Software:Watchmen: The End Is Nigh

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Watchmen: The End Is Nigh
Developer(s)Deadline Games
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)Søren Lund
Producer(s)Søren Lund
Writer(s)Peter Aperlo
Len Wein
Composer(s)Tyler Bates
SeriesWatchmen
EngineKapow
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release
Genre(s)Action, beat 'em up
Mode(s)Single-player, multiplayer

Watchmen: The End Is Nigh is an episodic video game that serves as a prequel to the film adaptation of the DC Comics limited series Watchmen. The game was originally announced for release in downloadable installments on Microsoft Windows, PlayStation Network, and Xbox Live Arcade, with the first one released in March 2009 to coincide with the film's theatrical release.[3] The second episode was released in July and August 2009.[2]

Both episodes were released together on disc on July 21, 2009, for Xbox 360 and PlayStation 3. A limited edition of the PlayStation 3 version was released billed as "The Complete Experience", which also included the extended Director's Cut version of the film in Blu-ray format.[2]

Gameplay

The game allows players to take on the roles of either Rorschach or Nite Owl in single player or cooperative multiplayer. Rorschach and Nite Owl are the only playable characters in the game's first episode, which comprises six "chapters." Cutscenes that look like animated comic panels, similar to those seen in the Watchmen motion comics released on iTunes, bookend each chapter. Two of the film's actors, Patrick Wilson and Jackie Earle Haley, provide their voices for their characters Nite Owl and Rorschach, respectively. The game features a mix of beat-em-up and puzzle gameplay, with the two characters having different strengths and abilities. Rorschach is faster with unconventional attacks and makes use of improvised weapons like crowbars and baseball bats; Nite Owl is slower but has a solid martial arts method and uses technological devices, such as "screecher bombs", and the grappling gun. Working together is essential to solving puzzles and defeating enemies.

The game is set in 1972 during the Crimebusters (for the film adaptation, The Watchmen) era. The first chapter of the game is a tutorial taking place while Rorschach and Nite Owl infiltrate a prison. Underboss, a villain mentioned in the comic book, appears in the game, as do other adversaries who are only mentioned or briefly shown in flashbacks in the original comic. Nite Owl's flying craft, Archimedes, appears, though the player never has control over it during the game.

An article on Comicmix.com emphasized the game's focus on teamwork between the two characters: in single-player mode, the AI controls the other character aside from the main character, while the game can be played in Local Co-op with two players as both characters. The article also mentioned there would be no online Co-op mode.[4]

Plot

The End Is Nigh takes place during the Crimebusters (renamed "Watchmen" for the film adaptation) era, when Rorschach and Nite Owl II were crime-fighting vigilantes before the Keene Act passed in 1977.

Part I

In 1972, upon hearing a police bulletin, Nite Owl and Rorschach make their way to Sing Sing prison to help quell the rioting that has erupted there.

When they get there, they realize the riots were all a ruse to hide the escape of the Underboss, a crime lord. They make their way to a bar, the Rumrunner, and question one of the patrons to find out who orchestrated the escape. They find out Jimmy the Gimmick was behind it, so they chase him down the docks to an abandoned amusement park. They corner him on the tracks of a roller coaster, where someone activates the carts to try to kill Jimmy. Nite Owl holds them back with his grappling hook but a mysterious sniper shoots the cable, causing the carts to fly right into Jimmy, severely injuring him. Before his fall off the roller coaster, Jimmy manages to tell them the Underboss is in his old hideout in the sewers. After calling an ambulance for Jimmy, Nite Owl and Rorschach go to the sewers.

In the old sewer hideout, the two don't find Underboss, but they do find a missing FBI associate director, Mark Felt, tied up and bleeding heavily, seemingly tortured. He tells them that someone (whom the heroes presume to be Underboss) means to kill two reporters, Bob Woodward and Carl Bernstein, the would-be informers of the Watergate scandal, before dying. Upon leaving the sewers, Nite Owl and Rorschach are ambushed by the police, with Rorschach remarking they've been set up.

