Software:World Gone Sour

From HandWiki
Short description: 2011 video game
World Gone Sour
Developer(s)Playbrains
Publisher(s)Capcom
EngineGamebryo
Platform(s)Windows, PlayStation 3, Xbox Live Arcade
ReleaseWindows
December 20, 2011
PS3 (PSN)
  • NA: April 10, 2012
Xbox 360 (XBLA)
  • NA: April 11, 2012
Genre(s)Platform
Mode(s)Single-player, multiplayer

World Gone Sour is a 3D side-scrolling platform game which promotes Sour Patch Kids, a type of sour gummy candy. It was developed by Canadian studio Playbrains and published by Capcom and released on December 20, 2011 for Windows. A PlayStation Network version was released on April 10, 2012, with an Xbox Live Arcade version released a day later.

The game was delisted from the PlayStation Network and Xbox Live Arcade in August 2015.

Plot

The player takes the role of a green Sour Patch Kid who wishes to be eaten, as do other candy in the game. At the start of the game, the character and his red friend are about to be taken to a theater to be sold when a rip in the packaging causes the red candy to fall out. The packet is purchased by a movie-goer; when the green candy is about to be eaten the buyer trips causing the green candy to be thrown in the trash. He then sets off on a journey with the goal of being eaten, while encountering other abandoned Sour Patch Kids. He also meets corrupted Sour Patch Kids who have gone "sour" and are lashing out at others for being forgotten.[1]

Gameplay

The game is a 3D sidescroller, consisting of 13 levels, playable to one or two players. The player is joined by other "followers" who are abandoned Sour Patch Kids, trekking across a number of platforms from left and right and maneuvering around the playable area. Boss fight levels are interspersed and generally follow a series of regular levels themed around a given setting, designed to reflect the story's progression. The player must, at times, sacrifice other Sour Patch Kids to overcome enemies and hazards. Gumdrops and Stars are featured as collectible items, worth extra life accumulation and level score points (respectively); these items may be hidden or placed in areas that the player cannot safely access without using followers. For example, if a gumdrop or star is hovering above a hot stove or other deadly hazard, the player can retrieve them, without taking damage or dying, by throwing followers into the desired items; upon being touched, the items are instantly collected. Checkpoints appear as bottle rockets which fire upon activation. Provided the player has extra lives, collected items are not lost if the player is killed. If the player dies without extra lives, the game ends, offering the option to quit or restart the level from the beginning; either way, the player's previous count of extra lives is restored as if the failed level was never played. Followers abandoned, killed, or sacrificed in the game will soon respawn and rejoin the player. Extra points are awarded in each level for either dying or killing followers in a series of specific different ways (8 possibilities, 1 instance of each is counted per level); extra points are also awarded for collecting "secret" golden gummies (5 per regular level) and for rescuing all the level's followers (25 per level).[2]

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
DestructoidN/A6/10[3]
Game Informer6.75/10[4]6.75/10[4]
GameRevolutionStar[5]N/A
GameSpot6.5/10[6]6.5/10[6]
GameZoneN/A7.5/10[7]
IGN6.5/10[8]N/A
OXM (US)N/A6.5/10[9]
PSM6/10[10]N/A
Aggregate score
Metacritic61/100[11]69/100[12]

The PlayStation 3 and Xbox 360 versions received "mixed or average reviews" according to the review aggregation website Metacritic.[11][12]

References

  1. "Arcade: World Gone Sour". April 11, 2012. https://majornelson.com/2012/04/11/arcade-world-gone-sour/. Retrieved February 8, 2013. 
  2. Tay, Erick (December 20, 2011). "World Gone Sour Gameplay Video". CBS Interactive. https://www.gamespot.com/videos/world-gone-sour-gameplay-video/2300-6347907/. Retrieved September 27, 2019. 
  3. Sterling, Jim (April 13, 2012). "Review: World Gone Sour (X360)". Enthusiast Gaming. https://www.destructoid.com/review-world-gone-sour-225744.phtml. Retrieved February 8, 2013. 
  4. 4.0 4.1 Vore, Brian (April 13, 2012). "World Gone Sour (PS3, X360): Sweet And Sour Elements Abound". Game Informer (GameStop). https://www.gameinformer.com/games/world_gone_sour/b/ps3/archive/2012/04/13/sweet-and-sour-elements-abound.aspx. Retrieved September 27, 2019. 
  5. Schaller, Kevin (April 20, 2012). "World Gone Sour Review (PS3)". CraveOnline. https://www.gamerevolution.com/review/55211-world-gone-sour-review. Retrieved September 27, 2019. 
  6. 6.0 6.1 Johnson, Jeremiah (April 16, 2012). "World Gone Sour Review (PS3, X360)". CBS Interactive. https://www.gamespot.com/reviews/world-gone-sour-review/1900-6371875/. Retrieved September 27, 2019. 
  7. Morris, Tatiana (April 12, 2012). "World Gone Sour review (X360)". Archived from the original on April 18, 2012. https://web.archive.org/web/20120418042639/http://www.gamezone.com/products/world-gone-sour/reviews/world-gone-sour-review. Retrieved September 27, 2019. 
  8. Moriarty, Colin (April 13, 2012). "World Gone Sour Review (PS3)". Ziff Davis. https://www.ign.com/articles/2012/04/14/world-gone-sour-review. Retrieved September 27, 2019. 
  9. Yee, Alaina (April 10, 2012). "World Gone Sour review". Official Xbox Magazine (Future US). Archived from the original on July 12, 2012. https://web.archive.org/web/20120712091624/http://www.oxmonline.com/world-gone-sour. Retrieved September 27, 2019. 
  10. "Review: World Gone Sour". PlayStation: The Official Magazine (Future plc) (60): 85. July 2012. 
  11. 11.0 11.1 "World Gone Sour for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/world-gone-sour/critic-reviews/?platform=playstation-3. Retrieved September 27, 2019. 
  12. 12.0 12.1 "World Gone Sour for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/world-gone-sour/critic-reviews/?platform=xbox-360. Retrieved September 27, 2019. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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