Software:You Are Empty

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Short description: 2006 video game
You Are Empty
Developer(s)Mandel ArtPlains
Digital Spray Studios
Publisher(s)1C Company
Director(s)Pavel Muzok
Designer(s)Denis Volchenko
Programmer(s)Dmitry Sytnik
Yuriy Dobronravin
Andrii Frolov
Victor Reutskiy
Vyacheslav Korotayev
Writer(s)Yaroslav Singayevsky
Denis Volchenko
Composer(s)Dimitriy Dyachenko
Platform(s)Microsoft Windows
Release
  • RUS: October 27, 2006
  • POL: April 13, 2007
  • NA: October 16, 2007
Genre(s)First-person shooter
Mode(s)Single-player

You Are Empty is a first-person shooter video game by Ukrainian developers Mandel ArtPlains and Digital Spray Studios. It was published by 1C Company in 2006. Atari later released the game with English translation and voice acting in 2007.

The game takes place in an alternate-history Soviet Union, where a large-scale experiment intended to ensure the global victory of communism goes wrong, turning most of the population into insane mutants. The protagonist wakes up in a ruined hospital inhabited solely by these mutants and must fight to survive and unravel the mystery behind the disaster.

Gameplay

You Are Empty features basic first-person shooter gameplay. The player traverses a series of maps set in specific Soviet locations, such as a massive, ruined metropolis or a kolkhoz, while facing enemies based on Soviet propaganda archetypes, including workers, firefighters, welders with attached propellers, elderly peasants armed with shotguns, Red Army soldiers with Mosin-Nagant rifles, and giant mutant hens.

Players can acquire various weapons, including a wrench for melee combat and firearms based primarily on real-world models like the Mauser C96 pistol or the PPSh-41 submachine gun. The only exception to this realism is a large electric cannon that fires arcing discharges, it is the final weapon the player receives.

In addition to combat, the level design incorporates elements of exploration and the search for keys or switches.[1] Players can find notes within the environments that enrich the narrative, revealing details about the experiment that triggered the game's events or offering hints for progressing through the levels. Medicine vials are the primary means of restoring health (which has a maximum limit of 99).

Synopsis

Setting

The game is set in an alternate 1950s where the Soviet Union, under the leadership of Joseph Stalin, had become a world leader in science and technology. Its next major leap involved the creation of a massive antenna tower capable of broadcasting a psychic signal that would transform the Soviet population into superhumans. However, the experiment proved disastrous, as the signal ended up killing the population or turning them into insane mutants.

Occasionally, animated monochrome cutscenes are shown that tell the story of the chief scientist behind the project. As a child, he discovered he possessed psychic abilities that allowed him to control other living beings, such as animals or even people. Having become a scientific prodigy, he devises plans to expand his power and broadcast it to the entire world, aiming to initiate a "great transformation."

Plot

The game's protagonist, a mid-ranking military officer, is knocked unconscious in a car accident while returning home from guard duty. Upon waking in a hospital, he finds the world in ruins and overrun by murderous mutants. While investigating the disaster and fighting for survival, the officer encounters survivors who provide him with information about what happened. Upon reaching the city council of a massive metropolis, he is taken by Soviet Army units to the chairman of the council, who is visibly shaken by the ensuing catastrophe. However, realizing the protagonist might be able to reach the root cause of it all, he decides to hand him a roll of film containing information about the project before taking his own life with a Mauser pistol.

The information leads the protagonist to the antenna tower, where he finds the chief scientist wired directly into the massive mechanism. The scientist congratulates the officer on making it this far, demonstrating that the "Great Transformation" was not a total failure, as it created a perfect, self-sufficient human being capable of fighting for himself. Revealing that he has little time left, the scientist presents the officer with two choices: stay and rule over what remains of the world, or use the antenna to turn back time and prevent the experiment from ever taking place. To save the world, the officer chooses to turn back time, returning to the same morning seen in the opening scene, this time, however, he draws his pistol and shoots the scientist in the head, subsequently being beaten by Stalin's bodyguards. With the calamity averted, the world proceeds along its actual timeline.

Development

A demo was showcased at the 2003 Russian Game Developers Conference (KRI), where the game won the award for Best Game Without a Publisher.[2]

At E3 2006, the developers of You Are Empty gave a private demonstration of the game to GameSpot, which showed interest in the physics engine, commenting that it might "have some unexpected consequences."[3]

Reception

The game received unfavorable reviews from critics. On the review aggregator GameRankings, the game had an average score of 40% based on 15 reviews.[4] On Metacritic, the game had an average score of 34 out of 100, based on 14 reviews.[5]

Brett Todd of GameSpot gave the game a rating of 1.5 out of 10, stating "It's hard to imagine how anybody could make the Stalin-era Soviet Union less appealing than it was in reality, but You Are Empty sure does the trick." Todd described the game as an "atrocity" and a "painful exercise in shooter stupidity." Todd opined the English translations from the original Russian are "awful", the game has a slow, boring pace, the monsters are "mostly ripped off from other games" (mentioning Doom, Painkiller, Serious Sam, Silent Hill, and Redneck Rampage), and the missions are "geared around hunts for keys and levers." Todd did say that "some of the music can be effectively creepy." Todd ended his review by saying, "the nihilistic name of the game is never explained. Now move on with your life and try to pretend that games like You Are Empty don't exist."[6]

Re-Release

On August 18, 2026, ZOOM Platform announced that You Are Empty would be re-released for modern systems, featuring bug fixes and new features, under the title You Are Empty: Absolute Edition. The game's trailer was also released on that same date. Development is being handled by Jordan Freeman Group and ZOOM Platform, with publishing by Strategy First and BillionTech, and the launch is scheduled for the game's 20th anniversary on October 27, 2026.[7][8]

References

  • Official website
  • Official website (Atari)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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