They fight their way through the police to get to the construction site where Felt told them Underboss is, only to find that the reporters are already dead. Underboss claims he was set up. The duo chases him up the construction site and manage to corner him, but the Comedian shoots him with a rifle. It turned out the Comedian was the mastermind behind all the events, working on behalf of the American government to cover up the Watergate scandal (a reference to a comment made about Woodward and Bernstein by the Comedian in both the graphic novel and film).

Part II

In 1977, Rorschach sets on the trail of a missing girl named Violet Greene. With a reluctant Nite Owl in tow, they infiltrate a strip club, where they discover that the kidnapper is the Twilight Lady, an old flame of Nite Owl's. They break into her mansion (which acts as a high-class brothel) and discover that Violet enjoys being a prostitute, however Rorschach claims that she may have been brainwashed. Nite Owl says that if Violet is there of her "own free will" then there is nothing that they can do. Rorschach disagrees, and the pair chase Twilight Lady through the mansion, before she is thrown into a skylight. The ending of the chapter depends upon the outcome of the final battle, between Nite Owl and Rorschach. If Nite Owl wins, then he throws Rorschach through the skylight and rescues Twilight Lady before ordering her to leave town and never return. If Rorschach wins, however, he throws Nite Owl to one side and shoots Twilight Lady with the harpoon gun, killing her. Regardless of who wins the game, Nite Owl and Rorschach's relationship will be broken, culminating in Nite Owl and the Comedian teaming up to quell a riot (which can be seen in both the graphic novel and the film).

Development

Warner Bros. Interactive Entertainment was announced to be publishing two downloadable games during the theatrical and DVD releases of the 2009 film, with Deadline Games serving as developer. Warner Bros. took this low-key approach to adapting the film to avoid rushing the game on this tight schedule, as most film games are panned by critics and gamers.[5] Dave Gibbons, the comic's artist, was an advisor for the game.[6]

Electronic Gaming Monthly announced the title of the game to be Watchmen: The End Is Nigh and had the game as its cover story for December 2008.[7]

A teaser trailer premiered on Spike Video Game Awards show on December 14, 2008.[8]

Reception

Part 1

Watchmen: The End Is Nigh - Part 1
Review scores
PublicationScore
PCPS3Xbox 360
1Up.comB−[9]B−[9]B−[9]
DestructoidN/A5/10[1]5/10[1]
EurogamerN/AN/A3/10[10]
GameProStarStarStarStar[11]StarStarStarStar[11]StarStarStarStar[11]
GameSpot6.5/10[12]6.5/10[12]6.5/10[12]
GameTrailersN/A4.9/10[13]N/A
GameZoneN/AN/A6.5/10[14]
Giant BombN/AN/AStarStar[15]
IGN5.5/10[16]5.5/10[17]5.5/10[17]
OXM (US)N/AN/A7/10[18]
PC Gamer (US)71%[19]N/AN/A
PSMN/AStarStarStar[20]N/A
PSM3N/A34%[21]N/A
Teletext GameCentralN/AN/A4/10[22]
WiredN/A4/10[23]N/A
Aggregate score
Metacritic61/100[24]54/100[25]55/100[26]

Part 1 received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[24][25][26] 1UP.com's review stated that Part 1 was a "decent HD-generation beat-em-up" but cautioned that "as gorgeous as everything is, it's also repetitive."[9] Official Xbox Magazine said that co-op was fun, but that they were disappointed no online co-op was given.[18] Hyper's Daniel Wilks commended Part 1 for its "rain effects [and] shadow and character models" as well as its "decent fighting engine". However, he criticized it for "repetitive action and level design [and being] not particularly difficult".[27] Australian Video game talk show Good Game's two presenters gave it 4 and 5 out of 10.[28]

Variety gave the PlayStation 3 version an unfavorable review and called it "a distressingly shallow videogame in which there's nothing for players to do but beat the living crap out of everyone they see."[29] Wired gave the same console version four stars out of ten, saying, "The game requires very little in the way of strategy or timing -- just mashing on the attack buttons is more than enough to get you through half the game. At that point, more and more enemies start piling on you, and getting cheap-shotted in the back is an excellent way to die (and be booted out to a long loading screen while you wait for the exact same level you were just in to be reloaded)."[23] Teletext GameCentral gave the Xbox 360 version a score of four out of ten and said, "It certainly looks and sounds the part but this downloadable game is just as shallow as most retail tie-ins."[22]

