Software:Wanted: Weapons of Fate
| Wanted: Weapons of Fate | |
|---|---|
| Developer(s) | Grin I-play (mobile) |
| Publisher(s) | Warner Bros. Interactive Entertainment I-play (mobile) |
| Director(s) | Ulf Andersson Saul Gascón Barba |
| Producer(s) | Cristina Paradés |
| Designer(s) | Morten Sandholt Edward Andrew Kay |
| Programmer(s) |
|
| Artist(s) | Roger Calvet |
| Writer(s) | John Zuur Platten |
| Composer(s) | Trond-Viggo Melssen Danny Elfman |
| Engine | Diesel Engine |
| Platform(s) | |
| Release | Mobile 30 June 2008[1] Windows, PlayStation 3, Xbox 360 |
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player |
Wanted: Weapons of Fate is a third-person shooter video game, first developed and published by I-play in 2008,[1] before being developed by Grin and published by Warner Bros. Interactive and distributed by Universal Studios in 2009, based on the film of the same name.[3] It was released for mobile phones, Microsoft Windows, PlayStation 3 and Xbox 360.
Plot
Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. He continues his quest with a new mission to seek out the French chapter of the Fraternity, hunt down the Immortal, and finally discover the truth about his family.
The story begins with Wesley having a recurring bad dream that ends the same way: with a mysterious killer that murders Wesley's mother. He wakes to find that his apartment has been breached by a squadron of SWAT-like soldiers. They ransack Wesley's apartment and finally come upon a picture of his mother, Alyse. Breaking it, they find a decoded kill order in its frame. After hunting down these intruders, Wesley confronts Araña (Spanish for "Spider"), an assassin sent by the Barcelona Fraternity.
Pekwarsky (the Fraternity's master bullet-maker) arrives, manages to drive Araña off, and notifies Wesley that he's the #1 target on the Fraternity's black list. He also tells him that it will dispatch its minions to the recently ravaged Chicago Fraternity in order to collect the Loom of Fate.
Wesley uses this tip to make a return visit to the wreckage of the Chicago chapter house, the place he destroyed in the movie. Inside, he confronts the Russian, who notices that Fox's body is gone, and kills him. On his arm, he notices a binary code and severs it for further inspection. Pekwarsky tells him that the Russian was one of the Guardians sent to collect the Loom. Three of these are sent from various Fraternities and their codes reveal the place where they intend to move the Loom. He also informs Wesley that he is meeting a buyer by the name of Brummel who ordered a crate of bullets with Wesley's name on it.
Wesley tags along and kills Brummel, taking his piece of the code as well. However, Wesley notices that Pekwarsky is holding something back - Pekwarsky's really after the kill order that was taken at the beginning of the game. Wesley then gains the Killer suit and the Nightshade pistol. Along the way, Wesley kills Araña and takes her code as well. He then descends into the crypt and finds his father's mummified body. He takes the Fire Eater guns placed in his hands and promises him that he'll take care of the Immortal.
Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He first has to guard Alyse, who has recently given birth to Wesley. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages the Immortal on an airliner, only to escape in a red Dodge Viper. After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. During the fight, he discovers a kill order for Sloan and realizes his treachery. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Immortal's face.
Back in the present, Wesley heads to confront the Immortal. However, just before they have a final duel, the Immortal reveals a twist; it was Cross who killed Alyse, with the two lovers mutually agreeing that following the Code was the only way it could end. The Immortal was merely sent to kill Wesley, who was considered an abomination by the Code.
After defeating the Immortal, Wesley has a philosophical dialogue with the Immortal. The latter says that even though Wesley's parents were fanatics, they put their faith in the Loom, and that no great human endeavour was ever achieved without faith. Wesley has had enough, and fires the bullet with Wesley's name on it at the Immortal. Endings vary depending whether the PC or the console version of the game is played. On the console, it ends with Wesley killing the Immortal while on the PC, it ends with the bullet missing the Immortal's head and Wesley urinating in his face.
