Software:Viewtiful Joe: Double Trouble!

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Short description: 2005 video game
Viewtiful Joe: Double Trouble!
North American box art
Developer(s)Clover Studio
Publisher(s)Capcom
Director(s)Junichi Ota
Producer(s)Atsushi Inaba
Designer(s)Ryo Fujii
Yuichi Niijima
Writer(s)Hideki Kamiya
Composer(s)Takeshi Miura
SeriesViewtiful Joe
Platform(s)Nintendo DS
Release
  • JP: November 2, 2005[2]
  • NA: November 8, 2005[1]
  • EU: February 24, 2006[3]
  • AU: March 10, 2006
Genre(s)Beat 'em up, platform
Mode(s)Single-player

Viewtiful Joe: Double Trouble!, known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2005 beat 'em up game developed by Clover Studio and published by Capcom for the Nintendo DS. It was first released in 2005 in Japan and North America. Capcom partnered with Nintendo to distribute the game in Europe and Australia in early 2006. Viewtiful Joe: Double Trouble! is the fourth game released in the Viewtiful Joe series. The game's story opens on the set of director Captain Blue's new action movie in an amusement park called Movieland. When a mysterious group of villains known as Madow steal the only copy of the film, the superhero Viewtiful Joe and his younger sister Jasmine quickly give chase.

Gameplay in Viewtiful Joe: Double Trouble! is a mix of the platforming and beat 'em up video game genres. The DS touchscreen is a key feature of the game's controls, enabling players to utilize Viewtiful Joe's unique VFX powers in order to battle enemies and solve puzzles. These include being able to split the level in half horizontally or to swap the top screen to the touchscreen and vice versa. The game was relatively well received by critics, but it sold poorly.

Gameplay

The Slide and Touch VFX Powers let the player swap the top screen for the bottom in order to flip switches with the touchscreen.

Viewtiful Joe: Double Trouble! looks and plays similarly to its console counterparts Viewtiful Joe and Viewtiful Joe 2.[4] The game is presented with 3D graphics set on a 2D plane and has both platforming and side-scrolling beat 'em up elements. Both screens on the DS feature the same gameplay with the top screen showing a magnified view of the player character Joe. The player controls Joe throughout a series of stages, or "episodes", which are divided into subsections with set goals such as defeating a group of enemies or reaching a checkpoint. Players combat enemies with punches and kicks and dodge enemy attacks by ducking and leaping upward. Successfully dodging an attack dazes the enemy, allowing the player to counterattack.[5] Defeating enemies and destroying certain boxes grant players coins called "V-Medals", which contribute to the overall score called "V-Points". Performing combo moves on enemies displays "V-Marks", which act as a bonus by converting to V-Points as well. Finally, V-Points are awarded at the end of each stage objective, with more points given depending on the player's performance, such as how skillfully and quickly it was completed and how much damage the player took. V-Points can be used at certain stage checkpoints to purchase new attacks and items.[6]

Much of the gameplay is centered around Joe's "Viewtiful Effects (VFX) Power", which is used in combat and puzzle solving. VFX Power is represented by a gauge located beneath the player's health. The gauge drains when in use but automatically replenishes itself. If it empties completely, Joe will temporarily lose his superpowers and will take more damage from enemies. The total length of the gauge can be extended by collecting "V-Tapes" scattered about each stage. There are five VFX Powers, and many of them are required to be combined for some puzzles. The first ability, "Slow", will decrease the speed of everything onscreen, increasing the player's reaction time and attack strength.[7] "Scratch" is performed by rapidly scratching the touchscreen and lets the player shake the screen around to make random pieces of debris fall on enemies and to dislodge larger objects.[8] "Split" allows the player split the stage in half by drawing a horizontal line across the touchscreen."[9] It is used to shift props in the background (such as flowing water), allows the player to traverse walls, and moves platforms and objects into or out of the player's perspective. The final two powers are used in conjunction with one another. "Slide" swaps the bottom screen with the top, both causing enemies to tremble in fear of Joe and giving the player access to more attacks.[10] After using Slide, "Touch" allows the player to flip switches or turn gears in the background. The combination of these two powers is also used to remove small, normally indestructible enemies, such as bats, from gameplay by tapping them on the touchscreen.[11]

