Software:World Championship Soccer
| World Championship Soccer | |
|---|---|
| Developer(s) | Sega |
| Publisher(s) | Sega |
| Platform(s) | Arcade, Amiga, Atari ST, Commodore 64, DOS, Mega Drive/Genesis, ZX Spectrum |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Practice Tournament Two Player |
World Championship Soccer (ワールドカップサッカー) is a soccer game running on Sega's Mega-Tech[1] arcade cabinet system and was released as one of the first games for the Sega Genesis system in North America in September 1989.[2]
The European Mega Drive release, World Cup Italia '90, was published jointly with Olivetti and Virgin Mastertronic and was an officially licensed franchise game of the 1990 FIFA World Cup featuring the official logo and mascot. After the World Cup licence had expired the game was renamed to Sega Soccer on the Mega 6 compilation cartridge on the Mega Drive removing the Virgin Mastertronic credit. A different game was also released as World Cup Italia '90 for the Master System in 1991 but this is not connected to World Championship Soccer.
In 1990 the game was ported by Elite Systems for DOS, Amiga, Atari ST, Commodore 64 and ZX Spectrum.[3]
A sequel, World Championship Soccer 2, was released in 1994 for the Sega Genesis/Mega Drive.[4]
Gameplay

The game presents a top-down view of a simple version of soccer (there are no fouls, substitutions, or strategies). Players must dribble and pass the ball towards one end of the field and try to score a goal by forcing the ball into the opposing team's net. When the player's team has the ball, the player can either dribble the ball across the field, kick the ball towards the goal, pass the ball in the air to another team member, or kick the ball forward in the direction that the player is currently facing. When the opposing team has the ball, the player can switch between different team members on the field, or slide kick their opponent to dislodge the ball from their control.
When the ball goes out of bounds, the game will switch to a full-screen graphical view for a corner kick or a goal kick. If the game ends in a tie and is not an elimination round match during the championship mode, the game will switch to a graphical penalty kick view.
To start a game, the player must first select which country they would like to be. Teams are rated on a scale from 1 to 5 (5 being the best) based on four different attributes (Speed, Skill, Defense, and Keeper). The best team in the game is Brazil, while the worst two teams are China and Japan. Games run for 90 minutes, where each minute in the game is actually 6 seconds. There are three audio tracks during game play, chosen based on the teams in the match.
Playable countries
Upon release, some of the qualifying games for the tournament had not yet been played. This led to some of the playable countries in the video game not being the same as those who actually participated in the tournament. Due to this, the game features only 14 of the teams that would take part in the final tournament: Austria, Cameroon, Colombia, Costa Rica, Czechoslovakia, Egypt, Ireland, Romania, Sweden and the UAE do not appear in the game.
Reception
The One reviewed the home computer versions (Amiga, Atari ST, DOS) of World Championship Soccer in 1991, criticising the "rudimentary" ways the player may pass and shoot the ball, stating that "There are no fancy overhead kicks, headers, volleys or half-volleys here, nor anything that gives you effective control over the strength of your kick." The One furthermore calls World Championship Soccer a "mediocre alternative" to Kick Off 2, but expresses that while "there is nothing wrong with WCS's structure - it is more accurate than Kick Off 2's 'three points for a win' World Cup, and the quality of the teams is varied enough to keep you hooked ... the action lacks substance." The One calls World Championship Soccer "basic, no frills" soccer.[5]
See also
- World Cup USA '94
- List of Sega Genesis games
References
- ↑ "Mega-Tech System". http://segaretro.org/Mega-Tech_System. Retrieved 10 May 2016.
- ↑ "Free Trademark Search | Protect Business Name | Incorporate Your Business | Trademarkia". http://www.trademarkia.com/world-championship-soccer74151992.html.
- ↑ "World Championship Soccer (1991)". https://archive.org/details/msdos_World_Championship_Soccer_1991.
- ↑ "World Championship Soccer II". https://archive.org/details/sg_World_Championship_Soccer_II_1994_Sega_US.
- ↑ Houghton, Gordon; Hamza, Kati (February 1991). "Here we go, here we go... again". The One (emap Images) (29): 23. https://archive.org/details/theone-magazine-29/page/n21.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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