software:Vengeance of Excalibur
| Vengeance of Excalibur | |
|---|---|
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| Developer(s) | Synergistic Software |
| Publisher(s) | Virgin Games |
| Designer(s) | Robert Clardy Alan Clark |
| Platform(s) | MS-DOS, Macintosh, Amiga, Atari ST |
| Release | 1991 |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
Vengeance of Excalibur is a 1991 role-playing video game developed by Synergistic Software and distributed by Virgin Games. It is a sequel for Synergistic's 1990 title Spirit of Excalibur, set in Spain around the turn of the 10th and 11th Centuries. Vengeance of Excalibur puts the player in control of a small team of Knights of the Round Table who will seek out in Spain for the stolen items of the treasure of Camelot (the series advances the timeline of Arthurian lore 500 years past period where it is usually established).
Plot
The game begins two years after Spirit of Excalibur left off: Britain has been reunited under King Constantine III, who succeeds King Arthur after the Battle of Camlann, and peacefully rules over the realm after killing Mordred's sons and their aunt, Morgan le Fay. During a stormy night a lone knight is admitted into Camelot; while Constantine converses with the stranger, the knight lets in a second figure, who subsequently transforms Constantine into a statue. They then proceed to the treasure room of the castle and steal its contents, including Arthur's mythical sword Excalibur and the recently recovered Holy Grail. The knight is also able to subdue and kidnap Nineve, the court's sorceress, second in magical power only to Merlin. With the treasures of Camelot stolen, plagues and demonic creatures roam the British country-side. Merlin is appointed acting regent of the realm while the Knights of the Round Table are dispatched in small groups to search the medieval western Europe and find a way to stop this mystic assault.
The player controls a group of knights bound for the Iberian peninsula from Portsmouth: a witness to the assault on Camelot reveals that the knight is the rogue warrior Sir Bruce sans Pitie, and that there is evidence that indicates that he may have traveled to Spain, a country torn by the war between the Christian kingdoms of the north and the Muslim caliphates of the south, and plagued by groups of mercenary knights, violent bandits, and clannish Basques. If they manage to negotiate these hazards, the forces of the Round Table must still find and defeat Sir Bruce and his ally, the Shadow Master.
Gameplay

Gameplay in Vengeance of Excalibur is nearly identical to its predecessor Spirit of Excalibur: the game is made up of seven episodes, each with a specific goal, usually the retrieval of one of the stolen artifacts, and a number of lesser quests that may be undertaken to complete the episode, or to enhance the powers of the player's knights. Unlike Spirit where the player had many knights under his control, in Vengeance of Excalibur he or she only has a team of four knights which are later joined by the sorceress Nineve and by other characters who temporarily join the player's team – usually to provide troops for large-scale battles. Some of the knights the player can choose from at the beginning are either returning characters from Spirit, like Sir Lancelot or Sir Bors, while the others are new and not necessarily derived from Arthurian mythology. Every character has his strong point when the game begins; for example Lancelot is the most combat-capable starting out, while Bors is the most pious. The player is also presented with the chance to import four characters from Spirit of Excalibur, bringing the total number of knights that can be chosen up to sixteen. These imported characters (which can include Lancelot and Bors) are translated into the game with most of their statistics and items intact from Spirit, which can make the game easier if they were significantly developed in the previous game.
Vengeance of Excalibur has some important differences that set it apart from that of its predecessor. The first difference relates to individual combat, which now allows for 3-versus-3 fights, as opposed to the 1-vs.-1 battles of the original game. In addition, the player can no longer manually control his fighter: there are now however three different combat styles that the player can choose for every character who is fighting (reckless/full offense, normal, and cautious/full defense). The second difference is the size of the locations the player can travel to. In Spirit of Excalibur every location usually had a few scenes, like the outside and the inside of a castle, from which the characters could move to and from. In Vengeance locations often have more than two scenes, and the characters can be directed to more than one direction in each scene. This effectively creates a larger environment for the player to explore, and it makes in-game mazes and labyrinths possible.
Reception
Computer Gaming World stated that Vengeance's story was inferior to its predecessor and the final battle was disappointing, but liked the audio.[1]
See also
References
- ↑ Petrucha, Stefan (January 1992). "Spanish Knights". Computer Gaming World (90): 20, 22. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=90. Retrieved 21 November 2013.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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