Part 2

Watchmen: The End Is Nigh - Part 2
Review scores
PublicationScore
PCPS3Xbox 360
1Up.comC−[30]C−[30]C−[30]
EurogamerN/AN/A2/10[31]
GameProN/AStarStarHalf star[32]N/A
IGN5/10[33]5/10[33]5/10[33]
OXM (US)N/AN/A4.5/10[34]
PC Gamer (UK)28%[35]N/AN/A
PSM3N/A32%[36]N/A
Teletext GameCentralN/AN/A4/10[37]
Aggregate score
Metacritic44/100[38]46/100[39]44/100[40]

Part 2 received "generally unfavorable reviews" on all platforms according to Metacritic.[38][39][40]

Parts 1 and 2 (The Complete Experience)

Watchmen: The End Is Nigh - The Complete Experience
Review scores
PublicationScore
PS3Xbox 360
Game Informer5.5/10[41]5.5/10[41]
GameSpot6/10[42]6.5/10[43]
GameZone5.7/10[44]5.5/10[45]
IGN5/10[46]5/10[47]
411Mania6.5/10[48]N/A
Aggregate score
Metacritic59/100[49]56/100[50]

The PlayStation 3 and Xbox 360 versions of Parts 1 and 2 received "mixed" reviews according to Metacritic.[49][50]

