Software:WinBack 2: Project Poseidon

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Short description: 2006 video game
WinBack 2: Project Poseidon
North American box art
Developer(s)Cavia, Inc.
Publisher(s)Koei
Director(s)Takehiko Kubokawa
Platform(s)PlayStation 2, Xbox
Release
  • NA: 25 April 2006[1]
  • EU: 16 June 2006
  • AU: 29 June 2006[2]
  • JP: 29 June 2006 (PS2)
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer

WinBack 2: Project Poseidon (ウィンバック 2 Project Poseidon, Winbakku Tsū Purojekuto Posaidon), known in Europe as Operation WinBack 2: Project Poseidon, is a third-person shooter video game and the second game of the WinBack series. It was developed by Cavia and published by Koei for the PlayStation 2 and Xbox game consoles in 2006.

Plot

A rogue U.S. Special Forces unit dubbed "Black Hand" has joined forces with a terrorist group called "The Minutemen." Together they have taken control of a vast nuclear arsenal in a top secret military installation at sea and seized the activation codes for a weapon known only as "Project Poseidon." The fate of the world hangs by a thread, and a few ticks of the clock means the difference between justice and annihilation. The player controls one or two of the three CRT (Crisis Response Team) members. Led by CO Jack Walcott, the new WinBack assault team is composed of three young, yet combat-proven, operatives led by Craig Contrell. Each team member is qualified in six different weapon types and highly-adept at close quarters combat (CQC). The player's objective is to complete 30 missions of action, strategy, stealth, rescuing, escorting, and various types of essential goals to stop the terrorists.

Gameplay

WinBack 2 is a third-person shooter game.

Besides a graphical update and new cast of characters, the major new feature in this game is playing as two different characters per level. The player operates as a Route A person and a Route B person, e.g. Craig and Mia, Nick and Craig, etc. The partner in Route A offers a supporting role to the main partner in Route B, to unlock doors and assist in eliminating enemies for their benefit. After finishing each level for the first time, the player goes through it a second time as the partner.

Rankings ranging from A-D are given at the end of the level based on Time (time taken to finish a stage), Arrests (the number of hostiles taken into custody rather than simply killed), and CRT Points (which work as a points-based health system as well as being awarded to the player for rescuing hostages/helping your partner on the parallel route).

The player does not have unlimited pistol ammunition, unlike in Winback. Various weapons are found either on a character from the beginning or from arrested enemies. Weapons include machine gun, sniper rifle, grenades, claymores, and so on.

Development

The game was developed by Cavia, inc., a different company than that which produced the original WinBack. However, WinBack 2 was still published by Koei, like the original. The graphics were updated.

Reception

Reception
Review scores
PublicationScore
PS2Xbox
EGM3.83 / 10[3]3.83 / 10[3]
Eurogamer5 / 10[4]N/A
Famitsu28 / 40[5]N/A
Game Informer4 / 10[6]4 / 10[6]
GameProStarStarStar[7]StarStarStar[7]
GameSpotN/A4.9 / 10[8]
GameSpyStarStar[9]StarStar[10]
GameTrailers4.7 / 10[11]4.7 / 10[11]
GameZone4.8 / 10[12]5 / 10[13]
IGN4.4 / 10[14]4.4 / 10[14]
OPM (US)StarStar[15]N/A
OXM (US)N/A3.5 / 10[16]
Aggregate score
Metacritic48 / 100[17]52 / 100[18]

The Xbox version received "mixed" reviews, while the PlayStation 2 version received "generally unfavourable reviews", according to the review aggregation website Metacritic.[17][18] Due to the fact that gameplay deviates greatly from the previous entry, critical reception of the game was mediocre at best.

