Software:WarJetz

From HandWiki
WarJetz
Developer(s)The 3DO Company
Publisher(s)The 3DO Company
Director(s)Kudo Tsunoda (Executive), Amber Long (Senior), Howard Scott Warshaw
Platform(s)PlayStation, PlayStation 2
Release
  • EU: May 25, 2001 (PS)
  • NA: June 27, 2001[1]
  • WW: July 27, 2001 (PS2)
Genre(s)Air combat simulation
Mode(s)Single-player, Two-player split-screen

WarJetz (sometimes called World Destruction League: WarJetz) is an air combat arcade game developed and published by The 3DO Company and released in 2001 on the PlayStation and PlayStation 2 consoles. A planned Game Boy Color version was canceled. It is the successor to World Destruction League, released the year before.

Gameplay

The game takes place in a fixed third-person perspective as the player pilots a variety of futuristic aircraft in order to do battle with enemies on the ground and in the air while collecting power-ups and in-game currency known as "bux". Players can take two different jets into battle and switch between them using a collectable power-up.[2] In all, there are nine different airplanes, thirty-three arenas, and five game modes.[3] Most of the game modes fall into common categories such as search and destroy along with capture the flag.[2]

Reception

Reception
Review scores
PublicationScore
PSPS2
AllGameStarStar[7]StarStarHalf star[8]
Game InformerN/A5.5/10[9]
GameRevolutionN/AD+[10]
GamesMasterN/A34%[11]
GameSpot4.6/10[12]6.6/10[3]
IGNN/A5.5/10[2]
Jeuxvideo.com8/20[13]9/20[14]
Next GenerationN/AStarStarStar[15]
OPM (UK)N/A2/10[16]
OPM (US)StarStar[17]StarStarHalf star[18]
Aggregate scores
GameRankings40%[4]57%[5]
MetacriticN/A59/100[6]

The PlayStation 2 version received "mixed" reviews according to the review aggregation website Metacritic.[6] Frank Provo, writing for GameSpot, said of the same console version that the developers deserved credit for "creating a dog-fighting system that is simultaneously intuitive and diverse". He went on to criticize the graphics, specifically, "muddy textures, 2D explosions, blocky structures, disappearing polygons, and frequent slowdown".[3] David Smith of IGN shared similar sentiment with regards to the graphics of the same console version, noting the dull palette of greens, browns, and grays and the muddy textures. He went on to praise the simple controls and entertaining voice acting, but denounced the gameplay as dull and easy. He concluded that "Four-player support should have been included."[2] Rob Smolka of NextGen said of the same console version, "There's a lot to see and do, but the bell-shaped fun curve peaks too soon, and you'll likely lose interest before the end."[15]

References

  1. "3DO Ships World Destruction League™: WarJetz™ For The PlayStation®2 Computer Entertainment System". June 27, 2001. Archived from the original on August 15, 2001. https://web.archive.org/web/20010815225438/http://www.3do.com/investors/pr_062701.html. Retrieved January 13, 2002. 
  2. 2.0 2.1 2.2 2.3 Smith, David (July 3, 2001). "World Destruction League: War Jetz (PS2)". Ziff Davis. https://www.ign.com/articles/2001/07/03/world-destruction-league-war-jetz. Retrieved June 20, 2013. 
  3. 3.0 3.1 3.2 Provo, Frank (July 16, 2001). "WarJetz Review (PS2)". Red Ventures. https://www.gamespot.com/reviews/warjetz-review/1900-2787367/. Retrieved November 26, 2018. 
  4. "WarJetz for PlayStation". CBS Interactive. Archived from the original on January 1, 2019. https://web.archive.org/web/20190101040441/https://www.gamerankings.com/ps/528155-warjetz/index.html. Retrieved September 23, 2020. 
  5. "WarJetz for PlayStation 2". CBS Interactive. Archived from the original on November 26, 2018. https://web.archive.org/web/20181126221607/https://www.gamerankings.com/ps2/437054-warjetz/index.html. Retrieved September 23, 2020. 
  6. 6.0 6.1 "WarJetz for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/warjetz/critic-reviews/?platform=playstation-2. Retrieved November 26, 2018. 
  7. Grandstaff, Matt. "WarJetz (PS) - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116023013/http://www.allgame.com/game.php?id=31706&tab=review. Retrieved November 26, 2018. 
  8. Semerad, Jay. "WarJetz (PS2) - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116023005/http://www.allgame.com/game.php?id=31705&tab=review. Retrieved November 26, 2018. 
  9. "WarJetz (PS2)". Game Informer (FuncoLand) (101). September 2001. 
  10. Chris G. (July 2001). "World Destruction League: Warjetz [sic Review (PS2)"]. CraveOnline. Archived from the original on September 11, 2015. https://web.archive.org/web/20150911111943/http://www.gamerevolution.com/review/warjetz. Retrieved November 26, 2018. 
  11. "World Destruction League: WarJetz (PS2)". GamesMaster (Future Publishing). 2001. 
  12. Provo, Frank (July 16, 2001). "WarJetz Review (PS)". Red Ventures. https://www.gamespot.com/reviews/warjetz-review/1900-2787191/. Retrieved November 26, 2018. 
  13. Romendil (May 15, 2001). "WDL Warjetz [sic (PS1)"] (in French). Webedia. https://www.jeuxvideo.com/articles/0000/00001371_test.htm. Retrieved September 23, 2020. 
  14. Romendil (July 2, 2001). "WDL Warjetz [sic (PS2)"] (in French). Webedia. https://www.jeuxvideo.com/articles/0000/00001450_test.htm. Retrieved September 23, 2020. 
  15. 15.0 15.1 Smolka, Rob (October 2001). "World Destruction League: War Jetz [sic (PS2)"]. NextGen (Imagine Media) (82): 77. https://archive.org/details/NextGen82Oct2001/page/n77/mode/2up. Retrieved September 23, 2020. 
  16. Lawton, Adrian (August 2001). "World Destruction League: WarJetz". Official UK PlayStation 2 Magazine (Future plc) (10): 120. https://archive.org/details/ops2010/page/n119/mode/2up. Retrieved September 23, 2020. 
  17. "WarJetz (PS)". Official U.S. PlayStation Magazine (Ziff Davis). 2001. 
  18. "WarJetz (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (46). September 2001. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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