Software:Work Time Fun

From HandWiki
Short description: 2005 video game
Work Time Fun
Developer(s)Sony Computer Entertainment
Publisher(s)
Platform(s)PlayStation Portable
Release
  • JP: December 22, 2005
  • NA: September 26, 2006[1]
Genre(s)Action
Mode(s)Single-player, multiplayer

Work Time Fun, known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value)., is a minigame compilation video game developed and published by Sony Computer Entertainment for the PlayStation Portable. The English title is a play on the slang "WTF", short for 'What The Fuck?', indicating distressing confusion. It was released in Japan on December 22, 2005, and in North America on September 26, 2006 by D3 Publisher. On October 2, 2008, it became available for download from the PlayStation Store.

The game's humor is derived from its satirical take on temporary or part-time employment. Players are paid a pittance for repetitive, menial tasks, with the only way to unlock more varied jobs being to grind through the boring ones. There is also an in-game email system, through which players can receive emails from fellow employees, award notices, and even spam offers which can decrease the player's funds.

Gameplay

The game contains over forty minigames, representing inane part-time jobs the player receives from the "Job Demon", which must be completed in a certain amount of time and at a certain difficulty, depending on the level. Examples include counting chickens (sorting newborn chicks into male, female, or angels), chopping wood (while trying not to chop cute cartoon animals that sometimes get put on the chopping block), putting caps on pens in a factory, karate, and other humorously repetitive minigames. By completing these minigames, the player earns money which can be used at a gachapon machine to randomly receive a new minigame, prizes for the gallery, or even a gadget that the player can use on the PSP outside of the game, such as a clock.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[2]
Review scores
PublicationScore
1Up.comC+[3]
EGM5.33/10[4][lower-alpha 1]
Famitsu28/40[5]
Game Informer7/10[6]
GameSpot8/10[7]
GameSpyStarStarStar[8]
GameZone7.9/10[9]
Hardcore Gamer1/5[10]
IGN6.4/10[11]
OPM (US)4/10[12]
PSM5/10[13]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one seven, one eight, one seven, and one six, for a total of 28 out of 40.[5] GamePro said, "You'll laugh out loud in your time spent with Work Time Fun. You'll even become thoroughly immersed in what you're playing, despite its ridiculousness, and for thirty bucks, this is a game you should definitely consider adding to your PSP collection."[14][lower-alpha 2]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 5.5/10, 4/10, and 6.5/10.
  2. GamePro gave the game two 3/5 scores for graphics and sound, 4/5 for control, and 3.75/5 for fun factor.

References

  1. IGN PlayStation Team (September 1, 2006). "The PSP Games of Fall 2006". Ziff Davis. Archived from the original on February 4, 2023. https://web.archive.org/web/20230204061602/https://www.ign.com/articles/2006/09/02/the-psp-games-of-fall-2006. Retrieved January 29, 2025. 
  2. 2.0 2.1 "WTF: Work Time Fun". Fandom. Archived from the original on January 29, 2025. https://archive.today/20250129032851/https://www.metacritic.com/game/wtf-work-time-fun/. Retrieved January 29, 2025. 
  3. Chu, Karen (October 17, 2006). "WTF [Work Time Fun"]. Ziff Davis. Archived from the original on June 18, 2016. https://web.archive.org/web/20160618021533/http://www.1up.com/reviews/wtf_4. Retrieved January 29, 2025. 
  4. Boyer, Crispin; Bhatt, Shivam; Chu, Karen (November 2006). "WTF: Work Time Fun". Electronic Gaming Monthly (Ziff Davis) (209): 134. Archived from the original on May 28, 2024. https://web.archive.org/web/20240528004332/https://retrocdn.net/images/7/75/EGM_US_209.pdf. Retrieved January 29, 2025. 
  5. 5.0 5.1 "December 14, 2005". December 14, 2005. Archived from the original on December 28, 2005. https://web.archive.org/web/20051228042839/http://www.the-magicbox.com/game20051214.shtml. Retrieved January 29, 2025. 
  6. Bertz, Matt (November 2006). "WTF [Work Time Fun"]. Game Informer (GameStop) (163): 144. Archived from the original on July 30, 2009. https://web.archive.org/web/20090730210636/http://www.gameinformer.com/Games/Review/200611/R06.1026.1655.47554.htm. Retrieved January 29, 2025. 
  7. Gerstmann, Jeff (October 30, 2006). "Work Time Fun Review". Fandom. Archived from the original on March 30, 2016. https://web.archive.org/web/20160330192357/https://www.gamespot.com/reviews/work-time-fun-review/1900-6160711/. Retrieved January 29, 2025. 
  8. Stratton, Bryan (November 2, 2006). "GameSpy: WTF: Work Time Fun". IGN Entertainment. Archived from the original on June 29, 2007. https://web.archive.org/web/20070629182410/http://psp.gamespy.com/playstation-portable/bh-2000/743701p1.html. Retrieved January 29, 2025. 
  9. Sandoval, Angelina (November 4, 2006). "WTF: Work Time Fun - PSP - Review". Archived from the original on October 7, 2008. https://web.archive.org/web/20081007003748/http://psp.gamezone.com/gzreviews/r29589.htm. Retrieved May 18, 2016. 
  10. Venter, Jason "HonestGamer" (December 2006). "WTF: Work Time Fun". Hardcore Gamer (Prima Games) 2 (6): 71. https://archive.org/details/hardcore-gamer-magazine-v2i6/page/n35/mode/2up. Retrieved January 29, 2025. 
  11. Castro, Juan (October 26, 2006). "WTF: Work Time Fun Review". Ziff Davis. Archived from the original on May 17, 2019. https://web.archive.org/web/20190517003305/https://www.ign.com/articles/2006/10/26/wtf-work-time-fun-review. Retrieved January 29, 2025. 
  12. Scott, Ryan (December 2006). "WTF: Work Time Fun". Official U.S. PlayStation Magazine (Ziff Davis) (111): 136. https://archive.org/details/official-us-playstation-magazine-issue-111-december-2006/page/n135/mode/2up. Retrieved January 29, 2025. 
  13. Joynt, Patrick (Christmas 2006). "WTF: Work Time Fun". PSM (Future US) (118): 84. https://archive.org/details/psm-issue-118-holiday-2006/page/n117/mode/2up. Retrieved January 29, 2025. 
  14. OMGWTFBBQ (December 2006). "WTF: Work Time Fun". GamePro (IDG) (219). Archived from the original on February 4, 2008. https://web.archive.org/web/20080204180249/http://www.gamepro.com/sony/psp/games/reviews/84253.shtml. Retrieved May 18, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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