In particular, the 'Route' based system of gameplay for Winback 2 was greatly criticised. Game reviewers stated that the process becomes drawn-out, tiresome, and even annoying in the later stages.[19] The review from GameTrailers was particularly harsh on the lack of fun they derived from both the multiplayer and the random deaths of the 30-level single player campaign.[11] In Japan, Famitsu gave the PS2 version all four sevens for a total of 28 out of 40.[5]

References

  1. Adams, David (2006-04-21). "Winback 2 Spins Back a Week" (in en). https://www.ign.com/articles/2006/04/21/winback-2-spins-back-a-week. 
  2. "Updated Australian release list, 26/06/06". 26 June 2006. http://www.palgn.com.au/article.php?id=4793. 
  3. 3.0 3.1 EGM staff (June 2006). "WinBack 2: Project Poseidon". Electronic Gaming Monthly (Ziff Davis) (204): 110. 
  4. Kumar, Mathew (29 April 2006). "WinBack 2: Project Poseidon (PlayStation 2)". Gamer Network. https://www.eurogamer.net/articles/r_winback2pp_ps2. Retrieved 23 May 2020. 
  5. 5.0 5.1 "Famitsu Reviews this week (moneyhats can't save VP2!)". NeoGaf LLC. 21 June 2006. https://www.neogaf.com/threads/famitsu-reviews-this-week-moneyhats-cant-save-vp2.105891/post-3667494. Retrieved 23 May 2020. 
  6. 6.0 6.1 "WinBack 2: Project Poseidon". Game Informer (GameStop) (158): 112. June 2006. 
  7. 7.0 7.1 Johnny K. (25 April 2006). "Winback 2: Project Poseidon". GamePro (IDG Entertainment). Archived from the original on 9 May 2006. https://web.archive.org/web/20060509052613/http://www.gamepro.com/sony/ps2/games/reviews/53696.shtml. Retrieved 24 May 2020. 
  8. Davis, Ryan (1 May 2006). "WinBack 2: Project Poseidon Review (Xbox) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/winback-2-project-poseidon-review/1900-6148690/. Retrieved 15 September 2013. 
  9. Hodgson, David (26 April 2006). "GameSpy: Winback 2: Project Poseidon (PS2)". IGN Entertainment. Archived from the original on 13 August 2006. https://web.archive.org/web/20060813143228/http://ps2.gamespy.com/playstation-2/winback-2nd-operation/703400p1.html. Retrieved 24 May 2020. 
  10. Hodgson, David (26 April 2006). "GameSpy: Winback 2: Project Poseidon (Xbox) [author mislabeled as "Hector Guzman"". IGN Entertainment. http://xbox.gamespy.com/xbox/winback-2-project-poseidon/703403p1.html. Retrieved 24 May 2020. 
  11. 11.0 11.1 11.2 "[GameTrailers Winback 2 Project Poseidon Review"]. 13 September 2007. https://www.youtube.com/watch?v=UzSlRdVY8w0. Retrieved 15 September 2013. 
  12. Bedigian, Louis (26 March 2006). "Winback(tm)2 [sic: Project Poseidon - PS2 - Review"]. Archived from the original on 11 June 2007. https://web.archive.org/web/20070611093847/http://ps2.gamezone.com/gzreviews/r26806.htm. Retrieved 23 May 2020. 
  13. Lafferty, Michael (3 May 2006). "Winback(tm)2 [sic: Project Poseidon - XB - Review"]. Archived from the original on 26 May 2008. https://web.archive.org/web/20080526125941/http://xbox.gamezone.com/gzreviews/r26806.htm. Retrieved 23 May 2020. 
  14. 14.0 14.1 Onyett, Charles (25 April 2006). "Winback 2: Project Poseidon". Ziff Davis. https://www.ign.com/articles/2006/04/25/winback-2-project-poseidon?page=2. Retrieved 23 May 2020. 
  15. "WinBack 2: Project Poseidon". Official U.S. PlayStation Magazine (Ziff Davis) (105): 92. June 2006. 
  16. "WinBack 2: Project Poseidon". Official Xbox Magazine (Future US): 78. June 2006. 
  17. 17.0 17.1 "WinBack 2: Project Poseidon for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/winback-2-project-poseidon/critic-reviews/?platform=playstation-2. Retrieved 23 May 2020. 
  18. 18.0 18.1 "WinBack 2: Project Poseidon for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/winback-2-project-poseidon/critic-reviews/?platform=xbox. Retrieved 15 September 2013. 
  19. Katarani (7 September 2006). "PS2 Review - 'Winback 2: Project Poseidon'". https://worthplaying.com/article/2006/9/7/reviews/35997/. Retrieved 1 July 2018. 
  • Official website
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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