Software:Wings Over Europe
| Wings Over Europe | |
|---|---|
| Developer(s) | Third Wire |
| Publisher(s) |
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| Designer(s) | Tsuyoshi Kawahito |
| Platform(s) | Windows |
| Release | |
| Genre(s) | Flight simulation |
| Mode(s) | Single-player, multiplayer |
Wings Over Europe is a combat flight simulator game set during the Cold War era where the USSR has attacked NATO forces in West Germany. It was developed by Third Wire Productions and released for Microsoft Windows in 2006.
The US release of the game is called Wings Over Europe: Cold War Gone Hot, however, the tag line is changed to Wings Over Europe: Soviet Invasion for the European market. The time period covered is 1962 to 1984.
The game includes a wide variety of real jets and weapons from the era which can be employed in various mission types such as Combat Air Patrol, Interception, Close Air Support, Iron Hand, Wild Weasel, and Reconnaissance.
The game is based on the Software:Strike Fighters: Project 1 engine.
In 2009, an updated version for the Windows Vista platform called Strike Fighters 2 Europe was released. The original game, however, is still compatible with Vista and Windows 7.
Background
Wings Over Europe was released in 2006 and was the fourth in a series of "Lite" Flight Simulators. The term "Lite" was applied because they are designed to be relatively easy to learn and play compared to other more hardcore types of flight simulator.
The developer took and improved on its existing Strike Fighters game engine and thus the game was another step forward in terms of quality and game play. The game included better graphics, more planes, improved campaigns, and simulated clouds.
Gameplay
Despite the "Lite" tag, a fair amount of realism has been built in; 1960s-style bombsights are simulated for the pre 1970's aircraft rather than modern computer-aided aiming reticules. Dive bombing and level bombing techniques have to be worked out by the game player if they are to have success at completing missions.
Aircraft that come into service after 1970 have advanced Head Up Displays that allow the player to aim bombs with more accuracy than manual dive bombing techniques. Laser Guided bombs such as the GBU-12 Paveway are included; so are the A and B versions of the AGM-65 Maverick, allowing much easier ground target destruction for the late 1970s aircraft.
US Air to Air missiles in the game consist of versions of the AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-4 Falcon which are simulated to be as unreliable as the real missiles were. Regardless of having a "good lock on the target" there is a good chance the missile will miss. Missiles from 1978 onwards such as the AIM-9L version of the Sidewinder are much improved and more likely to score a hit.
Dogfights are usually close in affairs regardless of the time period, but as the missiles get better over time, longer range kills can be achieved.
The map of Germany has been scaled down slightly so that there is less time spent flying to a target, and also because air-to-air refuelling is not included in the game. The lack of water on the map has meant that aircraft carrier operations have not been included this time.
During a mission the players will fly in a flight of aircraft in which the computer-controlled planes keep in formation as they fly to a target. This flight can be issued commands; attack other aircraft or ground targets, fly home if they are damaged, or jettison their drop tanks. As they fly many other computer-controlled aircraft will be up in the air and can be viewed as they engage in dogfights or bomb targets.
Flying over Soviet held East Germany the player's aircraft will be met with a high level of radar guided Surface to Air Missiles (SAMS), and a variety of lethal Anti-Aircraft Artillery (AAA). The main SAMs are the soviet SA-2 and SA-6, of which early and later versions are included in the game increasing lethality accordingly.
The player can select a fictitious campaign from either Red Thunder (1962), Red Hammer (1968), or Red Lightning (1979), each being from a different time era with different aircraft and weapons forcing the player to employ different tactics in each.
Single Missions are also available, which can be customised to allow the player to practice with specific aircraft and weapons.
Development
This series of games is designed by Tsuyoshi Kawahito (known as 'TK'), who was also involved in some of the 1990s best selling PC flight simulators, including European Air War (1998) by MicroProse and Longbow 2 (1997) by Jane's Combat Simulations.
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[1]
References
- ↑ 1.0 1.1 "Wings Over Europe: Cold War Gone Hot for PC Reviews". https://www.metacritic.com/game/wings-over-europe-cold-war-gone-hot/critic-reviews/?platform=pc. Retrieved August 20, 2017.
- ↑ Clare, Oliver (November 25, 2006). "Wings Over Europe". http://www.eurogamer.net/articles/eg_rev_woe_pc. Retrieved August 20, 2017.
- ↑ "Wings Over Europe". PC Format (194): 114. December 2006.
- ↑ "Wings Over Europe". PC Gamer UK: 95. December 2006.
- ↑ "Wings Over Europe: Cold War Gone Hot". PC Gamer: 90. August 2006.
- ↑ PC Zone staff (December 25, 2006). "PC Review: Wings Over Europe". PC Zone: 93. Archived from the original on March 23, 2008. https://web.archive.org/web/20080323101305/http://www.computerandvideogames.com/article.php?id=149610. Retrieved August 20, 2017.
External links
- Developers site
- Online community and download site
- Online community and resource site
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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