Software:Wicked (video game)

From HandWiki
Short description: 1989 video game
Wicked
Wicked Coverart.png
Amiga cover art
Developer(s)Binary Vision
Publisher(s)Electric Dreams Software
Designer(s)Paul Norris
Rupert Bowater
Programmer(s)Paul Norris
Artist(s)Neil Strudwick
Composer(s)Richard Joseph (Amiga, C64)
Wally Beben (Atari ST)
Platform(s)Amiga, Atari ST, Commodore 64
Release1989
Genre(s)Real-time strategy
Mode(s)Single-player

Wicked is a real-time strategy horror-themed video game released for the Amiga, Atari ST, and Commodore 64 in 1989 by Binary Vision and Electric Dreams Software.[1] Activision had intended to release the game for MS-DOS with EGA graphics in 1989, but the port was cancelled.[2]

Plot

The protagonist of the game is sacrificed in order to become a ring of fire to combat the evil forces of darkness that mean to plunge the earth in eternal darkness. The evil forces exist in three different points of each Zodiacal constellation.

Gameplay

The game consists of using the ring of fire to keep the evil spores at bay, preventing new evil portals existing, defeating guardians so that the good spores can spread and destroy the existing evil portals before the time runs out. The difficulty of the game is determined by the night and day cycle, which has longer nights in the later levels.

Reception

Reception
Review scores
PublicationScore
The Games Machine93%(Amiga)
89% (Atari ST)[3]
Zzap!6492%(Amiga)[4]
82%(C64)[5]
Amiga Force86%(Amiga)[6]
CU Amiga84%[7]
81% [8]
ACE837[9]
ST/Amiga Format80%(Amiga)
80%(Atari ST)[10]
The One79%(Amiga)
77%(Atari ST)[2]
Datormagazin7/10[11]
AUI51%[12]

References

  1. "Wicked - Lemon Amiga". Kim Lemon. July 8, 2006. http://www.lemonamiga.com/?game_id=2480. 
  2. 2.0 2.1 The One, Issue 10. July 1989. p. 59. https://archive.org/stream/theone-magazine-10/TheOne_10_Jul_1989#page/n57. Retrieved 22 March 2016. 
  3. The Games Machine, Issue 20. July 1989. p. 25. https://archive.org/stream/thegamesmachine-20/TheGamesMachine_20_Jul_1989#page/n23. Retrieved 22 March 2016. 
  4. Zzap!64, Issue 51. July 1989. p. 77. https://archive.org/stream/zzap64-magazine-051/ZZap_64_Issue_051_1989_Jul#page/n75. Retrieved 22 March 2016. 
  5. Zzap!64, Issue 57. January 1990. p. 74. https://archive.org/stream/zzap64-magazine-057/ZZap_64_Issue_057_1990_Jan#page/n73. Retrieved 22 March 2016. 
  6. "Amiga Force 3 (March 1993) - Amiga Magazine Rack". abime.net. http://amr.abime.net/issue_688. 
  7. "CU Amiga-64 (November 1989) - Amiga Magazine Rack". abime.net. http://amr.abime.net/issue_415. 
  8. "CU Amiga-64 (July 1989) - Amiga Magazine Rack". abime.net. http://amr.abime.net/issue_704. 
  9. "ACE: Advanced Computer Entertainment 22 (July 1989) - Amiga Magazine Rack". abime.net. http://amr.abime.net/issue_1185. 
  10. Gary Barrett (July 1989). ST/Amiga Format, Issue 13. p. 91. https://archive.org/stream/ST_Amiga_Format_Issue_13_1989-07_Future_Publishing_GB#page/n89. Retrieved 22 March 2016. 
  11. "Datormagazin Volume 1989 No 11 (August 1989) - Amiga Magazine Rack". abime.net. http://amr.abime.net/issue_2454. 
  12. "AUI Volume 3 No 9 (September 1989) - Amiga Magazine Rack". abime.net. http://amr.abime.net/issue_924. 

External links