Software:WRC: Rally Evolved

From HandWiki
Short description: 2005 video game
WRC: Rally Evolved
Cover art
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
SeriesWRC
Platform(s)PlayStation 2
Release
  • AU: 27 October 2005[1]
  • EU: 28 October 2005
Genre(s)Racing
Mode(s)Single-player, multiplayer

WRC: Rally Evolved (also known as WRC 5 and WRC 2005) is a 2005 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth video game to be officially licensed by the FIA World Rally Championship, while also the last to be released by Sony and exclusive to PlayStation consoles. The game is based on the 2005 WRC season.

Gameplay

Rally Evolved is a significant update to the series. A notable change is the "random event" engine in the game, which creates random hazards which the player must navigate as they drive the course. These random events can be anything from rockfalls from cliffs above, animals on the track or even rivers or pipes spilling water on the road surface, making it slippery. However, some random events are an advantage to the player - other (AI) drivers are on the course (although this is rare as this is not a common occurrence in the real WRC), and the player can pass them (thus beating them on the course). Also, the co-driver keeps players updated on other cars, and occasionally other cars crash and retire from the rally (players can often spot wrecked or overturned cars at the trackside, complete with co-drivers warning about the cars having struck misfortune).

WRC: Rally Evolved also features new sets of cars, including "Historic" vehicles, essentially the highly tuned Group B rally cars including the Ford RS200, the Renault 5 Turbo and the Peugeot 205 Turbo 16 E2. In a quick race, the player will play a randomly selected stage with a randomly selected car and driver. During the race, the player will have to beat a time trial (although this is not needed to advance in the game). The time target will be the in-game time at the first attempt. If beaten, the time target will be the personal best with a specific car class. The Championship mode lets the player play through the 2005 WRC season. The player can choose between a real life calendar, that follows the schedule for the 2005 WRC season, or a non-real life calendar, where the player can choose the countries to play in a wanted order. Championship mode ends when all 16 countries are played, but the player can stop playing after any country, because the game saves after each country is finished. The player can play all three stages in a country, but normally the player will have to buy the stage to play it in other modes.

In a single rally, the player will play all the three stages in a selected country. Unlike the quick race, in a single stage the player will play one stage of own choice. The player can also select car and driver. In rally cross, the player will play against three AI generated opponents in a SSX course from any of the countries. The goal is to finish first in a circular track with all classes of cars. In historical challenge, the player has to race on a small part of a stage to beat a specific time. The player will have to choose between six cars and race first for bronze, then silver and gold.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings80%[2]
Metacritic80/100[3]
Review scores
PublicationScore
CVG8/10[4]
Eurogamer6/10[5]
GamesMaster85%[6]
OPM (UK)9/10[7]
PALGN7.5/10[8]
Play88%[9]
PSM389%[10]
VideoGamer.com8/10[11]

The game received "favorable" reviews according to the review aggregation website Metacritic.[3]

See also

  • World Rally Championship (video game series)
  • WRC: FIA World Rally Championship (2010 video game)

References

  1. van Leuveren, Luke (October 25, 2005). "Updated Australian Release List - 24/10/05". http://palgn.com.au/article.php?id=3284&sid=babbf2b446e6d4e6955e8f985076fa07. 
  2. "WRC: Rally Evolved for PlayStation 2". Archived from the original on December 9, 2019. https://web.archive.org/web/20191209013757/https://www.gamerankings.com/ps2/928448-wrc-rally-evolved/index.html. Retrieved November 12, 2020. 
  3. 3.0 3.1 "WRC Rally Evolved (ps2: 2005): Reviews". Archived from the original on September 13, 2008. https://web.archive.org/web/20080913121910/http://www.metacritic.com/games/platforms/ps2/wrcrallyevolved. Retrieved February 17, 2017. 
  4. PSW staff (November 5, 2005). "PS2 Review: WRC Rally Evolved". Computer and Video Games (PlayStation World). Archived from the original on May 27, 2008. https://web.archive.org/web/20080527044829/http://www.computerandvideogames.com/article.php?id=128749&site=psw. Retrieved February 17, 2017. 
  5. Price, James (November 23, 2005). "WRC Rally Evolved". http://www.eurogamer.net/articles/r_rallyevolved_ps2. Retrieved February 17, 2017. 
  6. "WRC Rally Evolved". GamesMaster. December 2005. 
  7. "WRC Rally Evolved". Official UK PlayStation 2 Magazine (65): 136. November 2005. 
  8. van Leuveren, Luke (November 9, 2005). "WRC: Rally Evolved Review". Archived from the original on February 24, 2008. https://web.archive.org/web/20080224015100/http://palgn.com.au/article.php?id=3385. Retrieved February 17, 2017. 
  9. "WRC Rally Evolved". Play. November 2005. 
  10. "Review: WRC Rally Evolved". PSM2. December 2005. 
  11. Orry, Tom (January 12, 2006). "WRC Rally Evolved Review". VideoGamer.com. https://www.videogamer.com/reviews/wrc-rally-evolved-review. Retrieved February 17, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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