Software:Volfied
| Volfied | |
|---|---|
Arcade flyer | |
| Developer(s) | Taito |
| Publisher(s) | Taito |
| Designer(s) | Fukio Mitsuji |
| Platform(s) | Arcade, Atari ST, Amiga, Genesis, PC Engine, DOS, Commodore 64 |
| Release | May 16, 1989[1] |
| Genre(s) | Action |
| Mode(s) | Up to 2 players, alternating turns |
Volfied (ヴォルフィード Vorufīdo) is an arcade video game designed by Fukio Mitsuji and released by Taito in 1989.[2] It is a successor to Qix, with extra features and a futuristic science fiction aesthetic, rather than Qix's abstract geometry style; the player pilots a small spaceship named "Monotros" instead of a Stix, and the enemies come in the form of various aliens.[2]
Plot
Taking place in another galaxy, a space pilot is returning to his home world of Volfied, only to discover that it is under attack by an unknown alien force. The few remaining Volfied inhabitants are in an underground location of the planet and signal the pilot to their aid. The pilot flies to Volfied using his ship's defensive weapons in order to eliminate the alien threat and save his people.[2]
Gameplay
The overall gameplay is identical to that of Qix, but the main enemy is no longer a collection of lines - instead it varies between levels, and is always accompanied by smaller enemies. When the player's spaceship succeeds in claiming a section of the level, the side containing the main enemy taken as "the outside". Any smaller enemies ending up on "the inside" are killed, resulting in point bonuses. In order to complete a level, the player must claim at least 80% of a level's area. Previously, the limits were 75% in Qix and 70% in Super Qix. Each level in Volfied has a unique background and enemies. As the player claims areas of the level the cleared area graphic is replaced with the graphic of the next level. Grey boxes also appear on the field — these give the player a random power-up when collected. Power-ups can grant the player speed or even weapons. There is a special completion bonus on certain levels, often attained by shooting the main enemy. Possible power-ups are increased speed (S), time frees for the enemies (T), pause you shield from counting down (P), a laser to shoot the smaller enemies (L), all smaller enemies are killed instantly (C) and a weapon to kill the boss (a red tomato only found in blocks with the red light).[3]
Ports
- I.T.L developed and Taito published a PC Engine version in 1989. This port was only released in Japan.
- A Sega Genesis conversion was developed by I.T.L and published by Taito in 1991. This port was released in North America as Ultimate Qix.
- Empire Interactive developed ports for Amiga, Atari ST, and MS-DOS.
- A port for FM Towns from Ving was released in 1991 only in Japan. It is playable on FM Towns Marty and all the menus are in English.
- A port for the PlayStation was developed and released in 2001 as part of the Simple series. This port was released in North America as Qix Neo.
- A compilation containing Volfied, Taito Legends, was released by Taito in 2005 for the PlayStation 2, Xbox, and PC.
- A Java-based mobile phone version of the game was released in Europe by Taito in 2007.
Reception
In Japan, Game Machine listed Volfied on their September 15, 1989 issue as being the ninth most-successful table arcade unit of the month.[4]
References
- ↑ "WebVoyage Titles". https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?Search_Arg=Volfied&Search_Code=TALL&PID=yp0rHHslZsHozIt-AW_nZNt8e0VJWFL&SEQ=20230804110409&CNT=25&HIST=1.
- ↑ 2.0 2.1 2.2 Milecki, Adam. "Retrospective: Volfied from the Arcade". Retro Thing. http://www.retrothing.com/2008/08/retrospective-v.html.
- ↑ "Volfied Details - LaunchBox Games Database". https://gamesdb.launchbox-app.com/games/details/21835-volfied.
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (364): 21. 15 September 1989.
External links
- Volfied at the Killer List of Videogames
- Volfied on Arcade History
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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