Software:We Ski & Snowboard
| We Ski & Snowboard | |
|---|---|
| Developer(s) | Namco Bandai Games |
| Publisher(s) | Namco Bandai Games[lower-alpha 1] |
| Composer(s) | Hiroshi Okubo Rio Hamamoto Tetsuya Uchida |
| Series | We Ski[2] |
| Platform(s) | Wii |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
We Ski & Snowboard, known as Family Ski: World Ski and Snowboard in Japan and Family Ski & Snowboard in Europe and Korea, is a video game for the Wii. It is a sequel to the 2008 title We Ski and utilizes the Wii Balance Board.
Gameplay
When skiing, players stand on the Balance Board, and by distributing their weight and using the Wii Remote and Nunchuk as virtual ski poles, simulate the sport of skiing as accurately as possible. When snowboarding, players stand on the Balance Board rotated 90° and use the Wii Remote and Nunchuk to propel themselves forward. Players have the ability to swap between skiing and snowboarding at any time during gameplay. The game can also be played without the Balance Board.
The game world features 7,000 vertical meters of skiing or snowboarding. Besides racing, the game also features different modes such as a School, Slalom Challenge, and Half-pipe in addition to an Enjoy the Resort mode in which up to 4 players may ski or snowboard wherever they want on the slopes. Another thing to do is collect thumbs ups by finding or completing various things.
Players can use their pre-existing Miis or can instead select a customizable character created in-game as avatars (all returning from We Ski), and players can earn unlockables such as character apparel and upgraded equipment by completing various goals, such as finding hidden courses, etc. Also returning from We Ski is the ability to share photos taken by players in-game via the WiiConnect24 service, until the service was discontinued by Nintendo in 2013.[4]
The game features two courses, Jamboree Snow Resort and Mt. Angrio, each have runs for all skill levels and challenges.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of two nines and two eights for a total of 34 out of 40.[7]
Namco Bandai reported that the game sold a combined 270,000 copies in North America and Europe as of June 30, 2009.[16]
The game was later released under Nintendo’s "Everyone’s Recommendation Selection" of budget titles in Japan.[17]
See also
References
- ↑ 1.0 1.1 "Family Ski & Snowboard". Nintendo of Korea. November 29, 2015. Archived from the original on December 18, 2015. https://web.archive.org/web/20151218203904/http://nintendo.co.kr/Wii/software/family_ski/main.php. Retrieved April 17, 2023.
- ↑ Robertson, Andy (6 January 2012). "Wii Go Vacation Is Skyrim For Families". Wired (Condé Nast Publications). https://www.wired.com/2012/01/go-vacation/. Retrieved 30 September 2018.
- ↑ "Famitsu news - Family Ski: World Ski & Snowboard". GoNintendo. September 24, 2008. Archived from the original on September 25, 2008. https://web.archive.org/web/20080925205745/http://gonintendo.com/?p=57064. Retrieved June 30, 2016.
- ↑ "Discontinuation of WiiConnect24 Services | Wii & Wii mini | Nintendo Support" (in en-US). https://en-americas-support.nintendo.com/app/answers/detail/a_id/3512/p/604.
- ↑ 5.0 5.1 "We Ski & Snowboard for Wii Reviews". Metacritic. https://www.metacritic.com/game/we-ski-and-snowboard/critic-reviews/?platform=wii. Retrieved June 30, 2016.
- ↑ Gibson, Ellie (February 26, 2009). "Family Ski and Snowboard [sic"]. Eurogamer. http://www.eurogamer.net/articles/family-ski-and-snowboard-review. Retrieved June 30, 2016.
- ↑ 7.0 7.1 Brian (November 5, 2008). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-25/. Retrieved June 30, 2016.
- ↑ "We Ski & Snowboard". Game Informer (193): 87. May 2009.
- ↑ Calvert, Justin (March 6, 2009). "We Ski & Snowboard Review". GameSpot. http://www.gamespot.com/reviews/we-ski-and-snowboard-review/1900-6205774/. Retrieved June 30, 2016.
- ↑ "We Ski and Snowboard [sic Review"]. GameTrailers. April 22, 2009. Archived from the original on April 29, 2009. https://web.archive.org/web/20090429052245/http://www.gametrailers.com/gamereview.php?id=10695. Retrieved June 30, 2016.
- ↑ Myers, Dallas (April 1, 2009). "We Ski & Snowboard - WII - Review". GameZone. Archived from the original on April 26, 2009. https://web.archive.org/web/20090426223548/http://wii.gamezone.com/gzreviews/r36705.htm. Retrieved June 30, 2016.
- ↑ Hatfield, Daemon (March 4, 2009). "We Ski & Snowboard Review". IGN. http://www.ign.com/articles/2009/03/04/we-ski-snowboard-review. Retrieved June 30, 2016.
- ↑ Reddick, Stuart (March 16, 2009). "Review: We Ski & Snowboard". Nintendo Life. http://www.nintendolife.com/reviews/2009/03/we_ski_and_snowboard_wii. Retrieved June 30, 2016.
- ↑ "We Ski & Snowboard". Nintendo Power 239: 91. March 2009.
- ↑ Miller, Zachary (March 31, 2009). "We Ski & Snowboard". Nintendo World Report. http://www.nintendoworldreport.com/review/18077/we-ski-n-snowboard-wii. Retrieved June 30, 2016.
- ↑ Alexander, Leigh (August 4, 2009). "Namco Bandai Sees Loss As Afro Samurai Tops Sales". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=24704. Retrieved August 4, 2009.
- ↑ Spencer (January 20, 2010). "Nintendo Channel Voters Pick Budget Wii Games". Siliconera. http://www.siliconera.com/2010/01/20/nintendo-channel-voters-pick-budget-wii-games/. Retrieved March 9, 2010.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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