References

  1. 1.0 1.1 1.2 Nick Chester (March 4, 2009). "Destructoid review: Watchmen: The End is Nigh [Part 1 (PS3, X360)"]. Enthusiast Gaming. https://www.destructoid.com/destructoid-review-watchmen-the-end-is-nigh-123514.phtml. 
  2. 2.0 2.1 2.2 2.3 "Warner Bros. Interactive Entertainment Announces the Launch of 'Watchmen: The End Is Nigh Part 2'". July 21, 2009. https://www.warnerbros.com/studio/news/warner-bros-interactive-entertainment-announces-launch-%E2%80%9Cwatchmen-end-nigh%E2%80%9D-part-2. 
  3. "Warner Bros. Interactive Entertainment Announces The Launch Of 'Watchmen: The End Is Nigh'". March 4, 2009. https://www.warnerbros.com/studio/news/warner-bros-interactive-entertainment-announces-launch-%E2%80%9Cwatchmen-end-nigh%E2%80%9D. 
  4. Bonds, Ian (January 26, 2009). "Preview: 'Watchmen: The End is Nigh'" (in en-US). https://comicmix.com/2009/01/26/preview-watchmen-the-end-is-nigh/. 
  5. Ben Fritz (July 23, 2008). "'Watchmen' games a go". Penske Media Corporation. https://variety.com/2008/digital/features/watchmen-games-a-go-1117989357/. 
  6. Stephen Totilo (July 23, 2008). "'Watchmen' Video Game Preview: Rorschach And Nite Owl Star In Subversive Prequel Set In 1970s". Viacom. http://www.mtv.com/news/1591385/watchmen-video-game-preview-rorschach-and-nite-owl-star-in-subversive-prequel-set-in-1970s/. 
  7. 1UP staff (November 6, 2008). "EGM Watches the Watchmen in Our December Issue". Ziff Davis. http://www.1up.com/news/egm-watches-watchmen-december-issue. 
  8. El Mundo Tech (December 15, 2008). "Watchmen: The End is Nigh - Spike TV VGA Awards World Premier Trailer - Dec. 14, '08". https://www.youtube.com/watch?v=IS_T9KeUi54. 
  9. 9.0 9.1 9.2 9.3 Thierry Nguyen (March 4, 2009). "Watchmen: The End is Nigh [Part 1 Review"]. Ziff Davis. http://www.1up.com/reviews/watchmen-nigh. 
  10. Dan Whitehead (March 9, 2009). "Watchmen: The End Is Nigh [Part 1 (Xbox 360)"]. Gamer Network. https://www.eurogamer.net/articles/watchmen-the-end-is-nigh-review. 
  11. 11.0 11.1 11.2 Will Herring (March 4, 2009). "Watchmen: The End is Nigh [Part 1"]. GamePro (IDG Entertainment). http://www.gamepro.com/article/reviews/209048/watchmen-the-end-is-nigh-pc/. Retrieved November 12, 2018. 
  12. 12.0 12.1 12.2 Chris Watters (March 6, 2009). "Watchmen: The End Is Nigh [Part 1 Review"]. CBS Interactive. https://www.gamespot.com/reviews/watchmen-the-end-is-nigh-review/1900-6205739/. 
  13. "Watchmen: The End Is Nigh (PlayStation Network)". Viacom. March 19, 2009. http://www.gametrailers.com/gamereview.php?id=10605. 
  14. Michael Lafferty (March 10, 2009). "Watchmen: The End is Nigh - 360 - Review". https://www.gamezone.com/reviews/watchmen_the_end_is_nigh_360_review/. 
  15. Ryan Davis (March 9, 2009). "Watchmen: The End is Nigh Review (XBGS)". CBS Interactive. https://www.giantbomb.com/reviews/watchmen-the-end-is-nigh-review/1900-132/. 
  16. Hilary Goldstein (March 5, 2009). "Watchmen: The End is Nigh Review (PC)". Ziff Davis. https://www.ign.com/articles/2009/03/05/watchmen-the-end-is-nigh-review. 
  17. 17.0 17.1 Hilary Goldstein (March 4, 2009). "Watchmen: The End is Nigh Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2009/03/04/watchmen-the-end-is-nigh-review-2. 
  18. 18.0 18.1 Corey Cohen (March 5, 2009). "Watchmen: The End Is Nigh [Part 1"]. Official Xbox Magazine (Future US). http://www.oxmonline.com/article/reviews/xbox-live-arcade/s-z/watchmen-end-night. Retrieved November 12, 2018. 
  19. "Watchmen: The End Is Nigh - Part 1". PC Gamer (Future US) 16 (5): 70. May 2009. 
  20. "Review: Watchmen: The End Is Nigh - Part 1". PlayStation: The Official Magazine (Future plc) (19): 82. May 2009. 
  21. "Review: Watchmen: The End Is Nigh - Part 1". PSM3 (Future plc): 64. May 2009. 
  22. 22.0 22.1 Roger Hargreaves (March 2009). "Watchmen: The End Is Nigh [Part 1 360"]. Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/935b52ef3ad7878d94d265bbb0ba574b/Watchmen+The+End+Is+Nigh+360.aspx. 
  23. 23.0 23.1 Chris Kohler (March 4, 2009). "Review: Weak Watchmen Game Puts You Behind Rorschach's Mask (PS3)". Wired (Condé Nast). https://www.wired.com/2009/03/watchmen-game/. Retrieved November 12, 2018. 
  24. 24.0 24.1 "Watchmen: The End Is Nigh for PC Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh/critic-reviews/?platform=pc. 
  25. 25.0 25.1 "Watchmen: The End Is Nigh for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh/critic-reviews/?platform=playstation-3. 
