Software:Wizards & Warriors (Windows video game)
Wizards & Warriors | |
---|---|
Developer(s) | Heuristic Park |
Publisher(s) | Activision |
Designer(s) | David W. Bradley, Nathan Cheever |
Composer(s) | Steve Miller |
Platform(s) | Microsoft Windows |
Release | September 27, 2000[1] |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Wizards & Warriors is a role-playing video game for Microsoft Windows designed by David W. Bradley.
Gameplay
Gameplay is similar in style to Bradley's earlier Wizardry games. Players control a party of characters through a first-person perspective and fight turn-based combats. Outside of combat, the game is real-time. Characters can join guilds that give exclusive quests, and each character maintains their own individual quest log.[2] Guilds also allow characters to switch classes. Characters can switch classes as many times as they like but can not return to a class once they change from it.[3]
Development
Development began in 1996 and lasted four years.[4] Bradley initially reported the game would have a system that allowed players to choose between real-time and turn-based combat, though this was later abandoned. Competitive multiplayer was also planned based on the guild system, though this, too, was removed.[2]
Reception
Metacritic, a review aggregator, rated the game 70/100 based on 23 reviews.[5] Hardcore Gaming wrote that it "feels like Bradley's alternative Wizardry 8".[2] In comparing the two games' dungeons, HG101 said Wizards & Warriors are more complex.[2] Andrew Park of GameSpot rated it 7.2/10 and wrote that the game seems to be unimpressive at first, perhaps because of its long development, but provides "many hours of exploration and character building".[6] Tal Blevins of IGN rated it 8.4/10 and complimented the game's graphics and voice acting, though he wrote that the controls can be annoying. Blevins concluded, "If you like old-school RPGs, you'll fall in love with Wizards & Warriors."[7] Jonathan Houghton of Adrenaline Vault rated it 3.5/5 stars and likened it to Everquest, saying that the game's unoriginal storyline is compensated for by its depth and longevity.[8] In criticizing the game's controls, graphics, and story, Will Lally and Tina Haumersen of GameSpy rated it 69/100 and wrote, "Aside from some nostalgia value, there is nothing to recommend this game."[9]
References
- ↑ Mobygames release date
- ↑ 2.0 2.1 2.2 2.3 "Wizardry: Stones of Arnhem - IBM PC (unreleased; ca. 1994)". Hardcore Gaming 101. http://www.hardcoregaming101.net/wizardry/wizardry11.htm. Retrieved 2016-11-06.
- ↑ "Wizards & Warriors". IGN. 2000-03-01. http://www.ign.com/articles/2000/03/02/wizards-warriors-2. Retrieved 2016-11-06.
- ↑ Kasavin, Greg (2006-05-17). "Wizards & Warriors Preview". GameSpot. http://www.gamespot.com/articles/wizards-and-warriors-preview/1100-2611498/. Retrieved 2016-11-07.
- ↑ "Wizards & Warriors". Metacritic. http://www.metacritic.com/game/pc/wizards-warriors. Retrieved 2016-11-06.
- ↑ Park, Andrew (2000-10-03). "Wizards & Warriors Review". GameSpot. http://www.gamespot.com/reviews/wizards-and-warriors-review/1900-2636305/. Retrieved 2016-11-06.
- ↑ Blevins, Tal (2000-09-29). "Wizards & Warriors". IGN. http://www.ign.com/articles/2000/09/30/wizards-warriors. Retrieved 2016-11-06.
- ↑ Houghton, Jonathan (2000-10-30). "Wizards & Warriors". Adrenaline Vault. Archived from the original on 2006-02-07. https://web.archive.org/web/20060207180941/http://www.avault.com/reviews/print_review.asp?game=wizwar. Retrieved 2016-11-06.
- ↑ Lally, Will; Haumersen, Tina. "Wizards and Warriors". GameSpy. Archived from the original on 2000-11-10. https://web.archive.org/web/20001110041700/http://www.gamespy.com/reviews/october00/wandw/. Retrieved 2016-11-06.
External links