Software:Ys IV: Mask of the Sun

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Short description: 1993 video game
Ys IV: Mask of the Sun
Developer(s)Tonkin House
Arc System Works (PS2)
Publisher(s)Tonkin House
Taito (PS2)
Composer(s)Yoshiaki Kubodera
Masanori Hikichi
Miyoko Takaoka
Naoyuki Ito
Tomohiro Endo
Hiroo Tengenji
SeriesYs
Platform(s)Super Famicom, PlayStation 2
ReleaseSuper Famicom
  • JP: November 19, 1993
PlayStation 2
  • JP: May 26, 2005
Genre(s)Action role-playing
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1993 action role-playing game developed by Tonkin House for the Super Famicom.[1] It is the fourth game in the Ys video game series.

Mask of the Sun was one of two games released under the title of Ys IV, the other being Hudson Soft's Software:Ys IV: The Dawn of Ys for the PC Engine CD-ROM. The two games share the same basic story, but many changes were made in the Hudson-produced Dawn of Ys. Of the two, Mask of the Sun was the official Ys IV storyline before the release of Software:Ys: Memories of Celceta.

Plot

Ys IV takes place between the events of Ys II and Software:Ys III: Wanderers from Ys.

After returning to the town of Minea, Adol comes across a message in a bottle. The message is from the far-off land of Celceta, asking for help. Adol decides to take the offer and boards a ship to the land of Celceta.

In this version of Ys IV, Adol's departure occurs immediately at the start of the game; there are no initial events occurring in the actual town of Minea, as there were in The Dawn of Ys.

Gameplay

Ys IV returns to the style of play used in Ys I and II. Adol is viewed from a top-down perspective, and he attacks enemies by running into them to cause damage. Adol gains experience from defeating enemies, and gaining experience serves to raise his strength, as in the previous games. A new Magic system is introduced as well, in which Adol can equip elemental swords to cast various types of attack spells.

Music

The original Ys IV music was composed by Falcom's Sound Team JDK, and was arranged for the Super Famicom by the Cube Corporation sound team. Mask of the Sun generally draws from the same source music as The Dawn of Ys, though much of it is used differently between the two games. In addition, there are a number of new compositions which are used exclusively in Mask of the Sun.

The PlayStation 2 remake of Mask of the Sun only used the original Ys IV music, with none of the tracks composed for the Super Famicom version being present. This version's usage of the music also differs from the original Mask of the Sun and The Dawn of Ys in many places.

Development

Ys series creators Nihon Falcom licensed its development to Tonkin House.[2] A Mega-CD version of Mask of the Sun was planned to be developed by Sega Falcom, a joint-venture between Nihon Falcom and Sega, but this version was ultimately canceled.[3] In 2005, Taito developed a remake of Mask of the Sun for the PlayStation 2, titled Ys IV: Mask of the Sun - A New Theory.[4]

Reception

Reception
Review score
PublicationScore
Famitsu(SFC) 24/40[5]

Japanese gaming magazine Famitsu gave the PS2 version of the game a 25 out of 40 score.[4]

Legacy

A novel prequel was written by Waku Ōba and two different manga versions were done by Hitoshi Okuda and Nozomu Tamaki.[citation needed]

Notes

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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