Plot

Unlike the other games in the series, Viewtiful Joe: Double Trouble! takes place primarily in the game's depiction of the real world instead of its fictional world of movies.[12] The story is set in Movieland, an action film-styled theme park. The game opens on the set of a film starring movie hero and director Captain Blue and an aspiring actress named Jasmine. Just as Blue comes to the girl's rescue at a critical moment in the film, Jasmine's brother Joe, dressed as his alter ego Viewtiful Joe, steals the scene. Joe's girlfriend Silvia shows up, greeting Blue and Jasmine and inquiring why they are there. Jasmine explains her ambition to become like Junko, a legendary actress from the past. Suddenly, a group of villains crash the set and make off with a canister containing the reel of Blue's film. Wasting no time, Joe sets out after them. Joe quickly realizes he cannot use his "Movie Energy" to transform into Viewtiful Joe in the real world. To solve this, Blue has Silvia record Joe on a special movie camera called a "V-Cam".

Joe travels through several park attractions, always one step behind the henchmen that possess Blue's film. His sister Jasmine also pursues Blue's film, finding it important because it contains her acting debut. Each time the duo catches up to the film, he is forced to fight an action cinema character whose "hero-ness" has been stolen by an organization called Madow. They include the robotic policeman Gadget-Cop, the android Killer Hands, the size-changing Alter Woman, and the fly-like Meta Rangers Digi and Log. Each one that Joe defeats seemingly comes to his or her senses. Joe and Jasmine eventually face a cloud-like entity calling itself Queen Heinderella, the leader of Madow. After easily overpowering Joe, Heinderella reveals to the siblings that she desires the film because it contains the very essence of Captain Blue himself, the "Super Hero-ness". The two eventually reach an attraction titled "Viewtiful Joe - The Ride", which terminates in battle with Blade Master Alastor, Joe's rival from past entries in the Viewtiful Joe series. After a heated battle between Joe's Six Majin robot and Alastor's own Rex Majin, Heinderella appears again and takes Blue's film. With Alastor's advice, Joe and Jasmine travel to a large castle in the center of the park in the game's last episode.

Joe and Jasmine reach Heinderella in the throneroom of the castle, where she transforms the top of the structure into a giant, mechanized monstrosity, which Joe fights and destroys it. He is then confronted by a humanoid Heinderella, who proceeds to steal Joe's hero-ness from him, leaving him devoid of his superpowers. All the action film heroes Joe has met during his mission suddenly arrive and give up their own hero-ness to Heinderella. The queen admits that everything had been planned out from the beginning and explains her intent Joe's power for world domination. A powerless Viewtiful Joe is quickly disabled by her and falls helpless to the ground. With encouragement from Jasmine and Captain Blue, Joe regains his hero-ness and defeats Heinderella in a final battle. Heinderella reveals herself to be the late actress Junko, Joe and Jasmine's mother. Prior to the game's events, Junko had once been rich and successful with her acting career. However, Junko's dreams were dashed as her career plummeted shortly thereafter, and she coincidentally died from injuries suffered from a car crash while on her way to an audition. She explains that she was allowed one day to visit her children from heaven and that she used it to teach her kids to follow their dreams and to test their value of fighting for justice. Junko says farewell to them, and as the reunion ends, a new threat arises somewhere in the distance. Using the sense of justice instilled in her by her mother, Jasmine transforms herself into a super heroine, and she and Joe set off to face it together.

Development

Viewtiful Joe: Double Trouble! was developed by Clover Studio, a subsidiary of Capcom. The game was first announced under the working title Viewtiful Joe DS at the Electronic Entertainment Expo (E3) in 2004 as an early third-party Nintendo DS release.[13] Development of Viewtiful Joe: Double Trouble! took one year to complete using a team of twenty people helmed by director Junichi Ota and producer Atsushi Inaba.[12] Hideki Kamiya, who was responsible for some previous Viewtiful Joe titles, acted as an advisor and a scenario writer for the game. Takeshi Miura composed the soundtrack.