  26. 26.0 26.1 "Watchmen: The End Is Nigh for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh/critic-reviews/?platform=xbox-360. 
  27. Daniel Wilks (April 2009). "Watchmen: The End Is Nigh [Part 1]". Hyper (Next Media Pty Ltd) (187): 61. ISSN 1320-7458. 
  28. "Good Game stories - Watchmen: The End is Nigh [Part 1"]. Australian Broadcasting Corporation. March 23, 2009. http://www.abc.net.au/tv/goodgame/stories/s2523893.htm. 
  29. Ben Fritz (March 5, 2009). "Watchmen: The End Is Nigh [Part 1 (PS3)"]. Penske Media Corporation. https://variety.com/2009/digital/features/watchmen-the-end-is-nigh-1200474261/. 
  30. 30.0 30.1 30.2 Thierry Nguyen (July 28, 2009). "Watchmen: The End is Nigh Part 2 Review". Ziff Davis. http://www.1up.com/reviews/watchmen-nigh-part-2-review. 
  31. Dan Whitehead (August 28, 2009). "Watchmen: The End is Nigh Part 2 (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/watchmen-the-end-is-nigh-part-2-review. 
  32. Ian Guss (August 7, 2009). "PSN Review - Watchmen: The End is Nigh, Part 2". GamePro Arcade (GamePro Media). http://gparcade.blogfaction.com/article/110127/psn-review-watchmen-the-end-is-nigh-part-2/. Retrieved November 13, 2018. 
  33. 33.0 33.1 33.2 Erik Brudvig (August 26, 2009). "Watchmen: The End is Nigh Part 2 Review". Ziff Davis. https://www.ign.com/articles/2009/08/26/watchmen-the-end-is-nigh-part-2-review. 
  34. "Watchmen: The End Is Nigh - Part 2". Official Xbox Magazine: 78. November 2009. 
  35. "Watchmen: The End Is Nigh - Part 2". PC Gamer UK (Future plc): 100. November 2009. 
  36. "Review: Watchmen: The End Is Nigh - Part 2". PSM3 (Future plc): 82. October 2009. 
  37. David Jenikns (August 2009). "Watchmen [The End Is Nigh Part 2 (360)"]. Teletext Ltd.. http://www.teletext.co.uk/gamecentral/features-reviews/aa7b7abe871c8e1cf6f99c13cc6f8956/Watchmen+Part+2+(360).aspx. 
  38. 38.0 38.1 "Watchmen: The End Is Nigh Part 2 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh-part-2/critic-reviews/?platform=pc. 
  39. 39.0 39.1 "Watchmen: The End Is Nigh Part 2 for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh-part-2/critic-reviews/?platform=playstation-3. 
  40. 40.0 40.1 "Watchmen: The End Is Nigh Part 2 for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh-part-2/critic-reviews/?platform=xbox-360. 
  41. 41.0 41.1 Bryan Vore (September 2009). "Watchmen: The End Is Nigh - The Complete Experience (PS3, X360): Watch Your Step". Game Informer (GameStop) (197). https://www.gameinformer.com/games/watchmen_the_end_is_nigh_part_1__2/b/xbox360/archive/2009/09/22/review.aspx. Retrieved November 13, 2018. 
  42. Chris Watters (July 24, 2009). "Watchmen: The End Is Nigh Complete Experience Review". CBS Interactive. https://www.gamespot.com/reviews/watchmen-the-end-is-nigh-complete-experience-revie/1900-6214131/. 
  43. Chris Watters (July 24, 2009). "Watchmen: The End Is Nigh Parts 1 and 2 Review". CBS Interactive. https://www.gamespot.com/reviews/watchmen-the-end-is-nigh-parts-1-and-2-review/1900-6214132/. 
  44. Michael Knutson (August 21, 2009). "Watchmen: The End is Nigh The Complete Experience - PS3 - Review". https://www.gamezone.com/reviews/watchmen_the_end_is_nigh_the_complete_experience_ps3_review/. 
  45. Eduardo Zacarias (August 31, 2009). "Watchmen: The End is Nigh Parts 1 and 2 - 360 - Review". https://www.gamezone.com/reviews/watchmen_the_end_is_nigh_parts_1_and_2_360_review/. 
  46. Erik Brudvig (July 27, 2009). "Watchmen: The End is Nigh -- The Complete Experience Review". Ziff Davis. https://www.ign.com/articles/2009/07/27/watchmen-the-end-is-nigh-the-complete-experience-review. 
  47. Erik Brudvig (July 27, 2009). "Watchmen: The End is Nigh -- Parts 1 and 2 Review". Ziff Davis. https://www.ign.com/articles/2009/07/24/watchmen-the-end-is-nigh-parts-1-and-2-review. 
  48. Drew Robbins (September 23, 2009). "Watchmen: The End is Nigh Complete Experience (PS3) Review". http://www.411mania.com/games/reviews/116749. 
  49. 49.0 49.1 "Watchmen: The End Is Nigh Complete Experience for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh-complete-experience/critic-reviews/?platform=playstation-3. 
  50. 50.0 50.1 "Watchmen: The End Is Nigh Parts 1 and 2 for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/watchmen-the-end-is-nigh-parts-1-and-2/critic-reviews/?platform=xbox-360. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



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