Software:Your Shape: Fitness Evolved

From HandWiki
Your Shape: Fitness Evolved
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Platform(s)Xbox 360
Release
  • NA: November 4, 2010
  • EU: November 10, 2010
  • AU: November 18, 2010
Genre(s)Exergaming, aerobics

Your Shape: Fitness Evolved is a fitness game developed and published by Ubisoft. The game was released in November 2010 as a launch title for Kinect, a motion tracking sensor accessory for the Xbox 360. It was later ported to Japan for release on December 9, 2010.[1] It is a sequel to Your Shape, making it the second game in the franchise.

Gameplay

The game uses "player projection" technology to capture the player's shape and form, dynamically incorporate them into the in-game environment, and tailor routines for the player.[2] The game also features more emphasis on the use of resistance training, along with exercise programs developed in partnership with the magazines Men's Health and Women's Health.[3] The game allows the player to track the calories loss, while following personal goals to work for.[4]

Downloadable content

The game also features new routines and programs as downloadable content; Ubisoft initially released two programs as DLC in December 2010, The Toned Body Program and Cardio Boxing Platinum, and promised a total of 12 packs would be released for the game.[5] with the third pack coming in January 2011. The game also features integration with Ubisoft's Uplay platform, allowing users to track, share their progress, and send challenges to other players online.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic73/100[6]
Review scores
PublicationScore
Destructoid8/10[7]
Eurogamer6/10[8]
GameRevolutionC+[9]
GameSpot7/10[4]
GameZone7/10[10]
Hardcore Gamer3.75/5[11]
IGN7/10[2]
JoystiqStarStarStar[3]
OXM (US)8.5/10[12]
PALGN7.5/10[13]
Metro7/10[14]

The game received above-average reviews according to the review aggregation website Metacritic.[6]

IGN considered that while it was not a "perfect" game (considering it was only an initial title for Kinect, and due to accuracy issues), it was still one of the best health games for Kinect, praising the level of feedback and motivation the game provides for players to perform the exercises correctly, and its futuristic Minority Report-styled graphical look and environments (which set it apart from the more "cartoonish" look of other Kinect games).[2]

Sequel

A sequel was released in 2011, Your Shape: Fitness Evolved 2012, along with another sequel announced at E3 2012, Your Shape: Fitness Evolved 2013, for the Wii U.[15]

References

  1. "ユアシェイプ フィットネス・エボルブ" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16278&redirect=no. Retrieved May 21, 2023. 
  2. 2.0 2.1 2.2 Mirabella III, Fran (November 8, 2010). "Your Shape: Fitness Evolved Review". Ziff Davis. https://www.ign.com/articles/2010/11/09/your-shape-fitness-evolved-review. 
  3. 3.0 3.1 Shatto, Rachel (November 4, 2010). "Your Shape Fitness Evolved review: More work than workout [author mislabeled as "Justin McElroy""]. Yahoo. https://www.engadget.com/2010-11-04-your-shape-review.html. 
  4. 4.0 4.1 VanOrd, Kevin (November 5, 2010). "Your Shape Fitness Evolved Review". Fandom. https://www.gamespot.com/reviews/your-shape-fitness-evolved-review/1900-6283647/. 
  5. Hinkle, David (November 24, 2010). "Your Shape getting 12 Different DLC Packs - First Due in 'early December'". Yahoo. https://www.engadget.com/2010-11-24-your-shape-getting-12-different-dlc-packs-first-due-in-early-d.html. 
  6. 6.0 6.1 "Your Shape: Fitness Evolved for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/your-shape-fitness-evolved/critic-reviews/?platform=xbox-360. 
  7. Chester, Nick (November 3, 2010). "Review: Your Shape: Fitness Evolved". Gamurs. https://www.destructoid.com/review-your-shape-fitness-evolved/. 
  8. Minkley, Johnny (November 4, 2010). "YourShape: Fitness Evolved [sic"]. Gamer Network. https://www.eurogamer.net/yourshape-fitness-evolved-review. 
  9. Costantino, Jesse (November 8, 2010). "Your Shape: Fitness Evolved Review". CraveOnline. https://www.gamerevolution.com/review/49049-your-shape-fitness-evolved-review. 
  10. Grabowski, Dakota (January 9, 2011). "Your Shape: Fitness Evolved Review". https://www.gamezone.com/reviews/your_shape_fitness_evolved/. 
  11. Beck, Adam; Zippy (February 2011). "Your Shape: Fitness Evolved". Hardcore Gamer. http://www.hardcoregamer.com/index.php?option=com_magazine&id_rubrique=1&type=article&id_article=598. Retrieved May 21, 2023. 
  12. Yee, Alaina (November 4, 2010). "Your Shape: Fitness Evolved". Official Xbox Magazine (Future US). http://www.oxmonline.com/article/reviews/xbox-360/s-z/your-shape-fitness-evolved. Retrieved May 21, 2023. 
  13. Jastrzab, Jeremy (January 18, 2011). "Your Shape: Fitness Evolved Review". PAL Gaming Network. http://palgn.com.au/xbox-360/17929/your-shape-fitness-evolved-review/. 
  14. Hargreaves, Roger (November 9, 2010). "Games review – Your Shape: Fitness Evolved needs bulking up". Metro (DMG Media). https://metro.co.uk/2010/11/09/games-review-your-shape-fitness-evolved-575795/. 
  15. Mason, Mike (June 6, 2012). "E3 2012: Your Shape Gets U Bending". Gamer Network. https://www.nintendolife.com/news/2012/06/e3_2012_your_shape_gets_u_bending. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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