As Double Trouble! features 3D graphics like the previous installments in the series, Inaba explained that the most difficult aspect of the game's development was bringing the world of Viewtiful Joe to the DS with regard to the handheld's limitations, specifically the number of polygons possible for display on the screen.[12] The game requires use of the D-pad, facebuttons, and the DS touchscreen throughout the course of gameplay. Inaba stressed that the touchscreen functionality was designed for the player's finger instead of the DS stylus, as it creates a much more fluid experience during gameplay.[12][14]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[15]
Review scores
PublicationScore
Edge7/10[16]
EGM7.5/10[17][lower-alpha 1]
Eurogamer7/10[18]
Famitsu32/40[19]
Game Informer7.5/10[20]
GameSpot7.6/10[21]
GameSpyStarStarStarHalf star[22]
GameZone8.5/10[23]
IGN8.5/10[24]
Nintendo LifeStarStarStarStarStarStar[25]
Nintendo Power7/10[26]
Nintendo World Report5.5/10[27]
The TimesStarStarStar[28]

The game received above-average reviews according to the review aggregation website Metacritic.[15] IGN stated, "The game does have its quirks, mostly boiling down to the technical limitations: it's not as fast or energetic as past Viewtiful Joe games, and the touch screen sensitivity can get a little wonky in the heat of the battle. But even with these minor oddities, this game is one of the most fun and creative ways to move a 'traditional' console game onto the Nintendo DS."[24] GameSpot had a similar opinion, remarking that it "is a good place for the beloved superhero to break into handheld games" but that "[t]he action and puzzle-solving do feel a bit repetitive at times, and the touch screen VFX powers take a bit of getting used to."[21] Others thought it was excellent, such as 1Up.com, who stated that "Double Trouble! delivers a refreshingly solid, worthwhile action romp. Joe runs, jumps, punches, and defies the laws of physics just like in the console VJ titles, and a handful of new touch-panel VFX powers provide clever twists."[29] GamePro said, "Besides the creative use of the DS touchpad, Capcom did a great job translating the cartoonish style of the Viewtiful Joe franchise onto the Nintendo handheld. Still, the game is somewhat short, with no extra content save for buying new moves. But like the summer action blockbusters he tries to emulate, Viewtiful Joe: Double Trouble is fun while it lasts."[30][lower-alpha 2]

Famitsu reported that Viewtiful Joe: Double Trouble! sold approximately 5,661 units in Japan between November 2 and November 27, 2005.[31]

The game received a number of honors from IGN during its coverage of E3 in 2005 including "Best DS Game", "Best Action Game" on the DS, "Best Graphics" on the DS, and "Most Innovative Design" on the DS.[32] It additionally won "Most Innovative Design" for the DS in IGN's reflection on the year 2005.[33]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 7.5/10, and 7/10.
  2. GamePro gave the game two 4.5/5 scores for graphics and control, and two 4/5 scores for sound and fun factor.

