Software:Winter Sports: The Ultimate Challenge

From HandWiki
Short description: 2007 video game
Winter Sports: The Ultimate Challenge
Wii version cover art
Developer(s)49 Games
Publisher(s)
Platform(s)Wii, PlayStation 2, Windows
Release
  • EU: November 30, 2007
  • NA: December 11, 2007
Genre(s)Sports
Mode(s)Single-player, multiplayer

Winter Sports: The Ultimate Challenge (called RTL Winter Sports 2008: The Ultimate Challenge in Europe) is a multi-sport simulation developed by German studio 49 Games released in 2007 for the PlayStation 2, Wii, and Microsoft Windows. It was developed by 49 Games, the developers of Torino 2006.

Sports and events

  • Downhill skiing
  • Super-G, slalom, and giant slalom
  • Ski jumping
    • Normal hill
    • Large Hill
  • Bobsledding
    • Two-man
    • Four-man
  • Men's luge
    • Men's skeleton
  • Speed skating
    • 500m
    • 1000m
  • Curling
  • Cross-country skiing
  • Figure skating

Reception

Reception
Review scores
PublicationScore
PS2Wii
Game InformerN/A6.5/10[1]
GameRevolutionN/AD[2]
GameSpotN/A4.5/10[3]
GamesRadar+N/AStarStar[4]
GameTrailersN/A4.7/10[5]
GameZoneN/A6/10[6]
IGN6/10[7]5.5/10[8]
X-PlayN/AStarStarStar[9]
The New York TimesN/A(positive)[10]
Aggregate score
Metacritic60/100[11]52/100[9]

The PlayStation 2 and Wii versions received "mixed" reviews according to the review aggregation website Metacritic.[11][9]

See also

References

  1. Kato, Matthew (March 2008). "Winter Sports: The Ultimate Challenge (Wii)". Game Informer (GameStop) (179): 102. http://gameinformer.com/NR/exeres/D08CD48A-27D6-4EA4-987E-B1BE4FC96D80.htm. Retrieved September 26, 2018. 
  2. Costantino, Jesse (January 24, 2008). "Winter Sports: The Ultimate Challenge Review (Wii)". CraveOnline. Archived from the original on September 26, 2015. https://web.archive.org/web/20150926122642/http://www.gamerevolution.com/review/winter-sports-ultimate. Retrieved September 26, 2018. 
  3. McInnis, Shaun (January 23, 2008). "Winter Sports: The Ultimate Challenge Review (Wii)". CBS Interactive. https://www.gamespot.com/reviews/winter-sports-the-ultimate-challenge-review/1900-6185042/. Retrieved September 26, 2018. 
  4. Keast, Matthew (January 23, 2008). "Winter Sports: The Ultimate Challenge review (Wii)". Future plc. https://www.gamesradar.com/winter-sports-the-ultimate-challenge-review/. Retrieved September 26, 2018. 
  5. "Winter Sports: The Ultimate Challenge Review (Wii)". Viacom. February 14, 2008. Archived from the original on January 5, 2009. https://web.archive.org/web/20090105064209/http://www.gametrailers.com/gamereview.php?id=6076. Retrieved September 25, 2018. 
  6. Woodward, Stephen (January 15, 2008). "Winter Sports: The Ultimate Challenge - WII - Review". Archived from the original on October 6, 2008. https://web.archive.org/web/20081006120101/http://wii.gamezone.com/gzreviews/r34315.htm. Retrieved September 26, 2018. 
  7. Bishop, Sam (February 12, 2008). "Winter Sports 2008: The Ultimate Challenge Review (PS2)". Ziff Davis. https://www.ign.com/articles/2008/02/13/winter-sports-2008-the-ultimate-challenge-review. Retrieved September 26, 2018. 
  8. Bozon, Mark (February 4, 2008). "Winter Sports: The Ultimate Challenge 2008 [sic Review (Wii)"]. Ziff Davis. https://www.ign.com/articles/2008/02/05/winter-sports-the-ultimate-challenge-2008-review. Retrieved September 26, 2018. 
  9. 9.0 9.1 9.2 "Winter Sports: The Ultimate Challenge Critic Reviews for Wii". CBS Interactive. https://www.metacritic.com/game/winter-sports-the-ultimate-challenge/critic-reviews/?platform=wii. Retrieved September 26, 2018. 
  10. Herold, Charles (January 17, 2008). "In Mimicking Adult Swim Cartoon Series, Designers May Have Gone Too Far". The New York Times. https://www.nytimes.com/2008/01/17/technology/personaltech/17games.html?ex=1201237200&en=e3162c884650cdab&ei=5070&emc=eta1. Retrieved September 26, 2018. 
  11. 11.0 11.1 "Winter Sports 2008: The Ultimate Challenge for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/winter-sports-the-ultimate-challenge/critic-reviews/?platform=playstation-2. Retrieved September 26, 2018. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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