Gameplay
Gameplay is a third person cover shooter with the ability to use adrenaline to slow down time and curve bullets. Some levels contain QTE sequences with on-rail shooter elements.[citation needed]
The player controls Wesley Gibson / The Killer II, while in flashback sequences, the player controls Cross / The Killer I, Wesley's father. His father's Fire Eater guns can curve Shrapnel bullets, an explosive variation of the regular bullets. The player also can use other characters that can be unlocked by defeating bosses: the SWAT leader, the Russian, Brummel and Araña/Spider.[citation needed]
Development
It was announced that a demo would be released on Xbox Live and the PlayStation Network on 5 March 2009. The demo features the level Fear Of Flying, allowing the player to take control of Cross as he attempts to escape from a group of enemies on an airplane flying at 30,000 feet above ground. It also included tutorial levels where players learn how to use basic combat skills, as well as the bullet-curve & enhanced quick time movement (bullet time) gameplay, mechanics. The demo included a cut-scene introducing 'The Immortal', the main antagonist of the game. Wanted: Weapons of Fate was released on 24 March 2009 in America and on 3 April in the UK.[citation needed]
Wesley still has actor James McAvoy's likeness despite his voice being provided by Jimmi Simpson. The costume worn by Wesley in the original Wanted comic was given to the game version "to make the comic-book fans happy" and make him "look really badass". Thomas Kretschmann and Terence Stamp reprise their roles as Cross and Pekwarsky, and Paz Vega voices Araña, a character inspired by Angelina Jolie's Fox.[4]
Music
Weapons of Fate uses expanded and looped musical cues from the Wanted: Original Motion Picture Soundtrack by Danny Elfman. In addition, the track "The Little Things", performed by Elfman, was remixed by British music outfit Unkle to be used as the game's title song. The Wanted: Weapons of Fate - The Little Things (UNKLE Variation) [Soundtrack from the Video Game] - Single was sold as a digital download as of 31 March 2009.[5]
Reception
| Reception | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wanted: Weapons of Fate received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[23][24][25] In Australia, Hyper's Yuri Spaceface commended the game, stating that it did not "simply ape the action of the movie/comic [and] the assassin skills are nicely done". However, he criticised it for being "flashy and loud, but ultimately really quite shallow".[26] In Japan, where the PlayStation 3 and Xbox 360 versions were ported and published by Spike on 25 June 2009,[citation needed] Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[7]
Entertainment Weekly gave it a B, stating that it met the same thrill expectations as the film.[27] The A.V. Club gave the Xbox 360 version a B, saying that it was "Grim, nonsensical, and yet oddly satisfying. If you're in the mood for a short, sweet, guilty pleasure, Wanted: Weapons Of Fate has what you need."[21] 411Mania gave the PS3 version a score of 6.8 out of 10, saying that "If you loved the movie and love third person shooters you will love Wanted: Weapons of Fate. But with little replayability and a short single player campaign don't expect to get any longevity out of the game. For most people Wanted will be a good rental before returning to other shooters."[28] However, The Daily Telegraph gave the PS3 and Xbox 360 versions six out of ten and stated that "Due to [the game's] shortness of length, repetitive (and at times annoying) gameplay and non-existent re-play value, it's hard to justify paying the full recommended retail price for it."[22] Teletext GameCentral gave the PS3 version five out of ten, saying that it was "Exactly the game you'd expect to result from the film, with fun effects but no variety or depth."[24] Edge gave it a score of four out of ten, saying, "A stunt-filled shooter in the vein (but not the league) of Stranglehold, it's a game that takes control away, reverts to how things used to be done, and judders between debilitating combat and haywire presentation."[29]
The game sold 130,000 units through all platforms as of July 2009.[30]
References
- ↑ 1.0 1.1 1.2 Buchanan, Levi (1 July 2008). "Wanted Review". Ziff Davis. https://www.ign.com/articles/2008/07/02/wanted-review.
- ↑ Geddes, Ryan (30 October 2008). "Wanted: Weapons of Fate In-depth (Page 2)". Ziff Davis. https://www.ign.com/articles/2008/10/30/wanted-weapons-of-fate-in-depth?page=2.
- ↑ Ellison, Blake (12 September 2008). "Wanted Game Gets Name, Screenshots". Shacknews Ltd. https://www.shacknews.com/article/54714/wanted-game-gets-name-screenshots.
- ↑ Kozanecki, James (24 March 2009). "Q&A: Universal Interactive speaks Wanted: Weapons of Fate". CBS Interactive. https://www.gamespot.com/articles/qanda-universal-interactive-speaks-wanted-weapons-of-fate/1100-6206603/.
- ↑ "Wanted: Weapons of Fate - The Little Things (UNKLE Variation) [Soundtrack from the Video Game - Single"]. Apple Inc.. https://itunes.apple.com/us/album/wanted-weapons-fate-the-little/id310814358.
- ↑ Bramwell, Tom (3 April 2009). "Wanted: Weapons of Fate (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/wanted-weapons-of-fate-review.
- ↑ 7.0 7.1 7.2 Brian (16 June 2009). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-49/.
- ↑ 8.0 8.1 Reiner, Andrew (April 2009). "Wanted: Weapons of Fate: A Bullet To The Head (PS3, X360)". Game Informer (GameStop) (192): 77. https://www.gameinformer.com/games/wanted_weapons_of_fate/b/xbox360/archive/2009/09/22/review.aspx. Retrieved 26 October 2018.
