Software:You Must Build a Boat
| You Must Build a Boat | |
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App icon | |
| Developer(s) | EightyEight Games LTD |
| Platform(s) | iOS, Android, Windows, Mac OS X |
| Release | 4 June 2015 Android 11 December 2015 |
| Genre(s) | Puzzle, role-playing |
| Mode(s) | Single-player |
You Must Build a Boat is a 2015 puzzle-role-playing game developed by Luca Redwood under the developer name EightyEight Games. It is a sequel to 10000000 and was released for Microsoft Windows, Mac OS X, Android, and iOS in June 2015.
Gameplay
Upon starting the game, the player-character is on a small boat along with two non-playable character guides, who instruct the player-character they must build a larger boat to reach a goal; it is implied that this follows from the escape of the dungeon of the previous game 10000000.[1] The boat is built by having the character run through a dungeon to collect resources and capture monsters. As the player progresses in the game, the boat will be expanded to include shops where the player can improve their character's attributes, select captured monsters as companions in the dungeon, and more. The ultimate goal is to build a boat large enough to successfully complete the journey.
When the player opts to venture into the dungeon, the game becomes an endless sequence of fights and obstacles, driven by a match-3 tile game. As the player's character runs across the top of the game screen, they will encounter monsters or treasure chests, which slowly push the character towards the left side of the screen until the monster is defeated or the chest is opened. If the character passes the left side of the screen, the run is over and the player is returned to the boat, collecting all the rewards from that run. To progress, the player matches 3 or more tiles on the game board by sliding a single row or column. The type of matched tiles will affect the progress: swords and staves will damage monsters and keys will open chests; matching these while not facing a monster or chest will do nothing. Other matched tiles, such as Thought and Power are used to purchase monster companions, while crates provide items and spells that can be used during play. The effect of matches is improved by matching 4 or 5 in a row and chaining together matches. The player may also have specific quest goals, assigned by companions on the boat, for a given run, which can provide additional rewards for expanding the boat.[1]
Reception
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The iOS version received "generally favourable reviews", just one point shy of "universal acclaim", while the PC version received above-average reviews, according to the review aggregation website Metacritic.[2][3]
References
- ↑ 1.0 1.1 1.2 Vore, Byran (9 June 2015). "You Must Build a Boat Review (iOS)". Game Informer (GameStop). https://www.gameinformer.com/games/you_must_build_a_boat/b/ios/archive/2015/06/09/you-must-build-a-boat-review-game-informer.aspx. Retrieved 9 June 2015.
- ↑ 2.0 2.1 "You Must Build A Boat for iPhone/iPad Reviews". Red Ventures. https://www.metacritic.com/game/you-must-build-a-boat/critic-reviews/?platform=ios-iphoneipad.
- ↑ 3.0 3.1 "You Must Build A Boat for PC Reviews". Red Ventures. https://www.metacritic.com/game/you-must-build-a-boat/critic-reviews/?platform=pc.
- ↑ Zimmerman, Conrad (29 June 2015). "Review: You Must Build A Boat (PC)". Enthusiast Gaming. https://www.destructoid.com/reviews/review-you-must-build-a-boat/.
- ↑ Werner, Jillian (8 June 2015). "You Must Build A Boat Review: Ship of Dreams (iOS)". https://www.gamezebo.com/reviews/you-must-build-a-boat-review-ship-of-dreams/.
- ↑ Macgregor, Jody (22 June 2015). "You Must Build A Boat review". Future plc. https://www.pcgamer.com/you-must-build-a-boat-review/.
- ↑ Slater, Harry (4 June 2015). "You Must Build A Boat". Steel Media Ltd. https://www.pocketgamer.com/you-must-build-a-boat/you-must-build-a-boat-review/.
- ↑ Musgrave, Shaun (3 June 2015). "'You Must Build A Boat' Review – You Must Buy This Game". TouchArcade.com, LLC. https://toucharcade.com/2015/06/03/you-must-build-a-boat-review/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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