Software:Wings of War (video game)

From HandWiki
Wings of War
Developer(s)Silver Wish Games
Publisher(s)Gathering
Platform(s)Microsoft Windows, Xbox
Release
  • EU: July 30, 2004
  • NA: August 30, 2004
Genre(s)Combat flight simulator
Mode(s)Single-player, multiplayer, online multiplayer

Wings of War is a World War I combat flight simulator developed by Czech studio Silver Wish Games and published by Gathering for Microsoft Windows and Xbox in 2004. The game was a standard wartime flight simulator with the underused setting of World War I. Players assume the role of a Royal Air Force pilot fighting the Luftstreitkräfte in several missions.

Gameplay

After players created a profile, the game offered numerous options and game play modes including Campaign and Instant Action. During the Campaign mode, players could not only pilot single fighter planes but could also jump into bombers and recon planes as well as inside the seat of tail-mounted machine guns during missions. Players could also fight with rival pilots, partake in bonus missions and collect bonus icons to increase their score although some missions were timed.

Reception

Reception
Review scores
PublicationScore
PCXbox
EGMN/A3/10[1]
Game InformerN/A6.5/10[2]
GameSpot7.5/10[3]7.4/10[4]
GameZoneN/A6.8/10[5]
IGN6.6/10[6]6.6/10[6]
OXM (US)N/A6.1/10[7]
PC Format73%[8]N/A
PC Gamer (US)76%[9]N/A
TeamXboxN/A6.5/10[10]
X-PlayN/AStarStar[11]
The Sydney Morning HeraldN/AStarStarHalf star[12]
Aggregate score
Metacritic69/100[13]62/100[14]

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[13][14]

References

  1. EGM staff (December 2004). "Wings of War (Xbox)". Electronic Gaming Monthly (185): 170. 
  2. "Wings of War (Xbox)". Game Informer (139): 163. November 2004. 
  3. Wolpaw, Erik (September 9, 2004). "Wings of War Review (PC)". https://www.gamespot.com/reviews/wings-of-war-review/1900-6107075/. Retrieved August 20, 2017. 
  4. Wolpaw, Erik (September 9, 2004). "Wings of War Review (Xbox)". https://www.gamespot.com/reviews/wings-of-war-review/1900-6107074/. Retrieved August 20, 2017. 
  5. Valentino, Nick (September 13, 2004). "Wings Of War - XB - Review". GameZone. Archived from the original on September 7, 2008. https://web.archive.org/web/20080907012552/http://xbox.gamezone.com/gzreviews/r24470.htm. Retrieved August 20, 2017. 
  6. 6.0 6.1 Butts, Steve (September 10, 2004). "Wings of War". http://www.ign.com/articles/2004/09/10/wings-of-war. Retrieved August 20, 2017. 
  7. "Wings of War". Official Xbox Magazine: 84. December 2004. 
  8. "Wings of War". PC Format (167). November 2004. 
  9. "Wings of War". PC Gamer: 104. December 25, 2004. 
  10. Fisher, Matthew (September 13, 2004). "Wings of War Review (Xbox)". TeamXbox. Archived from the original on January 13, 2012. https://web.archive.org/web/20120113225537/http://reviews.teamxbox.com/xbox/787/Wings-of-War/p1. Retrieved August 20, 2017. 
  11. Marriott, Scott Alan (October 11, 2004). "Wings of War Review (Xbox)". X-Play. Archived from the original on October 30, 2004. https://web.archive.org/web/20041030190413/http://www.g4techtv.com/xplay/features/49930/Wings_of_War_Review.html. Retrieved August 20, 2017. 
  12. Hill, Jason (September 2, 2004). "Psychic action". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/09/01/1093938983107.html. Retrieved August 20, 2017. 
  13. 13.0 13.1 "Wings of War for PC Reviews". https://www.metacritic.com/game/wings-of-war/critic-reviews/?platform=pc. Retrieved August 20, 2017. 
  14. 14.0 14.1 "Wings of War for Xbox Reviews". https://www.metacritic.com/game/wings-of-war/critic-reviews/?platform=xbox. Retrieved August 20, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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