- ↑ 9.0 9.1 Herring, Will (24 March 2009). "Wanted: Weapons of Fate (PS3, 360)". GamePro (GamePro Media). http://www.gamepro.com/article/reviews/209375/wanted-weapons-of-fate-ps3/. Retrieved 27 October 2018.
- ↑ 10.0 10.1 10.2 Card, Ben (3 April 2009). "Wanted: Weapons of Fate Review". CraveOnline. https://www.gamerevolution.com/review/43321-wanted-weapons-of-fate-review.
- ↑ 11.0 11.1 "Wanted: Weapons of Fate Review (PS3, X360)". CBS Interactive. https://www.gamespot.com/reviews/wanted-weapons-of-fate-review/1900-6206768/.
- ↑ 12.0 12.1 McGarvey, Sterling (24 March 2009). "GameSpy: Wanted: Weapons of Fate (PS3, X360)". IGN Entertainment. http://xbox360.gamespy.com/xbox-360/wanted/965759p1.html.
- ↑ "Wanted: Weapons of Fate (PS3)". Viacom. 24 March 2009. http://www.gametrailers.com/reviews/z8sxzk/wanted--weapons-of-fate-review.
- ↑ Sandoval, Angelina (30 March 2009). "Wanted: Weapons of Fate - 360 - Review". https://www.gamezone.com/reviews/wanted_weapons_of_fate_360_review/.
- ↑ 15.0 15.1 15.2 Gerstmann, Jeff (30 March 2009). "Wanted: Weapons of Fate Review". CBS Interactive. https://www.giantbomb.com/reviews/wanted-weapons-of-fate-review/1900-127/.
- ↑ Goldstein, Hilary (30 March 2009). "Wanted: Weapons of Fate Review (PC)". Ziff Davis. https://www.ign.com/articles/2009/03/30/wanted-weapons-of-fate-review.
- ↑ 17.0 17.1 Goldstein, Hilary (24 March 2009). "Wanted: Weapons of Fate Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2009/03/24/wanted-weapons-of-fate-review-2.
- ↑ Cocke, Taylor (May 2009). "Wanted: Weapons of Fate". Official Xbox Magazine (Future US). http://www.oxmonline.com/article/reviews/xbox-360/s-z/wanted-weapons-fate. Retrieved 26 October 2018.
- ↑ "Wanted: Weapons of Fate". PC Gamer (Future US) 16 (5): 76. May 2009.
- ↑ "Review: Wanted: Weapons of Fate". PlayStation: The Official Magazine (Future plc) (19): 76. May 2009.
- ↑ 21.0 21.1 Jones, Scott (23 March 2009). "Wanted: Weapons Of Fate (X360)". The Onion. https://games.avclub.com/wanted-weapons-of-fate-1798216050.
- ↑ 22.0 22.1 22.2 Cowen, Nick (6 April 2009). "Wanted: Weapons Of Fate review (PS3, X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/5113708/Wanted-Weapons-Of-Fate-review.html.
- ↑ 23.0 23.1 "Wanted: Weapons of Fate for PC Reviews". CBS Interactive. https://www.metacritic.com/game/wanted-weapons-of-fate/critic-reviews/?platform=pc.
- ↑ 24.0 24.1 24.2 "Wanted: Weapons of Fate Critic Reviews for PlayStation 3". CBS Interactive. https://www.metacritic.com/game/wanted-weapons-of-fate/critic-reviews/?platform=playstation-3.
- ↑ 25.0 25.1 "Wanted: Weapons of Fate for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/wanted-weapons-of-fate/critic-reviews/?platform=xbox-360.
- ↑ Spadeface, Yuri (April 2009). "Wanted: Weapons of Fate". Hyper (Next Media Pty Ltd) (187): 60. ISSN 1320-7458.
- ↑ Jensen, Jeff (24 April 2009). "Videogame Review: Wanted: Weapons of Fate". Entertainment Weekly (Time Inc.) (1044–45). https://ew.com/article/2009/04/15/wanted-weapons-fate/. Retrieved 26 October 2018.
- ↑ Salmela, Mark (24 April 2009). "Wanted: Weapons of Fate (PS3) Review". http://www.411mania.com/games/reviews/101821.
- ↑ Edge staff (May 2009). "Wanted: Weapons of Fate". Edge (Future plc) (201): 92.
- ↑ GameSpot staff (10 September 2009). "Universal Pictures backs off game publishing - Report". CBS Interactive. https://www.gamespot.com/articles/universal-pictures-backs-off-game-publishing-report/1100-6217127/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Wanted: Weapons Of Fate" overrides earlier default sort key "Mobygames".
