Software:Victorious Boxers 2: Fighting Spirit
| Victorious Boxers 2: Fighting Spirit | |
|---|---|
![]() North American version cover art | |
| Developer(s) | New Corporation |
| Publisher(s) | |
| Series | Hajime no Ippo |
| Engine | RenderWare |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Sports, Fighting game |
| Mode(s) | Single-player, multiplayer |
Victorious Boxers 2: Fighting Spirit is the North American sequel to Software:Victorious Boxers: Ippo's Road to Glory. Its original Japanese title is Hajime no Ippo: All-Stars (はじめの一歩 ALL☆STARS). In Japan, it is actually the third game in the series to be released on the PlayStation 2. Because of this, it is sometimes confused with the actual second Japanese game, Hajime no Ippo 2: Victorious Road (はじめの一歩2 VICTORIOUS ROAD).[1] Like its predecessor, it is based on the anime and manga series Hajime no Ippo.
The fights in the game mirrored the fights that took place in the manga series. The beginning of the game focuses on Ippo Makunouchi's rise up the Japanese Featherweight ranks, and includes the fights of Ippo's fellow gym mates. The storyline, which unfolds in the story mode, takes place in various linear segments in the game.
Gameplay
The controls are very similar to its predecessor. There are both offensive and defensive types of moves. Defensive moves include dashing, bobbing, weaving and guarding. Offensive moves include standard boxing maneuvers like jabs, hooks, straights, and uppercuts.
The story mode is a single player mode that follows the boxing careers of the main characters from the manga/anime series. There are three different difficulty settings: easy, normal, or hard.
The exhibition mode is a multi player versus mode where players can compete against each other. Initially, only a small number of characters are available, but more characters become available by playing through the story mode. Players can adjust the number of rounds, knockdowns, and the style of the count for the match. Players can also adjust a character's level of power, speed, and stamina.
Player(s) can compete in tournament style gameplay with either 4, 8, or 16 fighters.[2]
Plot and setting
The story is based on the Japanese manga/anime series "はじめの一歩" (Hajime no Ippo), which was released in North America as Fighting Spirit. The game features over 70 boxers.
Development
Victorious Boxers 2 was released in Japan in celebration of the manga series', Fighting Spirit, 15th anniversary.[3]
Reception
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Like the first Victorious Boxers, this game had a relatively unknown release. Though very similar to the first, it received "mixed" reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of 28 out of 40.[6]
PALGN said that the game was a "reasonable boxing title" that could have done better if released earlier. They also stated that fans of the anime and manga would enjoy it.[1] Eurogamer said that while many gamers may prefer games like the Fight Night series over Victorious Boxers 2, "it's certainly an acquired taste that proves satisfying if you give it time to beef up".[5]
References
- ↑ 1.0 1.1 1.2 Keller, Matt (October 8, 2005). "Victorious Boxers 2: Fighting Spirit Review". http://palgn.com.au/article.php?id=3130.
- ↑ "Victorious Boxers 2". http://www.xplosiv.net/default.aspx?MID=28FC28810784&PID=31B9497B-275A-4869-84AA-AFC2B67D8AD5.
- ↑ "Victorious Boxers 2 Fighting Spirit for Playstation 2 [sic"]. http://www.megalong.com/games/game.asp?gameID=8324.
- ↑ 4.0 4.1 "Victorious Boxers 2: Fighting Spirit for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/victorious-boxers-2-fighting-spirit/critic-reviews/?platform=playstation-2.
- ↑ 5.0 5.1 Bramwell, Tom (August 5, 2005). "Victorious Boxers 2: Fighting Spirit". Gamer Network. https://www.eurogamer.net/articles/r_victoriousboxers2_ps2.
- ↑ 6.0 6.1 "はじめの一歩 ALL☆STARS [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4313&redirect=no. Retrieved June 26, 2020.
- ↑ Romendil (September 27, 2005). "Test: Victorious Boxers 2 Fighting Spirit" (in fr). Webedia. http://www.jeuxvideo.com/articles/0000/00005716_test.htm.
- ↑ McNamara, John (August 6, 2005). "Victorious Boxers 2 [Fighting Spirit"]. The Times. https://www.thetimes.com/sport/boxing/article/victorious-boxers-2-gh3d33pxfdp.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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