References

  1. Bloodworth, Daniel (November 8, 2005). "Two Viewtiful Joe Titles Ship". NINWR, LLC. https://www.nintendoworldreport.com/pr/10929/two-viewtiful-joe-titles-ship. 
  2. "任天堂カンファレンス】DS最新タイトルの画像大公開! 豊富なソフトラインナップも" (in ja). Dengeki (ASCII Media Works). October 5, 2005. https://dengekionline.com/data/news/2005/10/5/f2dcec80b07cd9aded81e11e54400d3b.html. Retrieved December 24, 2024. 
  3. "Nintendo - Press Release: It's Lights, Camera, Action as Viewtiful Joe: Red Hot Rumble Battles Its Way". December 5, 2005. http://www.gamershell.com/companies/nintendo/265917.html. 
  4. Berghammer, Billy (May 26, 2005). "Viewtiful Interview: Clover Studio's Atsushi Inaba". Game Informer (GameStop). http://www.gameinformer.com/News/Story/200505/N05.0526.1825.12949.htm. Retrieved February 17, 2009. 
  5. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. pp. 12–13. 
  6. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. pp. 10–11. 
  7. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. p. 15. 
  8. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. pp. 16–17. 
  9. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. pp. 18–19. 
  10. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. pp. 20–21. 
  11. Capcom staff, ed (2005). Viewtiful Joe: Double Trouble! instruction manual. Capcom. pp. 22–23. 
  12. 12.0 12.1 12.2 12.3 Morcos, Antoine (January 23, 2006). "Viewtiful Joe Interview" (in fr). https://www.gamekyo.com/feature244_interview-viewtiful-joe.html. 
  13. Harris, Craig (May 11, 2004). "E3 2004: Nintendo DS Third Party Support". Ziff Davis. https://www.ign.com/articles/2004/05/11/e3-2004-nintendo-ds-third-party-support. 
  14. GameSpot staff (April 6, 2005). "Viewtiful Joe to grace PSP, GC; more DS details". Fandom. https://www.gamespot.com/articles/viewtiful-joe-to-grace-psp-gc-more-ds-details/1100-6121791/. 
  15. 15.0 15.1 "Viewtiful Joe: Double Trouble!". Fandom. https://www.metacritic.com/game/viewtiful-joe-double-trouble/. 
  16. Edge staff (January 2006). "Viewtiful Joe: Double Trouble [US Import]". Edge (Future Publishing) (158): 90. 
  17. Ashley, Robert; Bettenhausen, Shane; MacDonald, Mark (December 2005). "Viewtiful Joe: Double Trouble". Electronic Gaming Monthly (Ziff Davis) (198): 178. https://retrocdn.net/images/c/ca/EGM_US_198.pdf. Retrieved December 24, 2024. 
  18. Bramwell, Tom (December 22, 2005). "Viewtiful Joe: Double Trouble [US Import"]. Gamer Network. https://www.eurogamer.net/r-vjdoubletrouble-ds. 
  19. la rédaction (October 27, 2005). "Trois jeux Nintendo DS testés par famitsu" (in fr). https://www.wiiz.fr/article.php?a=7237. 
  20. Zoss, Jeremy (December 2005). "Viewtiful Joe Double Trouble!". Game Informer (GameStop) (152): 190. https://archive.org/details/game-informer-issue-152-december-2005/page/191/mode/2up. Retrieved December 24, 2024. 
  21. 21.0 21.1 Mueller, Greg (November 17, 2005). "Viewtiful Joe: Double Trouble! Review". Fandom. https://www.gamespot.com/reviews/viewtiful-joe-double-trouble-review/1900-6140030/. 
  22. Sewart, Greg (November 7, 2005). "GameSpy: Viewtiful Joe: Double Trouble". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/viewtiful-joe/665069p1.html. 
  23. Hopper, Steven (December 2, 2005). "Viewtiful Joe: Double Trouble – NDS – Review". https://gamezone.com/reviews/viewtiful_joe_double_trouble_nds_review/. 
  24. 24.0 24.1 Harris, Craig (November 8, 2005). "Viewtiful Joe: Double Trouble". Ziff Davis. https://www.ign.com/articles/2005/11/08/viewtiful-joe-double-trouble. 
  25. Bowskill, Thomas (April 21, 2006). "Viewtiful Joe: Double Trouble Review". Hookshot Media. https://www.nintendolife.com/reviews/2006/04/viewtiful_joe_double_trouble_ds. 
  26. "Viewtiful Joe: Double Trouble!". Nintendo Power (Nintendo of America) 198: 110. December 2005. 
  27. Pallesen, Lasse (December 20, 2005). "Viewtiful Joe: Double Trouble". NINWR, LLC. https://www.nintendoworldreport.com/review/4470/viewtiful-joe-double-trouble-nintendo-ds. 
  28. Wapshott, Tim (January 14, 2006). "Viewtiful Joe: Double Trouble". The Times. https://www.thetimes.com/article/9ca4f50b-e90c-47c5-81ca-73f1bdc9a811. 
  29. Parish, Jeremy (November 15, 2005). "Viewtiful Joe: Double Trouble". Ziff Davis. http://www.1up.com/do/reviewPage?cId=3145733&did=1. 
  30. The Watcher (December 2005). "Viewtiful Joe: Double Trouble". GamePro (IDG) (207). http://www.gamepro.com/nintendo/ds/games/reviews/50001.shtml. Retrieved December 24, 2024. 
  31. mariods mariods (January 9, 2006). "Japon:DS vs PSP (+GBA inside)" (in fr). http://www.gamekyo.com/blog_article62693.html. 
  32. Harris, Craig (May 27, 2005). "DS Best of E3 2005 Awards". Ziff Davis. https://www.ign.com/articles/2005/05/28/ds-best-of-e3-2005-awards. 
  33. "The Best of 2005 (DS: Most Innovative Design)". IGN Entertainment. http://bestof.ign.com/2005/ds/14.html. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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