Software:XF5700 Mantis Experimental Fighter
| XF5700 Mantis Experimental Fighter | |
|---|---|
| Developer(s) | Paragon Software |
| Publisher(s) | Microplay Software |
| Designer(s) | Mark E. Seremet Paul M. Conklin Glenn A. Dill |
| Programmer(s) | Glenn A. Dill Christopher Short |
| Artist(s) | Quinno Martin |
| Composer(s) | Michael Bross |
| Platform(s) | DOS |
| Release | 1992 |
| Genre(s) | Space combat simulator |
| Mode(s) | Single-player |
XF5700 Mantis Experimental Fighter is a space combat simulator developed by Paragon Software and published by MicroProse under their Microplay Software label for DOS in 1992.
Gameplay
Using what was dubbed "real physics", the XF5700 Mantis attempts to simulate space physics otherwise known as Newtonian physics. If the thrust is hit, the craft will glide through space (like a boat through water) and will not change directions readily like in other space sims. The game's artificial intelligence is faulty at times, Sirian craft could always target the player and plot a suicide course against the player rather than trying to kill the wingmates. Some missions tend to be repetitive. Later on, a digitized speechpack upgrade was released.
Later on a CD-ROM version was released, containing (very early) video-captured sequences, the speech pack, numerous new animated cutscenes and an extra campaign, where you fought a new alien race called the "rexum".
Plot
Based on Warhead by Glyn Williams,[1] Mantis takes the plot further by using 90 missions. In what is possibly a rewrite of Williams's game, the invasion by the Sirian aliens (now dubbed "Sirians") takes place on March 16, 2094,[2] leaving 3 billion humans dead. Earth was unprepared for the attack due to a recent war in the Middle East (Eurisian War) that took place thus exhausting the resources for defense against aliens. After Earth was devastated, the governments were dissolved in favor of a unified power called the Fist of Earth. FOE is Earth's final hope to eliminate the Sirian threat. FOE's defenses is SolBase and the XF5700 Mantis. "Viper" (the player) is a Mantis pilot who was enlisted by FOE to fight the Sirians.[2]
The aliens, which are now called "Sirians", are bug-like creatures which look like giant cockroaches, but have a strong collective group mind using telepathic messages when in groups. At first the Sirians were tiny "roaches" on their home planet, but as time passed, they evolved and eventually took over the dominant race on the planet Siria, wiped them out, and assimilated their technology. Siria later became uninhabitable. Sirians need vertebrate creatures in which to lay eggs to produces new Sirians; this is why the Sirians targeted Earth after searching for a new home planet.
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
Citing the claims on the game's packaging, Computer Gaming World stated that "Mantis is neither a successor to that 'other' space adventure nor is it an 'Ultra-realistic space flight simulation' ... The flight model is weak, the action limited, and overall gameplay, poor ... a null game."[4] A 1994 survey of strategic space games set in the year 2000 and later gave the game two stars out of five, stating that "it accomplished its mission adequately, but without style".[3]
References
- ↑ In-game credits.
- ↑ 2.0 2.1 Mantis "Pilot Manual".
- ↑ 3.0 3.1 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World: 42–58. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118.
- ↑ Trevena, Stanley R. (December 1992). "MicroPlay's "Mantis: XF5700 Experimental Fighter"". Computer Gaming World: 92. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=101. Retrieved 5 July 2014.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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