Software:Wing Island

From HandWiki
Short description: 2006 video game
Wing Island
North American boxart for the Wii
Developer(s)CAProduction
Publisher(s)Hudson Soft
Platform(s)Wii
Release
  • JP: December 2, 2006
  • NA: March 20, 2007[1]
  • AU: March 29, 2007
  • EU: April 13, 2007
Genre(s)Flight simulator
Mode(s)Single-player, multiplayer

Wing Island (ウィングアイランド, Wingu Airando) is a flight simulator video game for the Wii. The game was developed by CAProduction and published in Japan by Hudson Soft, Konami in North America, and in Europe and Australia by Nintendo.

Gameplay

It is played using the gesture system in the Wii Remote. The player tilts the remote horizontally to turn, vertically to go up or down, and flick the Wii controller two times to the side to do a barrel-roll. The aircraft is indestructible and even hard crash-landings will only cause a temporary loss of control.

In addition to flying a single plane, players are also able to fly a squadron of planes, which are controlled simultaneously, in many formations.

Challenges include balloon popping, fire fighting, and cargo delivery.

The game also includes multiplayer minigame elements.

Development

Reception

Reception
Aggregate score
AggregatorScore
Metacritic47/100[2]
Review scores
PublicationScore
EGM3.67/10[3][lower-alpha 1]
Eurogamer5/10[4]
Famitsu22/40[5]
Game Informer5/10[6]
GameSpot4.7/10[7]
GameSpyStarStar[8]
GameTrailers5/10[9]
GameZone5.1/10[10]
IGN5/10[11]
Nintendo Power5.5/10[12]
Nintendo World Report7/10[13]
VideoGamer.com5/10[14]
X-PlayStarStar[15]

The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one five, two sixes, and one five for a total of 22 out of 40.[5]

The game sold only 800 units on December 2, 2006, the day of the Wii launch in Japan.[16]

Notes

  1. In Electronic Gaming Monthly's review of the game, one critic gave it 3/10, and the rest gave it each a score of 4/10.

References

  1. Micah Seff (March 20, 2007). "Kororinpa and Wing Island Glide Into Stores". Ziff Davis. Archived from the original on September 21, 2024. https://web.archive.org/web/20240921022722/https://www.ign.com/articles/2007/03/20/kororinpa-and-wing-island-glide-into-stores. Retrieved September 21, 2024. 
  2. 2.0 2.1 "Wing Island". Fandom. Archived from the original on January 6, 2024. https://web.archive.org/web/20240106002651/https://www.metacritic.com/game/wing-island/. Retrieved September 20, 2024. 
  3. Crispin Boyer; Dan "Shoe" Hsu; Jenn Frank (April 2007). "Wing Island". Electronic Gaming Monthly (Ziff Davis) (214): 82. Archived from the original on June 24, 2024. https://web.archive.org/web/20240624021251/https://retrocdn.net/images/a/a8/EGM_US_214.pdf. Retrieved September 21, 2024. 
  4. Tom Bramwell (April 25, 2007). "Wing Island". Gamer Network. Archived from the original on July 6, 2022. https://web.archive.org/web/20220706212323/https://www.eurogamer.net/wing-island-review. Retrieved September 20, 2024. 
  5. 5.0 5.1 IGN staff (November 21, 2006). "Famitsu Rates Wii". Ziff Davis. Archived from the original on November 27, 2021. https://web.archive.org/web/20211127144428/https://www.ign.com/articles/2006/11/21/famitsu-rates-wii. Retrieved September 20, 2024. 
  6. Bryan Vore (May 2007). "Wing Island". Game Informer (GameStop) (169). http://www.gameinformer.com/NR/exeres/0B50C45C-6367-471E-BE5D-8B8268DF1166.htm. Retrieved September 21, 2024. 
  7. Tom Magrino (March 23, 2007). "Wing Island Review". Fandom. Archived from the original on April 1, 2007. https://web.archive.org/web/20070401201550/http://www.gamespot.com/wii/sim/wingisland/review.html. Retrieved September 20, 2024. 
  8. Phil Theobald (March 23, 2007). "GameSpy: Wing Island". IGN Entertainment. Archived from the original on June 10, 2007. https://web.archive.org/web/20070610024927/http://wii.gamespy.com/wii/flight-game-wii/775397p1.html. Retrieved September 20, 2024. 
  9. "Wing Island Review". Viacom. April 9, 2007. Archived from the original on December 25, 2011. https://web.archive.org/web/20111225090506/http://www.gametrailers.com/gamereview.php?id=3225. Retrieved September 20, 2024. 
  10. Mike David (April 16, 2007). "Wing Island - WII - Review". Archived from the original on March 27, 2008. https://web.archive.org/web/20080327074244/http://wii.gamezone.com/gzreviews/r31609.htm. Retrieved September 21, 2024. 
  11. Matt Casamassina (March 20, 2007). "Wing Island Review". Ziff Davis. Archived from the original on January 7, 2018. https://web.archive.org/web/20180107070456/https://www.ign.com/articles/2007/03/20/wing-island-review. Retrieved June 10, 2023. 
  12. "Wing Island". Nintendo Power (Nintendo of America) 215: 85. May 2007. 
  13. Steven Rodriguez (May 9, 2007). "Wing Island". NINWR, LLC. Archived from the original on September 1, 2023. https://web.archive.org/web/20230901022716/https://www.nintendoworldreport.com/review/13423/wing-island-wii. Retrieved September 20, 2024. 
  14. Will Freeman (May 18, 2007). "Wing Island Review". Resero Network. Archived from the original on September 26, 2015. https://web.archive.org/web/20150926013229/http://www.videogamer.com/wii/wing_island/review.html. Retrieved September 21, 2024. 
  15. Gus Mastrapa (May 16, 2007). "Wing Island". G4 Media. Archived from the original on May 20, 2007. https://web.archive.org/web/20070520073103/http://www.g4tv.com/xplay/reviews/1493/Wing_Island.html. Retrieved September 21, 2024. 
  16. Anoop Gantayat (December 4, 2006). "Wii Sports Number One in Japan". Ziff Davis. Archived from the original on October 15, 2023. https://web.archive.org/web/20231015202806/https://www.ign.com/articles/2006/12/05/wii-sports-number-one-in-japan. 
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari