Software:Wild Wild Racing
| Wild Wild Racing | |
|---|---|
North American cover art | |
| Developer(s) | Rage Software |
| Publisher(s) |
|
| Designer(s) | Kristian Ramsay-Jones Paul Wright |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single player, Multiplayer |
Wild Wild Racing is an off-road racing game for the PlayStation 2 developed and published by Rage Software.
Summary
It was one of the first games released on the PlayStation 2 and was released on the same day as the console in the US and the PAL region on October 26, 2000, and in November 24, 2000, respectively. Wild Wild Racing allows players to compete in all-terrain vehicle races in various countries around the globe. There are five locations in the game: United States, India, Iceland, Mexico and Australia.
In addition to the off-road racing circuits, Wild Wild Racing includes a series of mini-games that allow the player to upgrade and access new vehicles. These challenges are one of three different types; Quest (find the letters that spell out the name of the next unlockable car around the track), Skill (use your car to push a large ball through a crazy golf style course to the finish line), and Stunt (complete an extreme stunt course including jumps over a series of objects etc.).
Wild Wild Racing was released in all three major territories: Japan, the US and the PAL region.
Development
The game was developed in 15 months with a budget of £400,000.[2]
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[3] David Chen of NextGen said, "Next-generation consoles deserve next-generation racers, and while Wild Wild Racing is an enjoyable ride, it doesn't make much of the new hardware."[15] In Japan, Famitsu gave it a score of 29 out of 40.[7]
Human Tornado of GamePro said in one review, "Wild Wild Racing is a good off-road racing game with a decent amount of replay value, but overall it's not as good as it could have been. Still, if you're up for some racing action in the dirt, Wild Wild Racing will give you a run for your money."[17][lower-alpha 2] In another GamePro review, Major Mike said, "WWR isn't a total washout: It does have some cool play modes, such as a stunt track and skill challenge, but, ultimately, WWR is a game that would have benefited from more time in the development shop before release."[18][lower-alpha 3]
Notes
- ↑ In GameFan's viewpoint of the game, three critics gave it each a score of 50, 63, and 74.
- ↑ GamePro gave the game two 3.5/5 scores for graphics and fun factor, 3/5 for sound, and 4/5 for control in one review.
- ↑ GamePro gave the game three 3.5/5 scores for graphics, control, and fun factor, and 3/5 for sound in another review.
References
- ↑ "From Boxing to smuggling across the Canadian border". National Post (Postmedia Network): p. 29. October 14, 2000. https://www.newspapers.com/article/national-post/96961947/. Retrieved October 25, 2023.
- ↑ Flethcer, Richard (November 19, 2000). "Playing for a fortune". The Sunday Telegraph: p. 75. https://www.newspapers.com/article/sunday-telegraph/95163363/. Retrieved October 25, 2023.
- ↑ 3.0 3.1 "Wild Wild Racing". Fandom. Archived from the original on October 25, 2023. https://web.archive.org/web/20231025215325/https://www.metacritic.com/game/wild-wild-racing/. Retrieved October 25, 2023.
- ↑ Edge staff (December 2000). "Wild Wild Racing". Edge (Future Publishing) (91): 115. Archived from the original on June 12, 2023. https://web.archive.org/web/20230612225635/https://retrocdn.net/images/f/f6/Edge_UK_091.pdf. Retrieved October 25, 2023.
- ↑ Hager, Dean (December 2000). "Wild Wild Racing". Electronic Gaming Monthly (Ziff Davis) (137): 236. Archived from the original on August 7, 2022. https://web.archive.org/web/20220807212953/https://retrocdn.net/images/6/62/EGM_US_137.pdf. Retrieved October 25, 2023.
- ↑ Steinberg, Scott (November 21, 2000). "Wild Wild Racing". Greedy Productions, Inc.. Archived from the original on June 22, 2002. https://web.archive.org/web/20020622183511/http://www.elecplay.com/review.html?article=4457&full=1. Retrieved January 1, 2022.
- ↑ 7.0 7.1 "ワイルド ワイルド レーシング [PS2"] (in ja). Famitsu (Enterbrain). Archived from the original on October 25, 2023. https://web.archive.org/web/20231025215734/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9368&redirect=no. Retrieved October 25, 2023.
- ↑ "Wild Wild Racing". Game Informer (FuncoLand) (91). November 2000.
- ↑ Van Stone, Matt "Kodomo" (December 2000). "Wild Wild Racing". GameFan (BPA International) 8 (12): 94. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n95/mode/2up. Retrieved January 1, 2022.
- ↑ Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (December 2000). "Wild Wild Racing". GameFan (BPA International) 8 (12): 26. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n27/mode/2up. Retrieved January 1, 2022.
- ↑ Liu, Johnny (November 2000). "Wild Wild Racing Review". CraveOnline. Archived from the original on September 12, 2015. https://web.archive.org/web/20150912231309/http://www.gamerevolution.com/review/wild-wild-racing. Retrieved June 7, 2019.
- ↑ Gerstmann, Jeff (November 30, 2000). "Wild Wild Racing Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on February 9, 2001. https://web.archive.org/web/20010209093229/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2659766,00.html. Retrieved October 25, 2023.
- ↑ Smith, David (October 24, 2000). "Wild Wild Racing". Ziff Davis. Archived from the original on October 25, 2023. https://web.archive.org/web/20231025220051/https://www.ign.com/articles/2000/10/25/wild-wild-racing. Retrieved October 25, 2023.
- ↑ Kornifex (November 27, 2000). "Test: Wild Wild Racing" (in fr). Webedia. Archived from the original on June 7, 2019. https://web.archive.org/web/20190607034044/https://www.jeuxvideo.com/articles/0000/00001025_test.htm. Retrieved October 25, 2023.
- ↑ 15.0 15.1 Chen, David (December 2000). "Wild Wild Racing". NextGen (Imagine Media) (72): 102. https://archive.org/details/NextGen72Dec2000/page/n103/mode/2up. Retrieved January 1, 2022.
- ↑ Rybicki, Joe (December 2000). "Wild Wild Racing". Official U.S. PlayStation Magazine (Ziff Davis): 164. Archived from the original on January 27, 2001. https://web.archive.org/web/20010127093200/http://www.zdnet.com/opm/stories/main/0,11891,2646677,00.html. Retrieved October 25, 2023.
- ↑ Human Tornado (November 2, 2000). "Wild Wild Racing Review for PS2 on GamePro.com". GamePro (IDG). Archived from the original on February 12, 2005. https://web.archive.org/web/20050212134235/http://www.gamepro.com/sony/ps2/games/reviews/7249.shtml. Retrieved June 7, 2019.
- ↑ Major Mike (January 2001). "Wild Wild Racing". GamePro (IDG) (148): 78. Archived from the original on September 30, 2023. https://web.archive.org/web/20230930082659/https://retrocdn.net/images/e/e6/GamePro_US_148.pdf. Retrieved October 26, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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