Software:We Love Golf!

From HandWiki
Short description: 2007 video game
We Love Golf!
European game cover
Developer(s)Camelot Software Planning
Publisher(s)Capcom
Director(s)Shugo Takahashi
Yusuke Sugimoto
Producer(s)Hiroyuki Takahashi
Shugo Takahashi
Hironobu Takeshita
Designer(s)Hiroyuki Takahashi
Shugo Takahashi
Programmer(s)Haruki Kodera
Ikuo Komiyama
Artist(s)Fumihide Aoki
Composer(s)Motoi Sakuraba
Platform(s)Wii
Release
  • JP: December 13, 2007
  • EU: July 4, 2008
  • NA: July 15, 2008
  • AU: August 7, 2008
Genre(s)Sports
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2007 sports video game developed by Camelot and published by Capcom for the Wii. The game was released worldwide in 2008.

Gameplay

We Love Golf! is played by swinging the Wii Remote like a golf club. There are numerous courses in the game, including a beach resort and a desert ruin, as well as courses based around pirate and candy themes.[1]

The game allows players to use Mii avatars as playable characters.[2] In addition, a number of costumes can be unlocked based on other Capcom franchises, including Ace Attorney, Darkstalkers, Ghosts 'n Goblins, Resident Evil, Street Fighter, and Software:Zack & Wiki: Quest for Barbaros' Treasure.[1]

The European, North American and Australian releases of the game also feature online play via the Nintendo Wi-Fi Connection.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic75/100[4]
Review scores
PublicationScore
Eurogamer6/10[5]
Famitsu32/40[6]
Game Informer6/10[7]
GameProStarStarStarStar[8]
GamesTM8/10[9]
GameZone7.5/10[10]
IGN7.4/10[11]
Nintendo Power8.5/10[12]
ONM85%[13]
VideoGamer.com7/10[14]

We Love Golf! received "generally favorable" reviews, according to review aggregator Metacritic.[4] In Japan, Famitsu gave it a score of one nine, one eight, one seven, and one eight, for a total of 32 out of 40.[6]

References

  1. 1.0 1.1 Gantayat, Anoop (December 12, 2007). "We Love Golf Import Playtest". http://www.ign.com/articles/2007/12/13/we-love-golf-import-playtest. Retrieved February 10, 2015. 
  2. IGN staff (November 26, 2007). "Mii Love Golf". http://www.ign.com/articles/2007/11/26/mii-love-golf. Retrieved February 10, 2015. 
  3. Rawmeat Cowboy (March 8, 2008). "We Love Golf gets a major upgrade for North America/Europe - online play!". GoNintendo. http://gonintendo.com/?p=37345. 
  4. 4.0 4.1 "We Love Golf! for Wii Reviews". https://www.metacritic.com/game/we-love-golf/critic-reviews/?platform=wii. Retrieved February 10, 2015. 
  5. Bramwell, Tom (July 2, 2008). "We Love Golf". http://www.eurogamer.net/articles/we-love-golf-review. Retrieved February 10, 2015. 
  6. 6.0 6.1 "Famitsu score 28/11/07". November 28, 2007. http://www.eurogamer.net/forum/thread/100675. Retrieved February 25, 2016. 
  7. Kato, Matthew (July 2008). "We Love Golf!". Game Informer (183): 93. http://www.gameinformer.com/NR/exeres/0D6FCC2C-2F30-41B3-B012-8E24F494A537.htm. Retrieved February 10, 2015. 
  8. Oxford, Nadia (August 5, 2008). "Review: We Love Golf!". GamePro. Archived from the original on August 6, 2008. https://web.archive.org/web/20080806083516/http://www.gamepro.com/nintendo/wii/games/reviews/206371.shtml. Retrieved February 10, 2015. 
  9. "We Love Golf!". GamesTM: 106. August 2008. 
  10. Woodward, Stephen (August 4, 2008). "We Love Golf - WII - Review". GameZone. Archived from the original on February 25, 2009. https://web.archive.org/web/20090225161325/http://wii.gamezone.com/gzreviews/r33719.htm. Retrieved February 10, 2015. 
  11. Casamassina, Matt (July 23, 2008). "We Love Golf! Review". http://www.ign.com/articles/2008/07/23/we-love-golf-review. Retrieved February 10, 2015. 
  12. "We Love Golf!". Nintendo Power 231: 88. August 2008. 
  13. "We Love Golf! Review". Official Nintendo Magazine: 91. August 2008. Archived from the original on October 7, 2014. https://web.archive.org/web/20141007234948/http://www.officialnintendomagazine.co.uk/4981/reviews/we-love-golf-review/. Retrieved February 10, 2015. 
  14. Yin-Poole, Wesley (July 3, 2008). "We Love Golf! Review". VideoGamer.com. http://www.videogamer.com/wii/we_love_golf/review.html. Retrieved February 10, 2015. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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