Software:Witchfire (video game)
Witchfire | |
---|---|
Developer(s) | The Astronauts |
Publisher(s) | The Astronauts |
Director(s) | Adrian Chmielarz |
Engine | Unreal Engine 4[1] |
Platform(s) | Microsoft Windows |
Release | TBA[2] |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Witchfire is an upcoming first-person shooter video game being developed by Polish independent studio The Astronauts for Microsoft Windows.
Gameplay
Witchfire is to be an action-oriented, skill-based first-person shooter game with no cut scenes.[3][4]
Development and release
During the initial development, beginning towards the end of 2015, the game was being designed as a post-apocalyptic, science fiction survival simulator code-named "Astro Project 2", before turning into a dark fantasy first-person shooter.[5] Witchfire was officially revealed on December 8, 2017, when the first teaser trailer was released at The Game Awards.[6] It is to be released "when it's done".[7]
As of 2019, the development team has nine full members with three contributors.[8] The game is unrelated to the director Adrian Chmielarz's earlier Doom-style Painkiller (2004) and is in some ways actually inspired by From Software's Souls series[9] and Bungie's Destiny.[10] Its art direction inspirations include works of American landscape painters such as Thomas Hill, Albert Bierstadt, and Frederic Edwin Church.[11]
See also
- Hellraid, another Polish dark fantasy first-person shooter in on-hold development as of 2019
References
- ↑ "Our new game, Witchfire" (in en-US). 2017-12-08. http://www.theastronauts.com/2017/12/new-game-witchfire/.
- ↑ "Data premiery Witchfire: egzekucja wiedźm od Adriana Chmielarza" (in pl). 2018-12-14. https://www.purepc.pl/rozrywka/data_premiery_witchfire_egzekucja_wiedzm_od_adriana_chmielarza.
- ↑ "Witchfire – polskie studio rozpala stosy w grze o polowaniu na czarownice" (in pl). https://www.antyradio.pl/Technologia/Gry/Witchfire-polskie-studio-rozpala-stosy-w-grze-o-polowaniu-na-czarownice-27891.
- ↑ "Witchfire PC - wymagania, premiera, opis | MiastoGier.pl". http://www.miastogier.pl/encyklopedia,pc,18760.html.
- ↑ "Witchfire - nowa produkcja Adriana Chmielarza miała być symulatorem przetrwania | GRYOnline.pl" (in pl). https://www.gry-online.pl/newsroom/witchfire-nowa-produkcja-adriana-chmielarza-miala-byc-symulatorem/z31b8b6.
- ↑ "Witchfire gets a sick ass reveal trailer" (in english). https://www.destructoid.com/witchfire-gets-a-sick-ass-reveal-trailer-476810.phtml.
- ↑ Sobczak, Bartek. "Snippets Of Action-Packed WITCHFIRE Gameplay Footage Have Been Released By The Astronauts" (in en-us). https://gamefragger.com/pc/first_person_shooter/snippets-of-action-packed-witchfire-gameplay-footage-have-been-released-by-the-astronauts-a15394.
- ↑ "Redesigning Weapons" (in en-US). 2019-05-08. http://www.theastronauts.com/2019/05/redesigning-weapons/.
- ↑ "Is Witchfire the Next Painkiller?" (in en-US). 2019-04-18. http://www.theastronauts.com/2019/04/is-witchfire-the-next-painkiller/.
- ↑ "The Astronauts - We are the spacefaring types" (in en-US). 2019-05-29. http://www.theastronauts.com/2019/05/witchfire-destiny/.
- ↑ "Art Direction Note + Wallpapers" (in en-US). 2019-03-27. http://www.theastronauts.com/2019/03/art-direction-wallpapers/.
External links
- of The Astronauts, including a weekly-updated Witchfire development blog